Generating 3-phase sine wave..


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  1. #1
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    Ok...

    Code:
    
    INCLUDE "DT_INTS-14.bas" ; Base Interrupt System
    INCLUDE "ReEnterPBP.bas" ; Include if using PBP interrupts
    
    '@ DEVICE pic16F777, HS_OSC ; System Clock Options
    '@ DEVICE pic16F777, WDT_OFF ; Watchdog Timer
    '@ DEVICE pic16F777, PWRT_ON ; Power-On Timer
    '@ DEVICE pic16F777, MCLR_OFF ; Brown-Out Detect
    '@ DEVICE pic16F777, PROTECT_OFF
    @  __CONFIG    _CONFIG1, _MCLR_OFF & _PWRTE_ON & _WDT_OFF & _HS_OSC
    
    
    define  OSC 20
    
    
    DEFINE HSER_RCSTA 90h ' Enable serial port & continuous receive
    DEFINE HSER_TXSTA 24h ' Enable transmit, BRGH = 1
    DEFINE HSER_SPBRG 10  ' 115200 Baud @ 20MHz, -1,36%
    DEFINE HSER_CLROERR 1 ' Clear overflow automatically
    
    clear
    MODO    VAR BYTE[3]
    DIST    VAR BYTE
    SAG     VAR BYTE[3]
    SAG[0] = 0
    SAG[1] = 0
    SAG[2] = 0
    SWELL   VAR BYTE
    SWELL = 0
    
    CTRL    VAR BYTE
    LOAD    VAR WORD
    RA      VAR BYTE
    RB      VAR BYTE
    RC      VAR BYTE
    RD      VAR BYTE
    RA = 0
    RB = 1
    RC = 0
    RD = 0
    V       VAR BYTE
    VA      VAR BYTE
    VB      VAR BYTE
    VC      VAR BYTE
    CONTA    VAR BYTE
    CONTB    VAR BYTE
    CONTC    VAR BYTE
    CONT    VAR BYTE
    INDEX   VAR BYTE
    FLAG    VAR BYTE
    X       VAR BYTE
    
    FLAG = 0
    CONTA = 0
    CONTB = 23
    CONTC = 47
    modo[0] = 1
    modo[1] = 1
    modo[2] = 1
    ' Set CCPx pins to outputs
    TRISC.2 = 0 ' CCP1 output
    TRISC.1 = 0 ' CCP2 output (could also be assigned to RB3)
    TRISB.5 = 0 ' CCP3 output
    TRISC.7 = 1
    TRISC.6 = 0
    TRISD.0 = 0
    ' Set CCP modules to PWM mode
    CCP1CON = %00001100 ' Mode select = PWM
    CCP2CON = %00001100 ' Mode select = PWM
    CCP3CON = %00001100 ' Mode select = PWM
    
    INTCON = %11000000
    LOAD = 65250' 4320Hz
    'LOAD = 0
    TMR1H = LOAD.HIGHBYTE
    TMR1L = LOAD.LOWBYTE
    T1CON = %00000001
    PIE1.0 = 1
    PR2 = 200
    'PR2 = 62
    PORTD.0 = 0
    ' Set TMR2 up for 1:1 prescale & turn it on
    T2CON = %00000100 ' TMR2 ON 1:1 prescale
    'T2CON = %00011100 ' TMR2 ON 1:1 prescale
    
    
    ASM
    INT_LIST macro ;IntSource, Label,    Type, ResetFlag?
        INT_Handler TMR1_INT, _Timer1,   PBP, yes 
        INT_Handler RX_INT,   _GetChar,  PBP, yes 
        INT_Handler TX_INT,   _SendChar, PBP, yes 
        endm
        INT_CREATE ; Creates the interrupt processor
    ENDASM
    @    INT_ENABLE  TMR1_INT   ; Habilita interrupção do TMR1 
    @    INT_ENABLE  RX_INT     ;- enable the interrupt
    @    INT_ENABLE  TX_INT     ;- enable the interrupt
    
    
    MAIN: 
        IF FLAG = 1 THEN 
            PORTD.0 = 1 
            flag = 0 
            CONTA = CONTA + 1
            CONTB = CONTB + 1
            CONTC = CONTC + 1
            if contA = 71 then contA = 0
            if contB = 71 then contB = 0
            if contC = 71 then contC = 0
                
            index  = conta
            if RA.0 = 1 then 
                DIST = RB
                SAG[0] = RC
                MODO[0] = DIST
            ELSE
                DIST = MODO[0]
            ENDIF
            GOSUB tabela
            va = (v*(100-sag[0]))/100
            
            index  = contB
            if RA.1 = 1 then 
                DIST = RB
                SAG[1] = RC
                MODO[1] = DIST
            ELSE
                DIST = MODO[1]
            ENDIF
            GOSUB tabela
            vb = (v*(100-SAG[1]))/100
            
            index  = contC
            if RA.2 = 1 then 
                DIST = RB
                SAG[2] = RC
                MODO[2] = DIST
            ELSE
                DIST = MODO[2]
            ENDIF
            GOSUB tabela
            vc = (v*(100-SAG[2]))/100
    
            RA = 0
            GOSUB SAIDA
            PORTD.0 = 0 
        endif      
        GOTO MAIN
    
        
    TABELA:
        SELECT CASE DIST
        CASE 1: ' Fundamental
               LOOKUP INDEX, [100,109,118,126,135,143,151,158,165,171,177,183,187,191,195,197,199,200,200,199,198,196,193,189,185,180,175,168,162,154,147,139,130,122,113,104,96,87,78,70,61,53,46,38,32,25,20,15,11,7,4,2,1,0,0,1,3,5,9,13,17,23,29,35,42,49,57,65,74,82,91], V 
        CASE 2: ' 3 com 20%
               LOOKUP INDEX, [100,114,127,140,152,162,170,177,182,185,187,187,187,185,184,182,181,180,180,180,181,182,184,185,187,187,187,185,182,177,170,162,152,140,127,114,100,86,73,60,48,38,30,23,18,15,13,13,13,15,16,18,19,20,20,20,19,18,16,15,13,13,13,15,18,23,30,38,48,60,73,86], v
        CASE 3: ' 3 com 20% + 5 com 10%
               LOOKUP INDEX, [100,118,135,150,161,170,175,178,178,178,177,177,178,180,182,185,188,189,190,189,188,185,182,180,178,177,177,178,178,178,175,170,161,150,135,118,100,82,65,50,39,30,25,22,22,22,23,23,22,20,18,15,12,11,10,11,12,15,18,20,22,23,23,22,22,22,25,30,39,50,65,82], V
        CASE 4: ' 3 com 20% + 5 com 10% + 7 com 10%
               LOOKUP INDEX, [100,124,144,159,168,171,170,168,168,171,175,181,187,190,190,188,184,181,180,181,184,188,190,190,187,181,175,171,168,168,170,171,168,159,144,124,100,76,56,41,32,29,30,32,32,29,25,19,13,10,10,12,16,19,20,19,16,12,10,10,13,19,25,29,32,32,30,29,32,41,56,76], V
        CASE 5: ' 5 com 10% + 7 com 20%
               lookup index, [100,122,139,149,151,147,141,136,137,145,157,172,186,194,197,194,188,183,181,183,188,194,197,194,186,172,157,145,137,136,141,147,151,149,139,122,100,78,61,51,49,53,60,64,63,55,43,28,14,6,3,6,12,17,19,17,12,6,3,6,14,28,43,55,63,64,59,53,49,51,61,78], v
        CASE 6:
               return
        CASE 7:
               return 
        end select
    return
    
    SAIDA:
            CCP1CON.4 = VA.0
            CCP1CON.5 = VA.1
            CCPR1L = VA >> 2
            CCP2CON.4 = VB.0
            CCP2CON.5 = VB.1
            CCPR2L = VB >> 2
            CCP3CON.4 = VC.0
            CCP3CON.5 = VC.1            
            CCPR3L = VC >> 2
    RETURN
      
    Timer1:
        TMR1H = load.highbyte 
        TMR1L = load.lowbyte              
        FLAG = 1 
    @ INT_RETURN  
    
    GetChar:
          HSERIN [dec RA] 
          HSERIN [dec RB]  
          HSERIN [dec RC]  
          HSERIN [dec RD]
    
    @   INT_ENABLE  TX_INT     ;- enable the interrupt
    @   INT_RETURN 
    
    SendChar:
          'hserout [dec cod[0], "-", dec cod[1], "-", dec cod[2], "-", dec cod[3]]
    @   INT_DISABLE  TX_INT    ;- disable the interrupt
    @   INT_RETURN 
    
    END
    Sylvio,

  2. #2
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    Ah ha, there's the missing info.

    With the lines ...
    Code:
    va = (v*(100-sag[0]))/100
    I'm measuring each one at about 125us. There's 3 of them, so that's 375us, plus the 70us I measured for the main loop last time, for a total of around 450us.

    Timer1 is overflowing every ~230us, so it's definately missing the Flag's.
    <br>
    DT

  3. #3
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    "Ah ha..."

    Funny.. I'm trying to imagine the Eureka's face you had done...

    Well, I kind of did not get it. You are saying that the program is wasting time at this statement?
    Code:
     va = (v*(100-sag[0]))/100
    Why would it be happening? 125us just to make 1 subtract, 1 mult and 1 div?

    Thanks Darrel!
    Last edited by sirvo; - 9th August 2008 at 01:40.
    Sylvio,

  4. #4
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    Yup, multiplication and division takes a LOT of loops to do.

    In this thread I had measured a single 16/16 divide at over 76us (382 instructions).

    Keep in mind that in PBP, ALL mutiplications and divisions are done as a 16-bit operation. So even though the variables are BYTE's, it takes the same time as if they were WORD's.

    I haven't timed a 16*16 multiply yet, but from these results I'd say it's probably just under 50us.

    Time to find a new way to do the math.
    <br>
    DT

  5. #5
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    Quote Originally Posted by Darrel Taylor View Post
    Keep in mind that in PBP, ALL mutiplications and divisions are done as a 16-bit operation. So even though the variables are BYTE's, it takes the same time as if they were WORD's.
    And if I remember right, ALL mult's and div's done with PBPL in 2.50B are done as signed-31-bit operations. So, now it's even 'worse'!
    Sounds like it might be time for a small assembly routine for 8 and 16 bit math when speed counts...something like: @ mult16, @ mult8, @ div16, @ div8
    I've been meaning to do it...sometime...when I get time...to save time...

  6. #6
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    Quote Originally Posted by skimask View Post
    Sounds like it might be time for a small assembly routine for 8 and 16 bit math when speed counts...something like: @ mult16, @ mult8, @ div16, @ div8
    I've been meaning to do it...sometime...when I get time...to save time...
    That would be really handy. And if you do, here's a good place to start ...

    PIC Microcontoller Basic Math Methods
    http://www.piclist.com/techref/microchip/math/basic.htm
    <br>
    DT

  7. #7
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    Quote Originally Posted by Darrel Taylor View Post
    Time to find a new way to do the math.
    <br>
    OR, increase timer1 interrupt and decrease the number of the sine table points..

    However, I think that 71 points is on the edge for generating a good signal in this aplication. Reducing this number would not let the application to create good harmonics distortion due to the big step between these number...Well, all of this would be answered trying, right?

    I'll get an osc. next thursday... until there I've got to wait...

    Thanks again!
    Sylvio,

  8. #8
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    sirvo> OR, increase timer1 interrupt and decrease the number of the sine table points..

    Actually, I was thinking you should have a larger table at a faster rate.

    But it'll take a few changes.
    Here's a couple things that will help speed things up.

    First, change the interrupt TYPE for TMR1_INT to ASM.
    The handler only set's the flag and loads the timer, so it doesn't need to save all the PBP system registers. This should save about 40us.<hr>
    Then if the SAG() values ranged from 0-255 instead of 0-100, this could replace what you had ...
    Code:
            va = v */ (255-sag[0]+1)
    It will save 75us each time, which brings the whole loop down to 220us. Just barely under the Timer1_INT period. But if you want to add more features, or increase the sin table, there won't be any time left.
    <hr>
    Going a bit further, here's a little asm routine that'll really help.

    It Scales an 8-bit value to another 8-bit value.
    Essentially it does Result=Value*(Scale+1), with the actual result being in the HighByte of the R2 variable.

    With this you can do ...
    Code:
    ;        va = (v*(100-sag[0]))/100
            R0 = V              ; Put the value in R0
            R1 = 255-SAG[0]     ; Inverted SAG to R1
            CALL Scale8         ; Scale R0*(R1+1)
            VA = R2.HighByte    ; result is in R2.HighByte
    Here's the ASM part. Put it somewhere above the Main loop.
    Code:
    ASM ; ---- [Scale8 - Scale an 8-bit value]----------
    ;  Input:   R0 = Value to scale                    |
    ;           R1 = Scale (0-255)                     |
    ;  Output:  R2 = R0*(R1+1)                         |
    ;           Result is in  R2.HighByte              |
    ;---------------------------------------------------
        goto OverScale8
    _Scale8
        clrf     R2          ; result LowWord
        clrf     R2 + 1      ; result HighWord
        movlw    8
        movwf    R3          ; Loop counter
    
        movf     R1, W       ; Load Scale in W reg
        bcf      STATUS, C   ; clear carry
    
    Scale8Loop
        rrf      R0, F       ; Rotate the Value, lsb goes to carry
        btfsc    STATUS, C   ; if the carry = 1 then
        addwf    R2 + 1, F   ;   add Scale to result.highbyte
        rrf      R2 + 1, F   ; rotate the result.highbyte, lsb goes to carry
        rrf      R2, F       ; rotate carry into result.lowbyte
        decfsz   R3, F       ; next loop
        goto     Scale8Loop
    
        addwf    R2, F       ; add 1 more Scale
        btfsc    STATUS, C   ; if carry
        incf     R2 + 1, F   ; inc highbyte
    
        return
    
    ;----[Macro to make things easier]------------------
    Scale8  macro Value, Scale, Bout
        MOVE?BB  Value, R0
        MOVE?BB  Scale, R1
        L?CALL   _Scale8
        MOVE?BB  R2 + 1, Bout
      endm
    
    OverScale8
    ENDASM ; ---- [End of Scale8]-----------------------
    Using the above code, each call to Scale8 takes about 18us or 54us for all three. With 70us for the rest, it ends up doing the whole thing in about 125us. Well within the 230us periods. And time left over for a bigger/faster table.

    I'm not using the macro at this point. It's just there for future reference.

    Just remember ... SAG is 0-255 now. So if you need to convert it...
    Code:
    SAG(0) = SAG0value*255/100
    Which is much like what you had in the beginning. But now it's only done when setting the SAG values, instead of 12000 times a second.

    HTH,
    DT

  9. #9
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    Question

    I'll try all of this as soon as possible...

    Hey, Does 16LF777 work with @20Mhz? (LF)

    In the datasheet DS30498C.pdf page 208, I see a graph showing that this Industrial model does not achieve the 20MHz frequency... Am I crazy?
    Sylvio,

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