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    Quote Originally Posted by lerameur
    wow, the code works great, I need to learn how to manipulate it now, I am going to work on it,
    Thank you again for your time and patience

    k

    You mean it actually works as advertised? I didn't even have my breadboard out trying the same thing that I was trying to tell you to do.
    All you really have to do to get this thing to actually transmit strings of data is to remember to 'train the receiver' first. If you do that, and keep sending serial data (manchester encoded of course), without a pause of more than a few milliseconds between any 2 characters, you should be able to keep sending data.
    And do not forget, if you want to send a byte, you have to encode it first, which means you end up sending two bytes, one for the high 4 bits, one for the lower four bits.
    JDG

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    yes , I actually came back now to edit my last mpost when I saw you answered. I was going to say that the reason why it did not work before is because i was not training my chip.
    i have two questions:
    1) How come the robot here do not use the training and apparently it works:
    http://mysite.verizon.net/res8dbeh/ruf.htm
    2) Why does the training code has to be different then the data code ?
    I tried sending the data code directly and it do not work.

    k

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    Quote Originally Posted by lerameur
    yes , I actually came back now to edit my last mpost when I saw you answered. I was going to say that the reason why it did not work before is because i was not training my chip.
    i have two questions:
    1) How come the robot here do not use the training and apparently it works:
    http://mysite.verizon.net/res8dbeh/ruf.htm
    2) Why does the training code has to be different then the data code ?
    I tried sending the data code directly and it do not work.

    k
    1 -
    I don't know why it works. I suspect it's because in the RUFBOT project, data is continuously sent (if you look at the code, it can loop around very quickly), and therefore, the number of 1's and 0's evens out eventually and keeps the receiver trained continuously. In your case, I assumed you wouldn't be transmitting data continuously, which is apparently the case.
    I suppose you could rewrite your code a bit, get rid of the 'RX training code', and put everything in a loop, and have it send out data after data after data, and get rid of the manchester encoding altogether. As long as you don't wait much more than 3-4ms between data bytes, you might be alright. My big thing about using the manchester encoding is that it increases the data integrity and reliability factor immensely when compared to not using it. And if you're doing anything that needs to have a bit of integrity and reliability and don't use manchester, you need to figure out some method to make sure the data is correct (checksum, multiple data compares, etc.etc).
    Manchester just seemed easier to me.

    2-
    Why does the training code have to be different than the data code?

    I'm not exactly sure what you mean by this, but I hope this does it.
    In the program that I wrote up, the training codes are $55 and $AA. As I said before, those 2 bytes have an equal number of 1's and 0's, and they alternate equally, i.e. 01010101, 10101010. Other codes, like $59, 01011001, see there's 2 1's and 2 0's back to back. So, $55 and $AA are optimal for training the receiver. Once the receiver is trained, you should be able to send whatever to the receiver. The big thing is to send an equal number of 1's and 0's over 3-5ms. That keeps the data slicer charged up halfway so it can tell the difference between a 1 and a 0. Too many 1's, and eventually, everything looks like a 0, too many 0's, and eventually, everything looks like a 1.
    JDG

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    Ok , does the training part has to do with the receiver recognizing the start it and end bit. I assume the Picbasic pro compiler adds this to the signal. If it does not how does it recognize the begining of the signal, As a matter of fact might as well be the middle or 2/3 into the signal. Is this what is meant about synchronization of transmitter and receiver?

    k

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    lerameur, What skimask means by training the receiver is actually "Preconditioning" the data slicer which is actually the comparator that gives you the data output. This is done by sending some type of preamble characters that represent approx. 50 % duty cycle as far as data is concerned..

    Dave Purola,
    N8NTA

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    By preconditioning you mean making sure the internal circuitry lets say capacitor will be ready . As in ready I mean not empty or full as to give a 1 instead of a 0 or the other way. BUt is there a start bit ? How does it know where the data start and end. I guess there is not start bit like in network communication, the training session replaces that . As en example, lets say the pic chip receives the 8bit is needs, on the next eight bit, it misses out (for a reason or another) a bit, Will it be taking its eight bit on the next sequence or simply drop the whole byte ? this is what I meant by how does it know the end and start of a byte series. In networking a packet has a lot of overhead, here there is none of that.

    k
    Last edited by lerameur; - 7th December 2006 at 17:20.

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    Quote Originally Posted by lerameur
    By preconditioning you mean making sure the internal circuitry lets say capacitor will be ready . As in ready I mean not empty or full as to give a 1 instead of a 0 or the other way. BUt is there a start bit ? How does it know where the data start and end. I guess there is not start bit like in network communication, the training session replaces that . As en example, lets say the pic chip receives the 8bit is needs, on the next eight bit, it misses out (for a reason or another) a bit, Will it be taking its eight bit on the next sequence or simply drop the whole byte ? this is what I meant by how does it know the end and start of a byte series. In networking a packet has a lot of overhead, here there is none of that.

    k

    When you start training/preconditioning the receiver, you won't get much of a recognizable output, maybe half a byte here and there, with or without start or stop bits,...until the receiver is conditioned. Which is why I keep saying you have to train the receiver first and ignore that data, then send some sort of sync byte to get things going.

    In this project's case, we don't need much of anything so far, but with data transmission, you'll need to figure out some sort of packet method of transferring data.

    The TXPIC (and therefore transmitter) still sends start and stop bits. It's just that the receiver module doesn't care about any start or stop bits. The PIC (rather the program anyways) still sees the start and stop bits and acts on them accordingly (and remember, a start bit is a low, a stop bit is a high, so that's 50% 1's and 50% 0's, they even themselves out, just like they should with manchester encoding). It's the data in between that ends up encoded.
    If the PIC SerIn starts to receive a byte in the middle of it, it won't get the right stop bit, and jump out. If the PIC SerIn statement somehow never receives a full 8 bits and a stop bit, same thing, it'll timeout and jump to whatever you tell it to go to.

    I don't know how to explain it to you any farther except to tell you to get online like I told you to do awhile back and do some Google'ing on manchester encoding, 433 transmitter/receiver modules, figure out how they work, why they need to use manchester encoding, etc.
    The idea really isn't that hard to wrap your head around. And once you figure it out, you'll be all over it.
    JDG

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