Some questions regarding a servo motor's data sheet.


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    That is really funny - for a 12 years old.
    Be well - whoever you are.

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    cinco de mayo ? In California??
    Actually, cinco de mayo is really big in California.
    Celebrated more than it is in Mexico.

    However, the gringo in me didn't realize that when it falls on a Monday, everybody parties for the whole weekend.
    Wasn't much happening last night.

    Whew! no hangovers.
    <br>
    DT

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    Quote Originally Posted by selbstdual View Post
    That is really funny - for a 12 years old.
    This is what is really funny...

    http://www.picbasic.co.uk/forum/member.php?u=3369

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    Hope the admins will stop the nonsense and also remove the offensive phrases. Especially what people do at their private moments, it's not my bussines, nor I care to know. How girls on this forum accept it????

    Anyway, on the thread now, I would never put a gear that would multiply the rotational speed on a servo motor. The "play" might be so much that an effect as the one you describe here could happen, and obviously it does. Also as I stated to your P.M. do not use maths in the FOR command. Put directly the number you want, not the 1000/20.

    More, the 50 pulses of the FOR-NEXT loop might be little. Try to raise the number to 500.

    Ioannis
    Last edited by Ioannis; - 7th May 2008 at 13:16.

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    Quote Originally Posted by Ioannis View Post
    I would never put a gear that would multiply the rotational speed on a servo motor. The "play" might be so much that an effect as the one you describe here could happen, and obviously it does. Also as I stated to your P.M. do not use maths in the FOR command. Put directly the number you want, not the 1000/20.

    More, the 50 pulses of the FOR-NEXT loop might be little. Try to raise the number to 500.

    Ioannis
    Interesting. What I found is that starting from 0° and rotating to 360° by using trial-and-error values without stopping in the middle makes the motor stop at very much the same position, ie causing a very close to 360° turn being much more exact than the "return-to-the-middle"-routine. In Short 0° <-> 360° works. 0° -> 180° doesn't. 360° -> 180° doesn't(notice the pointer's(->) direction).

    What I found additionally: It is normally not the position that is to be driven to. It is the return. So (RotMin+RotMax)/2 changes its effective position. In other words, even though (RotMin+RotMax)/2 must be constant, the motor does not stop at the same place when being directed to.
    Last edited by selbstdual; - 7th May 2008 at 13:49.
    Be well - whoever you are.

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    What I found additionally: It is normally not the position that is to be driven to. It is the return. So (RotMin+RotMax)/2 changes its effective position.
    your program does exactly what has been written ... no more, no less.

    That's also the first time I hear a CONSTANT ( or the mean value of 2 constants ...) can be modified in PBP WHILE running the program ...


    4.6. Constants
    Named constants may be created in a similar manner to variables. It can
    be more convenient to use a constant name instead of a constant
    number. If the number needs to be changed, it may be changed in only
    one place in the program; where the constant is defined.
    "same player shoots again" ...

    Alain
    Last edited by Acetronics2; - 7th May 2008 at 13:37.
    ************************************************** ***********************
    Why insist on using 32 Bits when you're not even able to deal with the first 8 ones ??? ehhhhhh ...
    ************************************************** ***********************
    IF there is the word "Problem" in your question ...
    certainly the answer is " RTFM " or " RTFDataSheet " !!!
    *****************************************

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