TTL input - 3rd states possible?


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  1. #1
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    Quote Originally Posted by flotulopex View Post
    Hello Sougata,
    Thanks for your code (I copied/pasted it without any change and worked!!!). Unfortunately, the Led0 is still blinking.
    I made a code (also based on the Tips & Tricks) very similar to yours and had the same result.
    As one can multiplex 6 Leds with only 3 pins, I thought I could do something similar with buttons on 1 port.
    After a lots of trials, I think it is not feasable... or I still miss something.
    As already said, I don't care about the Z state. Only both "0" and "1" states would be used.
    Curious...why are you worried about the 'Z' state?
    Is it the fact that it can 'hover' around the trip point and cause false readings if left open?

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    Question Time for your schematic and entire code

    Hi,

    It is possible. Did you connect your PIC according to the schematic I provided. <img src="http://www.picbasic.co.uk/forum/attachment.php?attachmentid=1507&d=1175158348" align="absmiddle">Try increasing the pause. Please post your entire code and schematic. It is possible in one way or the other. I have chosen the Digital way. Detecting multiple switches with one pin is also possible using the ADC. By the way the circuit doesn't work when both the switches are pressed simultaneously. The 1K resistors are provided for that purpose so that you don't blow up your PS. When both are pressed most likely your PIC would read a logic high. As you get 1/2VDD and @ 5 volts it is good enough to be a logic 1. In any TTL/CMOS gate your cannot have anything other than 0 or 1 in your output whether your inout is at 0,1 or Z. So software tricks does it. By switching your port pin between input and output and detecting the holding capacitors state. I repeat please post your exact code and schematic and it should work.
    Let me clarify my understanding about your requirement.
    • You need to use only one pin of your PIC.
    • You need to connect 2 switches to that.
    • You need to determine whether your input is hanging idle (Z)
    • Switch connected to VDD was pressed (H)
    • Switch connected to VSS was pressed (L)

    I am waiting.
    Last edited by sougata; - 30th March 2007 at 11:00.
    Regards

    Sougata

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    Curious...why are you worried about the 'Z' state?
    ? I don't understand. I said I don't care about the Z state. I would like to read "0" and "1" states (= read two buttons on 1 pin).

    Sougata,

    The code I use is almost the same as yours. I'll post it this evening (I'm in the office now).

    The shematic is absolutely the same as yours but I've some different values:
    PIC16F88-4MHz int osc
    R1 = 10k
    R2/R3=1k2

    Nevertheless, you have pointed out what I was expecting.
    So software tricks does it.
    I'm afraid that reading states that must be defined by software will slow down the maniability of your program.

    In my case, I'm (re)making a SIMON game and when you get use to play with this, you can be quite fast on the buttons.

    I already tried with A/D; this was far to slow. RCTime was to slow too.

    I'll have another try and come back for a feedback.
    Roger

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    Ok, now I smell what you're cooking.
    I know you don't care about the 'Z' state, but you probably have to 'worry' about it in this case.
    How about this... when you write to a port, you write the data register, when you read a port, you read the actual pin...so...
    The button's are set up just like in the schematic above.
    You set the pin to an output, and high...read back the pin...
    If it's still high, either the one button pulling it high is pressed or, neither are pressed, if it's low, the other button is pressed...
    Then you set the pin low...read back the pin...
    If it's still low, the one button pulling it low is pressed or, neither are pressed, if it's high, the other button is pressed...
    Problem with this approach is finding a low value to pull the pin far enough (either way) to change states, and yet not smoke the guts of the pin itself.

    pinput var portd.0 : temp var bit : realinput var byte '0=lo, 1=hi, 2=no push
    output pinput : pinput = 1 : temp = pinput
    if temp = 0 then
    realinput = 0 : goto finish
    else
    pinput = 0 : temp = pinput
    if temp = 1 then
    realinput = 1
    else
    realinput = 2 : goto finish
    endif
    endif
    finish: 'done here

    I haven't tried this, might work, might not. If you do go this route, start with high resistor values (10k or so) and work your way down. It'll either start working or smoke the PIC.
    Personally, I like sougata's solution better. If you drop the cap and resistor values, you'll be able to drop the pause values as well, and make everything a lot faster.

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    in general you don't want to add the capacitor. In this case you just need a current limiting resistor, anything bellow 10 and above Vcc/25mA. Just do what Skimask said.

    Set pin as output
    set it high
    Set the pin as input
    read it
    Set pin as Output
    Set it low
    Set pin as input
    read it

    Now compare both reading and have fun with.

    It may work in PBP, but i'll suggest some ASM lines.
    Steve

    It's not a bug, it's a random feature.
    There's no problem, only learning opportunities.

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    Okay; finally, it works.

    Here is my code I had to correct according to Sougata's example.

    Code:
    ' Fuses
    @ DEVICE PIC16F88,INTRC_OSC_NOCLKOUT
    @ DEVICE PIC16F88,PROTECT_OFF
    @ DEVICE PIC16F88,WDT_OFF
    @ DEVICE PIC16F88,PWRT_ON
    @ DEVICE PIC16F88,MCLR_ON
    @ DEVICE PIC16F88,BOD_OFF
    @ DEVICE PIC16F88,LVP_OFF
    @ DEVICE PIC16F88,CPD_OFF
    @ DEVICE PIC16F88,DEBUG_OFF
    @ DEVICE PIC16F88,CCPMX_OFF
    
    '-------------------------------------------------------------------------------
    ' Registers   76543210
    OSCCON     = %01100000  '4MHz
    OPTION_REG = %10000000  'D I S A B L E PORTB's Pull-Ups for buttons
    'ANSEL      = %00000000  'Disable Analogue Inputs
    TRISA      = %00000000  'Inputs/Outputs
    TRISB      = %00100000  'Inputs/Outputs
    
    '-------------------------------------------------------------------------------
    ' Variables
    Led0  var PORTA.0
    Led1  var PORTA.1
    HiLow var PORTB.5   'this port is TTL only
    InOut var TRISB.5
    Time  var byte
    time  = 2
    
    '-------------------------------------------------------------------------------
    ' Program
    MAIN:
        inout = 0
        hilow = 0
        pause time
        inout = 1
        pause time
        if hilow = 1 then led1 = 1 : goto main
        led1  = 0
        inout = 0
        hilow = 1
        pause time
        inout = 1
        if hilow = 0 then led0 = 1 : goto main
        led0 = 0
        Goto MAIN
        end
    ANSEL or not, it works.

    I changed the 0,1µF cap for a 0,01µF and reduced the pause time to 2 so it goes drastically faster.

    Thanks a lot for your patience.

    In fact, I was stuck in my mind thinking this problem would have to be resolved another way than by a software routine...
    Roger

  7. #7
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    Thumbs up Great

    Thanks mister_e, I just read your post.

    I removed the cap and PAUSEs.

    It works too very well.

    Cool
    Roger

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    use a ADC input....

    EDIT: just read yours... WOOOHOOO! good luck!
    Steve

    It's not a bug, it's a random feature.
    There's no problem, only learning opportunities.

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    Default Asm?

    mister_e,

    May I ask you what this BASIC routine would have become in assembly?

    Please, don't waste your time if it is long to do.

    I'm just curious to compare what "I know" (=BASIC) to what I don't (=ASM).

    I don't really understand the difference between BASIC and ASSEMBLY in terms of program execution speed (looks to be faster in ASM but I don't understand why - have to find other threads for more info) because I never looked into it up to now - looks very complicated.
    Roger

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