Hi Guys
I’m trying to port PBP code for Tetris I wrote some years ago to C,
and have come across this:
Does it do what I think it does and check any bit at offset (value + valueb) in the array?Code:digits var byte [4] ' D0 var digits[0] ' D1 var digits[1] ' D2 var digits[2] ' D3 var digits[3] ' IF D0.0(valuea + valueb) = 1 THEN ' valuec = 1 ' ENDIF ‘
At some stage I knew for sureIt will take more trickery to do it in C, it’s not too accommodating at accessing bits.
Cheers, Brek.



It will take more trickery to do it in C, it’s not too accommodating at accessing bits.


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