Ability to pay per MCU License.


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  1. #1
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    Default Re: Ability to pay per MCU License.

    Well that's sad, because microtransactions are current market trend and they're doing exceptionally well.

  2. #2
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    Default Re: Ability to pay per MCU License.

    I'm really just a dabbler but does that mean I should quit using PBP and learn a new language? If PBP isn't getting supported is it worth using it in projects?

  3. #3
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    Default Re: Ability to pay per MCU License.

    I think it is still supported in a more in-frequent way though.

    Still is the easiest language to learn, use and develop a project in no-time. Also produces less or equal sized code and same speed as C.

    So, why look for other environment? You have a compiler that works fine, asks for nothing and gives you solid code to run.

    Ioannis

  4. #4
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    Default Re: Ability to pay per MCU License.

    Quote Originally Posted by Ioannis View Post
    Also produces less or equal sized code and same speed as C.

    So, why look for other environment? You have a compiler that works fine, asks for nothing and gives you solid code to run.

    Ioannis
    XC8 has several Optimization levels, PBP has one (as good as it gets). PBP Hex file competes nicely with the highest optimization level for XC8 for both speed of execution and memory usage.

  5. #5
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    Default Re: Ability to pay per MCU License.

    Nice to have a confirmation on this.

    Though I would like to have on PBP local variables and passing values to subs as C does. This would produce even more efficient code.

    But anyway, I guess this won't come in the near (or far) future.

    Ioannis

  6. #6
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    Default Re: Ability to pay per MCU License.

    I declare "b0 VAR BYTE" and use it as a generic local variable in subroutines. I can have b1, b2, or even w0, w1... etc. I learned that back in my PICAXE days. It's common to declare "int i;" in C to use in for() loops, where "i" is local.

  7. #7
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    Default Re: Ability to pay per MCU License.

    I use TmpB1... TmpW1... TmpL1 etc...
    Passing values to sub cant make nothing for better code efficiently.
    It can make it just look better. Behind curtain, ASM code is same, or worse if compiler move vars for you.

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