Framing error if I disable transmitter after shift register is empty?


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  1. #1
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    Default Re: Framing error if I disable transmitter after shift register is empty?

    Quote Originally Posted by amgen View Post
    checking your stuff........ if you use interrupts (DT ints), for RX interrupts, you would not use PB hserin in the int routine. Rather get the characters in your routine and store them in the locations you designated and advance counter and check for some beginning or ending character...

    But the 2nd RX PIC receives perfectly. It's the 1st TX PIC that gives a framing error. And yet the 2nd RX gives an ACK using the HSEROUT structure, and it can DISABLE transmitter just fine.

    I just don't get why PIC #1 cannot TXSTA.5 = 0, but PIC #2 can.

    (I am going to keep that code on file, cause I'm sure it's going to be useful one day)


    EDIT: I'm starting to think maybe I'm too dense to see the forest...
    Last edited by Demon; - 23rd September 2024 at 22:01.
    My Creality Ender 3 S1 Plus is a giant paperweight that can't even be used as a boat anchor, cause I'd be fined for polluting our waterways with electronic devices.

    Not as dumb as yesterday, but stupider than tomorrow!

  2. #2
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    Default Re: Framing error if I disable transmitter after shift register is empty?

    Question: why do people use TX INT?

    I can understand why you want to use RX INT, cause you don't know when the data will be incoming, but I do know when the data is being transmitted.

    I'm just wondering out loud that maybe I'm not using the best technique to transmit...?
    My Creality Ender 3 S1 Plus is a giant paperweight that can't even be used as a boat anchor, cause I'd be fined for polluting our waterways with electronic devices.

    Not as dumb as yesterday, but stupider than tomorrow!

  3. #3

    Default Re: Framing error if I disable transmitter after shift register is empty?

    don't give up on yourself or sell yourself short !...... it is a good project

  4. #4
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    Default Re: Framing error if I disable transmitter after shift register is empty?

    Quote Originally Posted by amgen View Post
    don't give up on yourself or sell yourself short !...... it is a good project
    It's an awesome project. I can almost see the light at the end of the tunnel. I've done unit tests of every component all the way up to interfacing with MS Flight Sim. I'm just not seeing why I can't disable the transmitter in PIC #1.

    I added a PAUSE to guarantee that everything is sent on PIC #1. The 2 PICs transmit successfully back and forth, and then I get a lone FRAMING ERROR all by itself, and PIC #2 locks up (there are no more blinking LED on channel 3).

    Code:
        TXSTA.5 = 1                     ' TXEN: Transmit Enable bit
        hserout [   "[1]"    ]                             
        while TXSTA.1 = 0               ' Check TRMT: Transmit Shift Register Status bit
        wend
        
        PAUSE 100
        
        TXSTA.5 = 0                     ' <----- Causes Framing error after last byte !

    So it's not an issue of losing bytes, it's definitely something peculiar about TXSTA.5 = 0.

    Name:  Framing error c.png
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    My Creality Ender 3 S1 Plus is a giant paperweight that can't even be used as a boat anchor, cause I'd be fined for polluting our waterways with electronic devices.

    Not as dumb as yesterday, but stupider than tomorrow!

  5. #5
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    Default Re: Framing error if I disable transmitter after shift register is empty?

    DISABLE transmitter causes a FRAMING ERROR on 1st PIC, but not on Ack message on 2nd PIC
    In post 8 the trace is showing that the analyzer is detecting a framing error being generated by the transmitter when it sends the ']' and disables TXEN.
    The TX data line should never idle low... that looks like a serial BREAK condition to the receiving side and will likely generate framing and overrun errors on that end.

    A framing error by itself doesn't really cause any issues, but an overrun error will stop everything in its tracks until you clear the error. I see you have 'DEFINE HSER_CLROERR 1', so hopefully that's trying to take care of it, but maybe not. The way you have the receive arranged if things get out of sync then it might lock up waiting for something that's not going to happen.

    As I said, if setting TXEN=0 causes the TX data line to go low that you need to change the TRIS/LAT register settings in your setup to stop that from happening.
    Try initializing the pins with LATC6 = 1 and TRISC6 = 1. That should set the default state of the TX pin to high, which is the proper idle state.

    You'll have to rethink all of this later when you try to add more devices since you can't just tie multiple TX outputs together, even if they're "disabled".
    They would need to be tri-state/open-drain in the idle state, not driven high or low.

  6. #6
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    Default Re: Framing error if I disable transmitter after shift register is empty?

    Quote Originally Posted by tumbleweed View Post
    ...You'll have to rethink all of this later when you try to add more devices since you can't just tie multiple TX outputs together, even if they're "disabled".
    They would need to be tri-state/open-drain in the idle state, not driven high or low.
    Yes, they'll definitely be tri-state.
    My Creality Ender 3 S1 Plus is a giant paperweight that can't even be used as a boat anchor, cause I'd be fined for polluting our waterways with electronic devices.

    Not as dumb as yesterday, but stupider than tomorrow!

  7. #7
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    Default Re: Framing error if I disable transmitter after shift register is empty?

    PIC #1:

    Code:
        TXSTA.5 = 1                     ' TXEN: Transmit Enable bit
        hserout [   "[1]"    ]                             
        while TXSTA.1 = 0               ' Check TRMT: Transmit Shift Register Status bit
        wend
        hserin [ wait("["), STR RecvData\11\"]" ]
        hserout [   "[2]"    ]                             
        while TXSTA.1 = 0               ' Check TRMT: Transmit Shift Register Status bit
        wend
        pauseus 300
        TXSTA.5 = 0                     ' <----- Causes Framing error after last byte !
    
    Mainloop:
        BlinkLED = 1
        BlinkLED = 0
        goto mainloop
    end

    PIC #2:

    Code:
    ReceiveInterrupt:
        hserin [ wait("["), STR RecvData\11\"]" ]
        UsartFlag = 1
    @ INT_RETURN
    
    Start:
        Pause 200                           ' Let PIC and LCD stabilize
    
    Mainloop:
        LEDblink = 1
        if UsartFlag = 1 then
            TXSTA.5 = 1
            hserout [   "[0]"  ]                            
            while TXSTA.1 = 0              ' Check TRMT bit
            wend
            UsartFlag = 0
            TXSTA.5 = 0
        endif
        LEDblink = 0
        GOTO Mainloop
    end

    1. PICs can talk back and forth with no errors.

    2. PIC #2 can disable transmitter every single time.

    3. Framing error as soon as PIC #1 disables transmitter, causing PIC #2 to lock up (no more blink LED on bottom channel).


    Name:  Framing error e.png
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    My Creality Ender 3 S1 Plus is a giant paperweight that can't even be used as a boat anchor, cause I'd be fined for polluting our waterways with electronic devices.

    Not as dumb as yesterday, but stupider than tomorrow!

  8. #8
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    Default Re: Framing error if I disable transmitter after shift register is empty?

    IT'S THE DARN PIC !

    I swapped the coding between the 2 PICs, and PIC #1 now has a framing error every time it tries to disable the transmitter.

    Name:  Framing error f.png
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    I'm going to swap it for another unit and see if that changes things.
    My Creality Ender 3 S1 Plus is a giant paperweight that can't even be used as a boat anchor, cause I'd be fined for polluting our waterways with electronic devices.

    Not as dumb as yesterday, but stupider than tomorrow!

  9. #9
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    Default Re: Framing error if I disable transmitter after shift register is empty?

    I decreased the pause to 300uSec so everything is in the window when zoomed in.

    The 2 transmits are working just fine, with the framing error over on the right.


    Name:  Framing error d.png
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    My Creality Ender 3 S1 Plus is a giant paperweight that can't even be used as a boat anchor, cause I'd be fined for polluting our waterways with electronic devices.

    Not as dumb as yesterday, but stupider than tomorrow!

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