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  1. #1
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    Quote Originally Posted by Joe S. View Post
    Is that because it has not gone back to the scan routine? Should I have used goto and resume or just put return after each if...then statement?
    None of the above.
    It's because it's the Wrong Logic for the job.

    With an IF ELSE ENDIF, there are only 2 possibilities. True or False.
    And that result is based entirely on 1 expression ... (ByteA = 7) and (combocount=0)

    So essentially, you're asking it if the Whole combination is correct, by looking at just one keypress.

    Then by stacking up 5 IF ELSE ENDIF's together, since they can't ALL be true at the same time, there will always be 4 of them saying the combination is Wrong.

    Much like in real life, decisions aren't always as easy as True or False.
    Usually, you'll have to consider several different things Before making a decision.
    And those "things" may happen at different times, so you may not be able to make a decision until more information is available.

    So instead of just the True or False, Black or White. Here's the answer.
    You also need to be able to say "I don't know yet".

    This is where just IF THEN is more useful.
    Instead of only the 2 possibilities, IF THEN has Infinite possibilities.
    Granted, It's either TRUE, or it's NOT, but by not taking action when it's not true, it's the same as saying "I don't know".

    So now you can stack those up if you want, because they won't be interfering with each other by making their own decisions independently.
    They only act on what they KNOW to be TRUE.

    Here's what I mean...Still not the way I would do it, but for the sake of argument...
    Code:
    combo:
        IF (combocount = 0) and (ByteA = 7)   then GoodKey
        IF (combocount = 1) and (ByteA = 8)   then GoodKey
        IF (combocount = 2) and (ByteA = "A") then GoodKey
        IF (combocount = 3) and (ByteA = 5)   then GoodKey
        IF (combocount = 4) and (ByteA = "D") then GoodKey
        combocount = 0 ; invalid keypress
    return
    
    GoodKey:
        combocount = combocount + 1
        if combocount = 5 then GrantAccess
    return
    DT

  2. #2
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    Default Ohhhh

    Quote Originally Posted by Darrel Taylor View Post
    None of the above.
    It's because it's the Wrong Logic for the job.

    With an IF ELSE ENDIF, there are only 2 possibilities. True or False.
    And that result is based entirely on 1 expression ... (ByteA = 7) and (combocount=0)

    So essentially, you're asking it if the Whole combination is correct, by looking at just one keypress.

    Then by stacking up 5 IF ELSE ENDIF's together, since they can't ALL be true at the same time, there will always be 4 of them saying the combination is Wrong.

    Much like in real life, decisions aren't always as easy as True or False.
    Usually, you'll have to consider several different things Before making a decision.
    And those "things" may happen at different times, so you may not be able to make a decision until more information is available.

    So instead of just the True or False, Black or White. Here's the answer.
    You also need to be able to say "I don't know yet".

    This is where just IF THEN is more useful.
    Instead of only the 2 possibilities, IF THEN has Infinite possibilities.
    Granted, It's either TRUE, or it's NOT, but by not taking action when it's not true, it's the same as saying "I don't know".

    So now you can stack those up if you want, because they won't be interfering with each other by making their own decisions independently.
    They only act on what they KNOW to be TRUE.

    Here's what I mean...Still not the way I would do it, but for the sake of argument...
    Code:
    combo:
        IF (combocount = 0) and (ByteA = 7)   then GoodKey
        IF (combocount = 1) and (ByteA = 8)   then GoodKey
        IF (combocount = 2) and (ByteA = "A") then GoodKey
        IF (combocount = 3) and (ByteA = 5)   then GoodKey
        IF (combocount = 4) and (ByteA = "D") then GoodKey
        combocount = 0 ; invalid keypress
    return
    
    GoodKey:
        combocount = combocount + 1
        if combocount = 5 then GrantAccess
    return
    I Get it, Thanks Darrel, then If you were inclined to code that way, would this be a place for select case? It seems as though the THEN Goodkey scenerio would make the combination work if out of sequence? Or would the loop cancel before combocount reaches 5 ? Oh your code works SWEET! Thanks Again.
    Joe
    If you do not believe in MAGIC, Consider how currency has value simply by printing it, and is then traded for real assets.
    .
    Gold is the money of kings, silver is the money of gentlemen, barter is the money of peasants - but debt is the money of slaves
    .
    There simply is no "Happy Spam" If you do it you will disappear from this forum.

  3. #3
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    would this be a place for select case?
    You could, but it just uses more code space. It's pretty much a Select Case the way the last example is shown. But here's a Select Case version...
    Code:
    combo:
        Select CASE combocount
            Case 0 : if ByteA = 7   then GoodKey
            Case 1 : if ByteA = 8   then GoodKey
            Case 2 : if ByteA = "A" then GoodKey
            Case 3 : if ByteA = 5   then GoodKey
            Case 4 : if ByteA = "D" then GoodKey
        END SELECT
        combocount = 0
    return
        
    GoodKey:
        combocount = combocount + 1
        if combocount = 5 then GrantAccess
    return
    Or, just to keep things nice and confusing, you could also do this...
    Code:
    Combo:
        Lookup  combocount,[7,8,"A",5,"D"], NextDigit
        if ByteA = NextDigit then 
            combocount = combocount + 1
            if combocount = 5 then GrantAccess
        else
            combocount = 0
        endif
    return
    It seems as though the THEN Goodkey scenerio would make the combination work if out of sequence?
    Nope, that can't happen. You should run the program in MCSP debugger and watch what happens. After watching debuggers for awhile, you'll be able to see it in your mind, and programming will go a lot smoother. And eventually, you won't even need the debugger anymore, or the PIC. It'll run inside your head.

    Oh your code works SWEET! Thanks Again.
    No Problemo!
    DT

  4. #4


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    Talking

    Hello to all,

    I have followed east subject and it seems to me excellent, my english is not very good but treatment for understanding what you say.

    This it is a interesting project, I am working to record the data in eeprom, when it has ready the code send.

  5. #5


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    Talking

    It works of this form?


    Code:
    @MyConfig = _HS_OSC & _WDT_OFF & _PWRTE_ON & _LVP_OFF 
    @MyConfig = MyConfig & _BODEN_OFF 
    @ __config  MyConfig
    '@ __CONFIG _HS_OSC & _WDT_ON & _PWRTE_ON  & _LVP_OFF & _CP_OFF
    Define PIC16F877A
    @ errorlevel -230
    CMCON  = 7  
    ADCON1 = 7 
    define OSC 20
    TrisD = %00000000
    
    DEFINE LCD_DREG PORTA
        DEFINE LCD_DBIT 0
        DEFINE LCD_RSREG PORTA
        DEFINE LCD_RSBIT 5
        DEFINE LCD_EREG PORTA
        DEFINE LCD_EBIT 4
        DEFINE LCD_BITS 4
        DEFINE LCD_LINES 4
    
        include "keypad.bas"
    pause 1000
    lcdout 254,1
    lcdout 254,128,"PIC Self Test"
    pause 1000
        
        DEFINE KEYPAD_ROW        4        ' 4 ROW keypad       
        DEFINE KEYPAD_ROW_PORT   PORTB    ' ROW port = PORTB
        DEFINE KEYPAD_ROW_BIT    4        ' ROW0 = PORTB.4
        DEFINE KEYPAD_COL        4        ' 3 COL keypad
        DEFINE KEYPAD_COL_PORT   PORTB    ' COL port = PORTB
        DEFINE KEYPAD_COL_BIT    0        ' COL0 = PORTB.1
        DEFINE KEYPAD_DEBOUNCEMS 50       ' debounce delay = 50 mSec
        DEFINE SCAN_ONCE         1
    
        OPTION_REG.7 = 0        ' Enable internal crap pull-up :D
    
        PORTB = 0             '  
        TRISB = %11110000     '
        Flags = 0  
        ByteA var byte         '
        Combocount var byte 
            INTCON = %10001000    ' Enable global interrupt
                              ' Enable interrupt on PORTB change
        on interrupt goto KeypadInt
        CLEAR
    
    Portd.2 = 0
    combocount = 0
    
    Init:    
        lcdout $FE,1,"Press any Key"
     disable
    KeypadINT:    
    @ READKEYPAD _ByteA
        TRISB=%11110000
        PORTB=0
        INTCON.0=0
        resume
    enable   
        
        
    Start:
        if ByteA then
        If ByteA = 4  then ByteA = "A"
        if ByteA = 5  then ByteA = 4
        if ByteA = 6  then ByteA = 5
        if ByteA = 7  then ByteA = 6
        if ByteA = 8  then ByteA = "B"
        if ByteA = 9  then ByteA = 7
        if ByteA = 10 then ByteA = 8
        if ByteA = 11 then ByteA = 9
        if ByteA = 12 then ByteA = "C"
        if ByteA = 13 then ByteA = "*"
        if ByteA = 14 then ByteA = 0
        if ByteA = 15 then ByteA = "#"
        if ByteA = 16 then ByteA = "D"
        if ByteA != 0 then  gosub combo
            
            ByteA = 0
            pause 1000
            goto init
            'else
               
    else   
    endif
    goto start
    
    combo:
        IF (combocount = 0) and (ByteA = 7)   then GoodKey
        IF (combocount = 1) and (ByteA = 8)   then GoodKey
        IF (combocount = 2) and (ByteA = "A") then GoodKey
        IF (combocount = 3) and (ByteA = 5)   then GoodKey
        IF (combocount = 4) and (ByteA = "D") then GoodKey
        combocount = 0 ; invalid keypress
    return
    
    GoodKey:
        combocount = combocount + 1
        if combocount = 5 then GrantAccess
    return
    goto init ' Combination 78A5D
    
    
    GrantAccess:
    hight portd.2
    pause 1000
    low portd.2
    pause 1000
    
    ByteA = 0
    Combo1 = 0
    
    
    end

  6. #6
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    Default

    Quote Originally Posted by Leonardo View Post
    It works of this form?


    Code:
    @MyConfig = _HS_OSC & _WDT_OFF & _PWRTE_ON & _LVP_OFF 
    @MyConfig = MyConfig & _BODEN_OFF 
    @ __config  MyConfig
    '@ __CONFIG _HS_OSC & _WDT_ON & _PWRTE_ON  & _LVP_OFF & _CP_OFF
    Define PIC16F877A
    @ errorlevel -230
    CMCON  = 7  
    ADCON1 = 7 
    define OSC 20
    TrisD = %00000000
    
    DEFINE LCD_DREG PORTA
        DEFINE LCD_DBIT 0
        DEFINE LCD_RSREG PORTA
        DEFINE LCD_RSBIT 5
        DEFINE LCD_EREG PORTA
        DEFINE LCD_EBIT 4
        DEFINE LCD_BITS 4
        DEFINE LCD_LINES 4
    
        include "keypad.bas"
    pause 1000
    lcdout 254,1
    lcdout 254,128,"PIC Self Test"
    pause 1000
        
        DEFINE KEYPAD_ROW        4        ' 4 ROW keypad       
        DEFINE KEYPAD_ROW_PORT   PORTB    ' ROW port = PORTB
        DEFINE KEYPAD_ROW_BIT    4        ' ROW0 = PORTB.4
        DEFINE KEYPAD_COL        4        ' 3 COL keypad
        DEFINE KEYPAD_COL_PORT   PORTB    ' COL port = PORTB
        DEFINE KEYPAD_COL_BIT    0        ' COL0 = PORTB.1
        DEFINE KEYPAD_DEBOUNCEMS 50       ' debounce delay = 50 mSec
        DEFINE SCAN_ONCE         1
    
        OPTION_REG.7 = 0        ' Enable internal crap pull-up :D
    
        PORTB = 0             '  
        TRISB = %11110000     '
        Flags = 0  
        ByteA var byte         '
        Combocount var byte 
            INTCON = %10001000    ' Enable global interrupt
                              ' Enable interrupt on PORTB change
        on interrupt goto KeypadInt
        CLEAR
    
    Portd.2 = 0
    combocount = 0
    
    Init:    
        lcdout $FE,1,"Press any Key"
     disable
    KeypadINT:    
    @ READKEYPAD _ByteA
        TRISB=%11110000
        PORTB=0
        INTCON.0=0
        resume
    enable   
        
        
    Start:
        if ByteA then
        If ByteA = 4  then ByteA = "A"
        if ByteA = 5  then ByteA = 4
        if ByteA = 6  then ByteA = 5
        if ByteA = 7  then ByteA = 6
        if ByteA = 8  then ByteA = "B"
        if ByteA = 9  then ByteA = 7
        if ByteA = 10 then ByteA = 8
        if ByteA = 11 then ByteA = 9
        if ByteA = 12 then ByteA = "C"
        if ByteA = 13 then ByteA = "*"
        if ByteA = 14 then ByteA = 0
        if ByteA = 15 then ByteA = "#"
        if ByteA = 16 then ByteA = "D"
        if ByteA != 0 then  gosub combo
            
            ByteA = 0
            pause 1000
            goto init
            'else
               
    else   
    endif
    goto start
    
    combo:
        IF (combocount = 0) and (ByteA = 7)   then GoodKey
        IF (combocount = 1) and (ByteA = 8)   then GoodKey
        IF (combocount = 2) and (ByteA = "A") then GoodKey
        IF (combocount = 3) and (ByteA = 5)   then GoodKey
        IF (combocount = 4) and (ByteA = "D") then GoodKey
        combocount = 0 ; invalid keypress
    return
    
    GoodKey:
        combocount = combocount + 1
        if combocount = 5 then GrantAccess
    return
    goto init ' Combination 78A5D
    
    
    GrantAccess:
    hight portd.2
    pause 1000
    low portd.2
    pause 1000
    
    ByteA = 0
    Combo1 = 0
    
    
    end
    No Leonardo,
    Use the code Darrel posted in post #9 above, or the version of it, I sent you.
    JS
    Last edited by Archangel; - 13th February 2007 at 22:42.
    If you do not believe in MAGIC, Consider how currency has value simply by printing it, and is then traded for real assets.
    .
    Gold is the money of kings, silver is the money of gentlemen, barter is the money of peasants - but debt is the money of slaves
    .
    There simply is no "Happy Spam" If you do it you will disappear from this forum.

  7. #7
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    Default One more question

    As this is my first venture into eprom, and I understand how to change the value and number of digits prior to compiling, my question is this: once the chip is programmed, is the eprom value fixed, or can it be changed?
    If you do not believe in MAGIC, Consider how currency has value simply by printing it, and is then traded for real assets.
    .
    Gold is the money of kings, silver is the money of gentlemen, barter is the money of peasants - but debt is the money of slaves
    .
    There simply is no "Happy Spam" If you do it you will disappear from this forum.

  8. #8
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    Location
    Look, behind you.
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    Default

    Quote Originally Posted by Darrel Taylor View Post
    You should run the program in MCSP debugger and watch what happens. After watching debuggers for awhile, you'll be able to see it in your mind, and programming will go a lot smoother. And eventually, you won't even need the debugger anymore, or the PIC. It'll run inside your head.
    I will have to make that purchase, as I have only the freebie version which was included with PBP, as you recommend it, it must be worthwhile.
    Do you relize the power of this project? I am using it to operate the alarm on my mother's garage, another user here, for whom this was all about is using it for his gate, and it occured to me it is a useful tool to secure the table saw, bandsaw etc . . . from the children, or even adults! So since I do not have an address to send you some beer, i give you this, the knowledge that your efforts may save some little fingers.
    JS
    If you do not believe in MAGIC, Consider how currency has value simply by printing it, and is then traded for real assets.
    .
    Gold is the money of kings, silver is the money of gentlemen, barter is the money of peasants - but debt is the money of slaves
    .
    There simply is no "Happy Spam" If you do it you will disappear from this forum.

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