IDE with emulation!


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    Unhappy VB doesn’t have true OOP traits...

    Hi Luciano.

    Far as I'm aware, VB doesn't cater for true OOP - Object Orientated Programming. There's no Polymorphism, inheritance, yada, yada, yada. It is object-based though. Not so long ago I used to confuse myself with the two. There's a lot of debate about what VB can and can't do.

    Anyhow, like it or love it, but the main reason I coded the Tree how it is was to please a very fussy audience. I did it how everyone wanted it, so I won a competition for it. Anything that's posted on PSC has to be either API or DirectX-based to even get a moments consideration.

    It can be a real tough game on PSC. Just when you think you're starting to get real good in VB someone comes along and posts something that's just absolutely way out of this World and you sit there scratching your head telling yourself "gee, I've still really got a long way to go".

    By the way, thanks for all those links

    Best Regards,
    Trent Jackson

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    Quote Originally Posted by T.Jackson View Post
    Far as I'm aware, VB doesn't cater for true OOP - Object Orientated Programming. There's no Polymorphism, inheritance, yada, yada, yada. It is object-based though. Not so long ago I used to confuse myself with the two. There's a lot of debate about what VB can and can't do.
    Hi Trent,

    Did you ever try with VB6?

    Programming with Objects (MSDN Library / VB6)
    http://msdn.microsoft.com/library/de...ithobjects.asp

    Programming with Your Own Objects (MSDN Library / VB6)
    http://msdn.microsoft.com/library/de...ownobjects.asp

    If not, then use C# or VB.Net. (Good investment for the future).

    Object-oriented programming is almost ineluctable if you want to
    develop your own simulation programs.

    Best regards,

    Luciano

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    Post Done a lot of object-based programming.

    Hi Luciano,

    Yes, over the years I have done a lot of object-based programming in VB.
    I agree, Object-Orientated-Programming would be an essential ingredient to be used with any complex simulator such as Proteus.

    No plans on anything like that for a while. I'm currently a full time student with nothing but a lot of discrete maths and technical jargon on my mind.

    Best Regards,
    Trent Jackson

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    I would love to see a "simulator" included in PBP / Microcode studio.

    as a hobbyist my usual design strategy is:

    a) concept diagram
    b) breadboard
    c) wirewrap version
    d) homemade photoresist (the kind you expose to light with your design overtop) etched pcb

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    Quote Originally Posted by RYTECH View Post
    I would love to see a "simulator" included in PBP / Microcode studio.

    as a hobbyist my usual design strategy is:

    a) concept diagram
    b) breadboard
    c) wirewrap version
    d) homemade photoresist (the kind you expose to light with your design overtop) etched pcb
    Check out the VSM at www.labcenter.co.uk --it will run full spice on most PIC's. It will only run PBP compiled into ASM code.

    If you want to run it step by step in Basic, the Proton+ compiler comes with a limited version of the VSM that has a handful of fixed (not editable) development boards. This allows you to test most of your code, unless it is totally hardware dependent. Combining the VSM and Proton allows you to edit the hardware and step through the basic code...this gets expensive, but is worth it if you code a lot.

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