New project - MSFS C++ USB interface - Page 5


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  1. #161
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    Default Re: New project - MSFS C++ USB interface

    Quote Originally Posted by amgen View Post
    not sure if I am understanding what you need, but if you need an indicator that the mechanism is in one position or another then a hall effect switch is just a simple 'proximity sensor'...
    I need to override the switch position in software. MSFS will disable one of those leftmost yellow switches under a certain circumstance.

    My first idea was to use momentary switches, and have an LED indicate ON or OFF. But I'd really like to override the switches physically from software.

    And that's why I'm looking at that solenoid design; I can operate the button manually without disruption from the solenoid, and activating the solenoid for a short burst can turn ON or OFF the switch.

    One of my main goals with this product is to simulate as much as possible the visual switches in MSFS - within budgetary reason.
    My Creality Ender 3 S1 Plus is a giant paperweight that can't even be used as a boat anchor, cause I'd be fined for polluting our waterways with electronic devices.

    Not as dumb as yesterday, but stupider than tomorrow!

  2. #162
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    Default Re: New project - MSFS C++ USB interface

    Quote Originally Posted by Ioannis View Post
    Maybe you can use a small stepper motor with linear motion like the ones on the CD head mechanism? ...

    That's always an option, but it's a slower mechanism.

    And I still have the issue of having sufficient torque to activate the switch. The motor has a stroke length, but no mention of force.

    The manufacturer of the pushbutton switch with the red shaft has come back with a price of $0.044 USD for a 100gf model; that is very affordable and essentially the same price I paid for the 330gf model.
    My Creality Ender 3 S1 Plus is a giant paperweight that can't even be used as a boat anchor, cause I'd be fined for polluting our waterways with electronic devices.

    Not as dumb as yesterday, but stupider than tomorrow!

  3. #163
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    Default Re: New project - MSFS C++ USB interface

    Quote Originally Posted by Demon View Post
    My first idea was to use momentary switches, and have an LED indicate ON or OFF. But I'd really like to override the switches physically from software.
    This is great but why cannot you do it? I think it is cheaper, no mechanics (that can fail), easier to build and only you have to disable it by software. Even if user pushes the button, nothing will happen.

    Ioannis

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