Melanie,

Not to say that you aren't having success, and yes I did read your original post, and no I can't run your example because I have no LCD. However I do run a rather extensive EEprom preload of my own, and it doesn't work if I use sequential addressing with the DATA command.

Here is my system:

PBP ver 2.45A
Epic ver 2.44
MPASM ver 4.01
MicroCode Studio Plus ver 2.2.1.1
Windows 2000 Professional

Here is the code that does work (non sequential addressing w/dummy bytes):
Code:
'Text Generator 0 - Color and Enhanced Feature Attributes

DATA @0,$00,0,$FE,0,$0F     ' ATTR #00
DATA @6,$00,0,$FE,0,$0F     ' ATTR #01
DATA @12,$00,0,$80,0,$0F    ' ATTR #02
DATA @18,$00,0,$0E,0,$0C    ' ATTR #03
DATA @24,$00,0,$8E,0,$0F    ' ATTR #04
DATA @30,$00,0,$70,0,$0C    ' ATTR #05
DATA @36,$00,0,$F0,0,$0F    ' ATTR #06
DATA @42,$00,0,$7E,0,$0C    ' ATTR #07
DATA @48,$00,0,$48,0,$0E    ' ATTR #08
DATA @54,$00,0,$B0,0,$0F    ' ATTR #09
DATA @60,$00,0,$28,0,$0C    ' ATTR #10
DATA @66,$00,0,$16,0,$0F    ' ATTR #11
DATA @72,$00,0,$30,0,$0C    ' ATTR #12
DATA @78,$00,0,$9E,0,$0C    ' ATTR #13
DATA @84,$00,0,$28,0,$0C    ' ATTR #14
DATA @90,$00,0,$28,0,$0C    ' ATTR #15

'Text Generator 1 - Color and Enhanced Feature Attributes

DATA @96,$00,0,$FE,0,$0F    ' ATTR #00
DATA @102,$00,0,$FE,0,$0F   ' ATTR #01
DATA @108,$00,0,$80,0,$0F   ' ATTR #02
DATA @114,$00,0,$0E,0,$0C   ' ATTR #03
DATA @120,$00,0,$8E,0,$0F   ' ATTR #04
DATA @126,$00,0,$70,0,$0C   ' ATTR #05
DATA @132,$00,0,$F0,0,$0F   ' ATTR #06
DATA @138,$00,0,$7E,0,$0C   ' ATTR #07
DATA @144,$00,0,$48,0,$0E   ' ATTR #08
DATA @150,$00,0,$B0,0,$0F   ' ATTR #09
DATA @156,$00,0,$28,0,$0C   ' ATTR #10
DATA @162,$00,0,$16,0,$0F   ' ATTR #11
DATA @168,$00,0,$30,0,$0C   ' ATTR #12
DATA @174,$00,0,$9E,0,$0C   ' ATTR #13
DATA @180,$00,0,$28,0,$0C   ' ATTR #14

'Text Generator 0 - Highlight, lowlight, and shadow color attributes

DATA @186,$FF,0,$01         ' HighLight
DATA @190,$DB,0,$00         ' LowLight1
DATA @194,$49,0,$00         ' Lowlight2/Shadow/Border

'Text Generator 1 - Highlight, lowlight, and shadow color attributes

DATA @198,$FF,0,$01         ' HighLight
DATA @202,$DB,0,$00         ' LowLight1
DATA @206,$49,0,$00         ' Lowlight2/Shadow/Border

'Horizontal and Vertical Start Position

DATA @210,$10,0,$08         ' Horizontal - Vertical Offset

'Overlay Hue Setting

DATA @214,$76               ' Hue (Text Generator 2 - Dac4)

'Fader Transparency and Time variables

DATA @216,$63,0,$00         ' T_Level and B_Level
DATA @220,$32,0,$32         ' UP_Time and DN_Time

'RTCC Time and Date Mode variables

DATA @224,$00,0,$00         ' TimeMode and DateMode
And here is the code that doesn't work (sequential addressing):
Code:
'Text Generator 0 - Color and Enhanced Feature Attributes

DATA @0,$00,$FE,$0F     ' ATTR #00
DATA @3,$00,$FE,$0F     ' ATTR #01
DATA @6,$00,$80,$0F     ' ATTR #02
DATA @9,$00,$0E,$0C     ' ATTR #03
DATA @12,$00,$8E,$0F    ' ATTR #04
DATA @15,$00,$70,$0C    ' ATTR #05
DATA @18,$00,$F0,$0F    ' ATTR #06
DATA @21,$00,$7E,$0C    ' ATTR #07
DATA @24,$00,$48,$0E    ' ATTR #08
DATA @27,$00,$B0,$0F    ' ATTR #09
DATA @30,$00,$28,$0C    ' ATTR #10
DATA @33,$00,$16,$0F    ' ATTR #11
DATA @36,$00,$30,$0C    ' ATTR #12
DATA @39,$00,$9E,$0C    ' ATTR #13
DATA @42,$00,$28,$0C    ' ATTR #14
DATA @45,$00,$28,$0C    ' ATTR #15

'Text Generator 1 - Color and Enhanced Feature Attributes

DATA @48,$00,$FE,$0F    ' ATTR #00
DATA @51,$00,$FE,$0F    ' ATTR #01
DATA @54,$00,$80,$0F    ' ATTR #02
DATA @57,$00,$0E,$0C    ' ATTR #03
DATA @60,$00,$8E,$0F    ' ATTR #04
DATA @63,$00,$70,$0C    ' ATTR #05
DATA @66,$00,$F0,$0F    ' ATTR #06
DATA @69,$00,$7E,$0C    ' ATTR #07
DATA @72,$00,$48,$0E    ' ATTR #08
DATA @75,$00,$B0,$0F    ' ATTR #09
DATA @78,$00,$28,$0C    ' ATTR #10
DATA @81,$00,$16,$0F    ' ATTR #11
DATA @84,$00,$30,$0C    ' ATTR #12
DATA @87,$00,$9E,$0C    ' ATTR #13
DATA @90,$00,$28,$0C    ' ATTR #14

'Text Generator 0 - Highlight, lowlight, and shadow color attributes

DATA @93,$FF,$01        ' HighLight
DATA @95,$DB,$00        ' LowLight1
DATA @97,$49,$00        ' Lowlight2/Shadow/Border

'Text Generator 1 - Highlight, lowlight, and shadow color attributes

DATA @99,$FF,$01        ' HighLight
DATA @101,$DB,$00       ' LowLight1
DATA @103,$49,$00       ' Lowlight2/Shadow/Border

'Horizontal and Vertical Start Position

DATA @105,$10,$08       ' Horizontal - Vertical Offset

'Overlay Hue Setting

DATA @107,$76           ' Hue (Text Generator 2 - Dac4)

'Fader Transparency and Time variables

DATA @108,$63,$00       ' T_Level and B_Level
DATA @110,$32,$32       ' UP_Time and DN_Time

'RTCC Time and Date Mode variables

DATA @112,$00,$00       ' TimeMode and DateMode
I have compiled it both ways several times, and the sequential addressing example fails to work every single time (when I view the configuration menu that is part of my main program, I can see that the EEprom data is all messed up, also the video characteristics which are based on this data do not function properly).

I have also read the readme files that came with PBP 2.45, and no where is it mentioned that the EEprom problem was fixed in this version. However on the MEL upgrade page under the PBP ver 2.44 it lists: Changes PIC18Fxxxx DATA and EEPROM to allow odd locations (This would seem to suggest that the problem was fixed in ver 2.44 and not in ver 2.45, although the wording is strange).

Once again, I'm not saying you are wroung, but please tell me why you think it doesn't work in my situation.

Thank you,