I resolved the slow load times by commenting out the debug lines in the sbmp subroutine.
I resolved the slow load times by commenting out the debug lines in the sbmp subroutine.
Shawn
I have found if I revise the first byte of the bitmap to = 0x00 instead of the value it should be, the image will display. Obviously missing the first 8 pixels worth of data though...
Shawn
I have everything working, but using the SSDBM version for bitmap. This obviously required modifying the include files, but everything seems to be getting along.
I can share the modified files, but won't if you prefer as to prevent confusion. If you find a fix for the DMDBMP version, I'm sure it is a better solution.
Thanks for your work on this Richard!
Shawn
there was another bug in the include, the bpm height var was reading in the first byte of the image as its high.byte
when there was not meant to be a high.byte
and i did accidentally leave the debug messages active
i have updated the include in the proper thread
Warning I'm not a teacher
i cant find the gltools on the web any more
i did find my install version in my downloads folder
at your own risk
Warning I'm not a teacher
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