no big improvement on your revious but compile 772 word now
Code:
'PIC16F84A
'This program only example that I will test
'in Three PICs Architecture: Input PIC,Output PIC, and Control PIC.
'This program serve output PIC.
'Program used combination pins PortA.0 - PortA.4 for input
'to change state of pins PortB.0 - PortB.5 and 6,7 for output
'Input cominations come from second PIC
'Order
'1. PortA.4=0 Halt program
'2. change code PortA.0-PortA.2 and result code from 1 to 7
'will choose program from 1 to 7
'3. PortA.3=0 set program
'4. PortA.4=1 preset
'5. PortA.3=1 run choosen program
DEFINE OSC 20
DEFINE _CP_OFF $3FFF
DEFINE _PWRTE_OFF $3FFF
DEFINE _WDT_OFF $3FFB
DEFINE _XT_OSC $3FFD
DEFINE _HS_OSC $3FFE
OPTION_REG = %10000000
INTCON = %00000000
c var byte
d var byte
e var byte
b16 var BYTE
w9 var WORD
pbpin var byte
'set constant
b0 con %00000000
b1 con %00000001
b2 con %00000010
b3 con %00000100
b4 con %00001000
b5 con %00010000
b6 con %00100000
b7 con %00001001
b8 con %00010010
b9 con %00100100
b10 con %00011011
b11 con %00110110
b12 con %00101101
b13 con %00010010
b14 con %00111111
b15 con %00010101
'Set Ports
TRISA= 255 '31
TRISB= b0
'Initialize variable
w9 = $2710
Halt:
PORTB= b0
b16 = PORTA
IF PortA.3 = 0 Then Switch
IF PortA.4 = 0 Then Halt
goto Halt
Switch:
PORTB= b0
b16 = PORTA & 7
branch b16,[switch,prog1,prog2,prog3,prog4,prog5,prog6,prog7]
goto Switch
PROG1:
'------------Program #1
b16=PORTA
IF PortA.4=0 Then Halt
IF PortA.2=0 Then RL1
gOTO ROR1
Goto PROG1
RL1:
'------------Block Rotate Left 1
PORTB=b6
pbpin=6
gosub sendpulses
PORTB=B5
GOSUB SENDPULSES
PORTB= b4
GOSUB SENDPULSES
PORTB= b3
GOSUB SENDPULSES
PORTB= b2
GOSUB SENDPULSES
PORTB= b1
PBPIN=7
GOSUB SENDPULSES
call M1
goto PROG1
M1:
If PORTA.0 = 1 Then P1
w9 = w9 - 1
If w9 < $100 Then Lm1
goto PROG1
P1:
If PORTA.1 = 1 Then PROG1
w9 = w9 + 1
If w9 > $5000 Then Lp1
w9 = $5000
Goto PROG1
Lm1:
w9 = $100
Goto PROG1
Lp1:
w9 = $5000
Goto PROG1
ROR1:
PORTB= b1
PBPIN=6
GOSUB SENDPULSES
PORTB= b2
GOSUB SENDPULSES
PORTB= b3
GOSUB SENDPULSES
PORTB= b4
GOSUB SENDPULSES
PORTB= b5
GOSUB SENDPULSES
PORTB= b6
PBPIN=7
GOSUB SENDPULSES
call M1
goto PROG1
PROG2:
'------------Program #2
b16=PORTA
IF PortA.4= 0 Then Halt
IF PortA.2= 0 Then RL2
IF PortA.2= 1 Then ROR2
Goto PROG2
RL2:
'------------Block Rotate Left 2
PORTB= b9
PBPIN=6
GOSUB SENDPULSES
PORTB= b8
GOSUB SENDPULSES
PORTB= b7
PBPIN=7
GOSUB SENDPULSES
call M2
goto PROG2
M2:
If PORTA.0 = 1 Then P2
w9 = w9 - 1
If w9 < $100 Then Lm2
goto PROG2
P2:
If PORTA.1 = 1 Then PROG2
w9 = w9 + 1
If w9 > $5000 Then Lp2
w9 = $5000
Goto PROG2
Lm2:
w9 = $100
Goto PROG2
Lp2:
w9 = $5000
Goto PROG2
ROR2:
'------------Block Rotate Right 2
PORTB= b7
PBPIN=6
GOSUB SENDPULSES
PORTB= b8
GOSUB SENDPULSES
PORTB= b9
PBPIN=7
GOSUB SENDPULSES
call M2
goto PROG2
PROG3:
'------------Program #3
b16=PORTA
IF PortA.4= 0 Then Halt
IF PortA.2= 0 Then RL3
IF PortA.2= 1 Then RR3
Goto PROG3
RL3:
'------------Block Rotate Left 3
PORTB= b12
PBPIN=6
GOSUB SENDPULSES
PORTB= b9
GOSUB SENDPULSES
PORTB= b11
GOSUB SENDPULSES
PORTB= b8
GOSUB SENDPULSES
PORTB= b10
GOSUB SENDPULSES
PORTB= b7
PBPIN=7
GOSUB SENDPULSES
call M3
goto PROG3
M3:
If PORTA.0 = 1 Then P3
w9 = w9 - 1
If w9 < $100 Then Lm3
goto PROG3
P3:
If PORTA.1 = 1 Then PROG3
w9 = w9 + 1
If w9 > $5000 Then Lp3
w9 = $5000
Goto PROG3
Lm3:
w9 = $100
Goto PROG3
Lp3:
w9 = $5000
Goto PROG3
RR3:
'------------Block Rotate Right 3
PORTB= b7
PBPIN=6
GOSUB SENDPULSES
PORTB= b10
GOSUB SENDPULSES
PORTB= b8
GOSUB SENDPULSES
PORTB= b11
GOSUB SENDPULSES
PORTB= b9
GOSUB SENDPULSES
PORTB= b12
PBPIN=7
GOSUB SENDPULSES
call M3
goto PROG3
PROG4:
'------------Program #4
IF PortA.4= 0 Then Halt
IF PortA.2= 0 Then RL4
IF PortA.2= 1 Then RR4
Goto PROG4
RL4:
'------------Block Rotate Left 4
PORTB= b14
PBPIN=6
GOSUB SENDPULSES
PORTB= b15
GOSUB SENDPULSES
PORTB= b14
GOSUB SENDPULSES
PORTB= b13
PBPIN=7
GOSUB SENDPULSES
call M4
goto PROG4
M4:
If PORTA.0 = 1 Then P4
w9 = w9 - 1
If w9 < $100 Then Lm4
goto PROG4
P4:
If PORTA.1 = 1 Then PROG4
w9 = w9 + 1
If w9 > $5000 Then Lp4
w9 = $5000
Goto PROG4
Lm4:
w9 = $100
Goto PROG4
Lp4:
w9 = $5000
Goto PROG4
RR4:
'------------Block Rotate Right 4
PORTB= b13
PBPIN=6
GOSUB SENDPULSES
PORTB= 14
GOSUB SENDPULSES
PORTB= 15
GOSUB SENDPULSES
PORTB= b14
PBPIN=7
GOSUB SENDPULSES
call M4
goto PROG4
PROG5:
'------------Program #5
IF PortA.4= 0 Then Halt
GOTO RR5
Goto PROG5
M5:
If PORTA.0 = 1 Then P5
w9 = w9 - 1
If w9 < $100 Then Lm5
goto PROG5
P5:
If PORTA.1 = 1 Then PROG5
w9 = w9 + 1
If w9 > $5000 Then Lp5
w9 = $5000
Goto PROG5
Lm5:
w9 = $100
Goto PROG5
Lp5:
w9 = $5000
Goto PROG5
RR5:
'------------Block Rotate Right 5
PORTB= b10
PBPIN=6
GOSUB SENDPULSES
PORTB= b14
GOSUB SENDPULSES
PORTB= b11
GOSUB SENDPULSES
PORTB= b14
GOSUB SENDPULSES
PORTB= b12
GOSUB SENDPULSES
PORTB= b14
PBPIN=7
GOSUB SENDPULSES
call M5
goto PROG5
PROG6:
'------------Program #6
IF PortA.4= 0 Then Halt
IF PortA.2= 0 Then RL6
IF PortA.2= 1 Then RR6
Goto PROG6
RL6:
'------------Block Rotate Left 6
PORTB= b13
PBPIN=6
GOSUB SENDPULSES
PORTB= b15
PBPIN=7
GOSUB SENDPULSES
call M1
goto PROG6
M6:
If PORTA.0 = 1 Then P6
w9 = w9 - 1
If w9 < $100 Then Lm6
goto PROG6
P6:
If PORTA.1 = 1 Then PROG6
w9 = w9 + 1
If w9 > $5000 Then Lp6
w9 = $5000
Goto PROG6
Lm6:
w9 = $100
Goto PROG6
Lp6:
w9 = $5000
Goto PROG6
RR6:
'------------Block Rotate Right 6
PORTB= b15
PBPIN=6
GOSUB SENDPULSES
PORTB= b13
GOSUB SENDPULSES
call M6
goto PROG6
PROG7:
'------------Program #7
IF PortA.4= 0 Then Halt
GOTO RL7
Goto PROG7
RL7:
'------------Block nO RotateD 7
PORTB= b0
PBPIN=6
GOSUB SENDPULSES
PORTB= b14
PBPIN=7
GOSUB SENDPULSES
call M7
goto PROG7
M7:
If PORTA.0 = 1 Then P7
w9 = w9 - 1
If w9 < $100 Then Lm7
goto PROG7
P7:
If PORTA.1 = 1 Then PROG7
w9 = w9 + 1
If w9 > $5000 Then Lp7
w9 = $5000
Goto PROG7
Lm7:
w9 = $100
Goto PROG7
Lp7:
w9 = $5000
Goto PROG7
SendPulses:
pulsout pbpin, w9
return
as there's a lot of jump here, there elsewhere, lalaland, i think you should build a flowchart to help you to structure everything and avoid so many jumps. Well it's my own opinion.
One thing Jump to my face ... the use Of CALL !!!! usually we use GOSUB with a RETURN.

Originally Posted by
PBP manual
CALL Label
Execute the assembly language subroutine named Label. GOSUB is normally used to execute a PicBasic subroutine. The main difference between GOSUB and CALL is that with CALL, the existence of Label is not checked until assembly time. Using CALL, a Label in an assembly language section can be accessed that is otherwise inaccessible to PicBasic.
don't give up!
Bookmarks