Hi Chris
Sorry I didn't make it clear enough, I do seem to go off running..
Ok lets start at the beginning.
I had a go at sorting out some coding, and was failing, I got sorted out on here and was sent the corrected code, (listed in the first post) This works fine.
What it does is as follows -: (its part of a small local repeater to stop it chattering on a weak/mobile i/p)
When the i/p is triggered (rx) it instantly triggers the o/p (tx), when the i/p drops it gives a 2 second hang before dropping the o/p.
(if the i/p o/p chatters on a mobile/weak signal the problem occurs the when the ctcss delays add up and I hear nothing, the delay stops this happening, I just hear the audio chopping)
What I would like to do is add some coding to allow it to add the delay if the i/p chatters (mobile rx) the i/p re-triggers in say less than 1 second,
If the i/p signal is solid for longer than say 1 second it will remove the delay and drop the o/p as soon as the i/p is removed.
I hope this explains it.
Any ideas,,
Cheers
Dave...
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