glcd tools also works well in generating bmp's
and formats the data nicely
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glcd tools also works well in generating bmp's
and formats the data nicely
![]()
Warning I'm not a teacher
The only version of GLCD Tools I can find is 0.2. I have been using LCD Assistant, but I'm having mixed results. Do you have a link to download GLCD Tools 1.5?
This attached file has a few BMP's in it, the Logo64 opens successfully, except it takes 5+ seconds to display each image after the screen clear... The other 2 (StallIcon and OneIcon) both don't load and results in a bricked display until power cycle. I have tried other's and can't get them to open.
These were created with LCD Assistant set to horizontal and formatted appropriately.
I'm not sure the reason for the failed images to display,
I'm not sure the reason for the really slow load times to display the images
The SSD1306 driver this thread was created for loads images with excellent performance.
Shawn
I resolved the slow load times by commenting out the debug lines in the sbmp subroutine.
Shawn
I have found if I revise the first byte of the bitmap to = 0x00 instead of the value it should be, the image will display. Obviously missing the first 8 pixels worth of data though...
Shawn
I have everything working, but using the SSDBM version for bitmap. This obviously required modifying the include files, but everything seems to be getting along.
I can share the modified files, but won't if you prefer as to prevent confusion. If you find a fix for the DMDBMP version, I'm sure it is a better solution.
Thanks for your work on this Richard!
Shawn
there was another bug in the include, the bpm height var was reading in the first byte of the image as its high.byte
when there was not meant to be a high.byte
and i did accidentally leave the debug messages active
i have updated the include in the proper thread
Warning I'm not a teacher
i cant find the gltools on the web any more
i did find my install version in my downloads folder
at your own risk
Warning I'm not a teacher
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