DCD command - need some advice


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  1. #1
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    how about this one?
    Code:
    ;************* set up pattern data **********
        
    Patt1 DATA 16,1,2,4,8,16,32,64,128,128,64,32,16,8,4,2,1 
    Patt2 DATA 8,129,66,36,24,24,36,66,129 
    Patt3 DATA 16,1,3,2,6,4,12,8,24,16,48,32,96,64,192,128,0 
    Patt4 DATA 16,1,128,2,64,4,32,8,16,8,32,4,64,2,128,1,0 
    Patt5 DATA 12,24,60,126,255,231,195,129,0,129,195,231,255 
    Patt6 DATA 13,1,2,4,8,17,34,68,136,16,32,64,128,0 
    Patt7 DATA 8,128,64,32,16,8,4,2,1
    
    ;************* set up PIC ********************
    
    ADCON1=$0F
    CMCON = 7                        ' Digital inputs
    CCP1CON = 0                      ' PWM off
    TRISA=%11100111                  'set PORTA as all input apart from A3 & A4
    TRISB=%00000000                  'set PORTB as all output
    PORTB=0
    
    ;************* set up variables ***************
    
    Patt    var byte [8]
    asm
        MOVE?CB _Patt1,_Patt+1 ; Patt[1]
        MOVE?CB _Patt2,_Patt+2 ; Patt[2]
        MOVE?CB _Patt3,_Patt+3 ; Patt[3]
        MOVE?CB _Patt4,_Patt+4 ; Patt[4]
        MOVE?CB _Patt5,_Patt+5 ; Patt[5]
        MOVE?CB _Patt6,_Patt+6 ; Patt[6]
        MOVE?CB _Patt7,_Patt+7 ; Patt[7]
    endasm
    
    ByteA   var byte
    D var byte
    scale var byte                      ;used in the POT command
    Scale = 254  
    steps var byte
    swcount var byte
    swcount=7                           ; set to 3 for testing only
    D=250
    ;**************** main program ********************
    main:
        for swcount=1 to 7
            read patt[swcount],steps
            for bytea=1 to steps
               READ PATT[SWCOUNT]+BYTEA,PORTB
               PAUSE D
               NEXT
            next
        GOTO MAIN
    noticed that i skiped the POT command but use a fixed 250mSec delay. It's working here. if you want to use DCD, you'll need to modify the DATA lines and use bit# instead of Decimal value. No big deal

    It shouldn't be different from one to another. DATA remain DATA. PORTB remain PORTB. Well i can't explain why if it doesn't create the expected results with the above suggestion

    Too bad, MPASM text substitution doesn't seems to work with Bytes variable in the #V(Variable) area.. it would be too convenient...

    EDIT: Note that MOVE?CB _Patt1,_Patt+1 can be replace by Patt[1]=Patt1 etc...

    The whole MOVE?CB block (or Patt[x]=Pattx) could also be replace using MPASM text substitution like this
    Code:
    asm
        local a=1
        while a<7
            MOVE?CB _Patt#v(a),_Patt+a
    a+=1
            endw
    endasm
    Last edited by mister_e; - 16th December 2006 at 18:08.
    Steve

    It's not a bug, it's a random feature.
    There's no problem, only learning opportunities.

  2. #2
    malc-c's Avatar
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    Quote Originally Posted by mister_e
    how about this one?
    Yup - works a treat here too... the LEDs are cycling through all the pattern sequences quite nicely

    Now sorry to be a pain in the a$$, but you lost me right at the point you went asm
    MOVE?CB _Patt1,_Patt+1 ; Patt[1]


    I assume that this could be done in PBP without dropping out to assembly code, hence the Note that MOVE?CB _Patt1,_Patt+1 can be replace by Patt[1]=Patt1 etc... statement ????

    Sorry if this seems dumb questions, but now that 'm moving away from the simple basic commands and the fact I was (and still am) a bit rusty with my coding, all help to expand the learning curve with PBP is greatly apreciated

  3. #3
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    So, i think i lost you pretty much more with the second asm code using the text substitution?

    Sorry sometimes i'm getting sick with those MOVE?CB, PAUSE?C, macro and whatever else... It's the Darrel's fault!

    Yup indeed the whole MOVE?CB ... block could be replace by using...
    Code:
    Patt[1]=Patt1
    Patt[2]=Patt2
    Patt[3]=Patt3
    Patt[4]=Patt4
    Patt[5]=Patt5
    Patt[6]=Patt6
    Patt[7]=Patt7
    Now compile those line and open the .asm file... you'll discover somewhere those lines...
    Code:
    ; C:\PBP_PROG\A.BAS        	00040	Patt[1]=Patt1
    	MOVE?CB	_Patt1, _Patt + 00001h
    
    ; C:\PBP_PROG\A.BAS        	00041	Patt[2]=Patt2
    	MOVE?CB	_Patt2, _Patt + 00002h
    
    ; C:\PBP_PROG\A.BAS        	00042	Patt[3]=Patt3
    	MOVE?CB	_Patt3, _Patt + 00003h
    
    ; C:\PBP_PROG\A.BAS        	00043	Patt[4]=Patt4
    	MOVE?CB	_Patt4, _Patt + 00004h
    
    ; C:\PBP_PROG\A.BAS        	00044	Patt[5]=Patt5
    	MOVE?CB	_Patt5, _Patt + 00005h
    
    ; C:\PBP_PROG\A.BAS        	00045	Patt[6]=Patt6
    	MOVE?CB	_Patt6, _Patt + 00006h
    
    ; C:\PBP_PROG\A.BAS        	00046	Patt[7]=Patt7
    	MOVE?CB	_Patt7, _Patt + 00007h
    Interesting eh?

    NOW, why i use the MOVE?CB first? Well didn't thought Patt[1]=Patt1 would worked... later i decide to try and... Woohhooo

    So this is why i edited my previous post. I'm still learning as well. I guess we never stop anyways!

    MOVE?CB: Is a PBP macro wich copy a Constant value to a Byte variable. Not much.

    Glad to hear it's working as expected
    Have fun!
    Last edited by mister_e; - 16th December 2006 at 18:57.
    Steve

    It's not a bug, it's a random feature.
    There's no problem, only learning opportunities.

  4. #4
    malc-c's Avatar
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    Default An apple for my teacher :)

    Thanks for the explanation...

  5. #5
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    Thumbs up

    <img src="http://www.picbasic.co.uk/forum/attachment.php?attachmentid=1273&stc=1&d=116630151 9">
    Bravo Steve!

    Nice explaination.


    SteveB
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  6. #6
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    Default Woooho!


    Gracias, Merci, thank you,falemnderit, σασ ευχαριστώ, danke, grazie, ขอบคุณ, teşekkür ederim ,...,..
    Last edited by mister_e; - 16th December 2006 at 19:50.
    Steve

    It's not a bug, it's a random feature.
    There's no problem, only learning opportunities.

  7. #7
    malc-c's Avatar
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    You guys crack me up !

    Ok' I'm working my way through this version using the 16F873A, but I've hit a small issue which is so basic I can't see why it responds the way it does (it worked with the 16F628a).

    I have set port A to all inputs and added
    Code:
    SW1 var PORTA.2                         ;pattern selection switch
    I have a 10k pull up resistor between pin 4 (RA2) and +5v with a tactile switch between pin 4 and GND.

    I've added the code
    Code:
    if SW1=0 then swcount=swcount+1         ;check to see if up button pressed, if so add 1 to swcount
    pause 60                                ;debounce delay
    If swcount>7 then swcount=1             ;error trap for exceeding max patterns
    So in therory if the switch (sw1) is low then swcount is increased by 1, until it is > than 7 and if so then its swcount is reset to 1. This way the pattern is selected by pressing the switch.

    However in practice, the PIC simply ignores any input on RA2, but more confusingly, it runs each pattern once in sequence, ie it cycles through the patterns as if the button is being pressed, so swcount must in some way be changing as the remainder of the code works if the above lines are remed out and swcount is manual set to 1, 2, 3 etc, which results in just the selected pattern running.

    Code:
    Pot PORTA.1,scale,D                     ;used to read value from 10k pot and set the speed
    read patt[swcount],steps                ;read the first value of the selected patter and place it in the variable steps
            for C = 1 to steps              ;for / next loop
               READ PATT[SWCOUNT]+ C,PORTB  ;reads the step value for selected pattern and send it to PORTB 
               PAUSE D                      ;delay for speed
            NEXT
    GOTO MAIN
    Its probably me having a blonde moment (no offence to any fair haired madiens out there ) - but can anyone shed some light why this isn't working.

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