maybe you mean
while(1){
LATAbits.LATA4=1;
_delay(1000000);
LATAbits.LATA4=0;
_delay(1000000);
}
while(1)
LATAbits.LATA4=1;
_delay(1000000);
LATAbits.LATA4=0;
_delay(1000000);
would not compile
and
while(1);
LATAbits.LATA4=1;
_delay(1000000);
LATAbits.LATA4=0;
_delay(1000000);
would stop pgm in its tracks at the while
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