Calculate how many amps a solenoid needs


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  1. #1
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    The solenoids are for a pinball machine. I looked up ohms law on the internet because i havnt used it since school. I think i worked everything out correctly and it appears that these solenoids are using 0.02 amps each at 55 volts.

    Most of them are just 2 terminals but 2 of them (for the flippers) have the firing coil and the holding coil. There shouldnt be more than about 12 solenoids and the rectifier i want to use is rated at 8A. As long as ive calculated it correctly that should be fine. 0.02A does seem a little small for a solenoid though

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    Quote Originally Posted by The Master View Post
    The solenoids are for a pinball machine.
    Repairing or making a pinny?

    I used to have some nice pinball machines back in the good'ol days when I actually had a dollar to my name.

    High Speed by Williams 1986
    Getaway, Williams 1992
    Shark, Hankin 1981
    Space Station, Williams 1987
    Street Fighter II, Gotlieb 1993
    Fish Tales, Williams 1992

    Plus a couple of other Bally ones, late 70's, so long ago I've forgotten. Space Station was unreal.

    Not easy to repair! (Lost a lot of hair)

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    Arguably one of the most mechanically complex pinball machines ever made was "Haunted House", by Gottlieb 1982.

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    They used to have fish tales at a pub i used to go to. Then they switched to dodge viper which was also a good game.

    The most complex one ive seen so far is the star trek one. There are just so many moving parts and about 4 different ways for the ball to go under the table and pop out somewhere else.

    Im actually making my own game from scratch. Ive been playing pinball for so many years and always loved electronics so i thought it would be nice to make one. Ive made about 4 rough versions so far so now ive got some really expensive wood for the playfield and just about all the tools i need. I think im just a spot welder and vaccum former away from starting.

    Most of the parts were from an old playfield. My local coin-op repair shop had a harley davidson that was beyond repair so they gave me the playfield for nothing with almost all the parts still attached. A few visits to Ebay and pinballheaven later and ive got everything i need.

    Im making the circuits myself (thats half the fun) and thats where this thread comes in. Ive been testing my circuit using a 10A rectifier but its one of those that has spade connections. The only one i can find that can fit directly to a PCB is 8A. I need to figure out how much current will be drawn so i know if it will work. If not then i can either use 2 rectifiers or put some kind of limit on how many solenoids can fire at a time.

    This might sound like a stupid question but how do you measure resistance with a multimeter? I used to have one that was easy to use but this new one ive got is so confusing. It only has settings like 200ohms, 2K, 200K.

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    you can put it on either of those settings if it's more then 200 ohms your meter will display OL if it's more than 200ohms

    There is a better way of doing it, use your meter to read amps then put it in line of the soleniod and power it up and this will give you your amp reading.
    Not sure what meter you have got but the black lead stays where it si and move the red lead into the ohter socket (it should say 10a), then connect red lead to the power supply the black lead to postive feed of th soleniod then the ground to ground and turn on power

    then you can use your readings to work out total say if they are 55V then lets say if it draws .200 which is 200ma times that by 8 which give 1600ma (1.6A) which means you will only need 1 8amp recicitfer

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    Ahh. Yes, there is a seperate socket for 10A (no wonder it wasnt working).

    Why do you times by 8?

    Just to get things straight. When my multimeter is set to 10A does that just mean i cant put more than 10A through it or do i have to times/divide the result by 10? Same for the ohms. If i set it to 200ohms then will 10ohms display as 10 on the display or would it be 2000 or 0.05 or something?

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    No it will display what ever is been drawn, so no you don't times/divide the reading. so if it draws less than 1 amp the meter will display .200 say or anything over 1 amp it will dispaly 1.5 say. The same goes for the resistance reading only if your set to 2K the and put say 200ohm on there is will read 0.200 and if to put 1K on the it should read 0.999 tp 1.100K

    I only times it by 8 to show you, All you need to do is times the reading by the number of solenoids you are running, so if you got 4 then times it by 4, It would pay for you to allow and extra .5 to 1Amp say for all the stuff you will have runnig of the rectifier

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    Quote Originally Posted by The Master View Post
    Im actually making my own game from scratch.
    This guy here http://jamiesgarage.com/ has started one from scratch. Looks like a bloody eyesore, think he's only doing it to strike up keywords with google and make money from ads. I believe it usually takes a team of around 20 to 30 people to develop your average machine, not to mention a couple of million dollars at bay. Too ambitious for me.

    One of the most sought after pinball machines is "Medieval Madness" http://www.pinball.com/Williams/games/medieval/

    If you ever come across one on the cheap that needs a bit of tlc (or even a full rebuild) then I suggest grabbing it. You usually don't get much change from 10 grand from one in the mint. Rumor has it that, it's almost impossible to get a man to part with one.

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    Im fully aware of how hard it is but i really do like a challenge and with the amount of stuff involved its been great for learning new things.

    I did do a lot of reasearch about pinball machines back when i was at school. My GCSE project was my first proper pinball machine although it was a bit of a basic one. I did see that there were a lot of people spending years designing and making them but ive done projects that big before.

    I got a lot of the parts given to me and ive been on ebay for a few too so i have just about everything i need now.

    Mine wont look so bad. My GCSE pinball did look a bit crap because i only had spray paint to paint it with. Now i know someone in america who has some kind of big printer and he can put all the images onto something like vinyl so i can stick them onto the wood. Its not as bad as it sounds. It should look really profesional when its done. He has made some good signs for companies in the past.

    I seem to like very ambitious projects. You only have to look on these forums for my threads around halloween to see that :P

    Ive not seen any pinball machines that i could get cheap and do up. They are either way past repair or i cant get them. I like the idea of making my own from scratch though. Its not just replacing a few parts its the whole design bit too. I can do all the things that some machines should have done.

    Believe it or not the theme is actually horror. Mix that in with hardcore dance music (or maybe dutch gabber) and it should be a fun game to play. There will be some mini Martin MX1's around the playfield too. Im not sure if they will change color yet. Definately not change pattern but they will have moving mirrors. There will be a lazer light and some mini strobes too (im thinking about using camera flashes for them). Im still looking for the ideal UV lights too. I think UV cold cathode lights should work fine.

    I aim to beat pinball 2000 too. They have something like 6 simple connectors on the playfield to link to the backbox. My aim is to have only 2 connectors with less than 10 wires between them.

    Im not sure how long its goin to take. Im having trouble finding time to do anything with it at the moment. Once i start building it i think it should only take a few months. Routing out the playfield will take longer than anything because ive just got a normal router (not a CNC type thing)

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    Quote Originally Posted by The Master View Post

    Mine wont look so bad. My GCSE pinball did look a bit crap because i only had spray paint to paint it with. Ive not seen any pinball machines that i could get cheap and do up.
    All pinball machines that I know of have the cabinets spray painted and the artwork airbrushed. $2,000 can get you something half decent from the early 90's -- if you look hard enough. Stay clear of Street Fighter II, terrible machine, possibly one of the worst Gottliebs around, hard-to-sell even at $1,500. High Speed is an excellent machine on the cheap, in fact most William's pinballs are brilliant. $1,000 might get you a mid to late 80's one that's a bit rough around the edges.

    Best of luck with the project!

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