Quote Originally Posted by T.Jackson View Post
Did you take a look at the Visual Basic source?
No. It was a total process of "Trial&Error".
I did a search on Google, but came up with a bunch of C++
Might as well have shown me a map to antarctica. Would have helped just as much.

So the idea is a completely original re-creation of what I'm sure 1,000 other people have already done.

... This I suspect is where your error is.
Here's where the challenge comes in. . . . You think I have Errors!

Protocol should be as follows:

AI checks for winning move.
AI checks to block opponents win.
AI makes move at random. (without this you can't verify AI's strength if set to play against itself)
If I recall, that was version 1.
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