How to avoid DIV32 command?


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  1. #1
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    Default Re: How to avoid DIV32 command?

    Hello pxidr84,
    I have never used them before, you might try using " Long " variables available in PBP ver 2.6. As I understand it they are 32 bit variables. Anyone out there with experience please feel free to correct me if wrong.
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    Default Re: How to avoid DIV32 command?

    Quote Originally Posted by Joe S. View Post
    Hello pxidr84,
    I have never used them before, you might try using " Long " variables available in PBP ver 2.6. As I understand it they are 32 bit variables. Anyone out there with experience please feel free to correct me if wrong.
    Hi,

    I've PBP 2.60C, I didn't find any "long" variable. Where it is?

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    Default Re: How to avoid DIV32 command?

    Quote Originally Posted by pxidr84 View Post
    Hi,

    I've PBP 2.60C, I didn't find any "long" variable. Where it is?
    Declare variables as so:
    MyByteVar Var Byte
    MyWordVar var WORD
    MyLongVar var Long

    Then in the view tab (of MCS) click compiler options and put a check in the checkbox marked use long.
    I think using LONG variables and compiler uses a bunch more memory though.
    If you do not believe in MAGIC, Consider how currency has value simply by printing it, and is then traded for real assets.
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    Default Re: How to avoid DIV32 command?

    Quote Originally Posted by Archangel View Post
    Declare variables as so:
    MyByteVar Var Byte
    MyWordVar var WORD
    MyLongVar var Long

    Then in the view tab (of MCS) click compiler options and put a check in the checkbox marked use long.
    I think using LONG variables and compiler uses a bunch more memory though.
    OUCH, I tested this, the program size passed from 8496 bytes to 10000 bytes.
    But I will try if it works.

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