SSD1306 INCLUDE for PBP3


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  1. #1
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    Default Re: SSD1306 INCLUDE for PBP3

    I resolved the slow load times by commenting out the debug lines in the sbmp subroutine.
    Shawn

  2. #2
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    Default Re: SSD1306 INCLUDE for PBP3

    I have found if I revise the first byte of the bitmap to = 0x00 instead of the value it should be, the image will display. Obviously missing the first 8 pixels worth of data though...
    Shawn

  3. #3
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    Default Re: SSD1306 INCLUDE for PBP3

    I have everything working, but using the SSDBM version for bitmap. This obviously required modifying the include files, but everything seems to be getting along.

    I can share the modified files, but won't if you prefer as to prevent confusion. If you find a fix for the DMDBMP version, I'm sure it is a better solution.

    Thanks for your work on this Richard!
    Shawn

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    Default Re: SSD1306 INCLUDE for PBP3

    there was another bug in the include, the bpm height var was reading in the first byte of the image as its high.byte
    when there was not meant to be a high.byte
    and i did accidentally leave the debug messages active
    i have updated the include in the proper thread
    Warning I'm not a teacher

  5. #5
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    Default Re: SSD1306 INCLUDE for PBP3

    i cant find the gltools on the web any more
    i did find my install version in my downloads folder
    at your own risk
    Attached Files Attached Files
    Warning I'm not a teacher

  6. #6
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    Default Re: SSD1306 INCLUDE for PBP3

    Thanks Richard!
    Shawn

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