Making PBP code more modular


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  1. #1
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    I think the same thing applies there too. If TMR1_ON = %00000001, and the next person is trying to use an external crystal on timer1. It can cause problems.

    Apparently I do things different than everyone else, but I try to do things in as Low Level as possible when controling SFR's.

    This is also where Includes can come in handy.
    In that file you can have predefined macro's that give good names to common functions. For the above example it might look like this...
    Code:
    ASM
    TMR1_ON  macro
        bsf  T1CON, TMR1ON
        endm
    
    TMR1_OFF  macro
        bcf  T1CON, TMR1ON
        endm
    ENDASM
    Along with many other Timer related macro's.

    Then in the main program, you no longer need to worry about what registers, and what bit's need to be in a Magic Number or an Aliased variable. Just call the macro like this...
    Code:
    @  TMR1_ON
    
    '-- OR --
    
    @  TMR1_OFF
    As a side benefit, those macros only take 1 instruction cycle, instead of the 2 required to copy a constant to a byte variable.

    I don't think the buffer_size example applies here because it's not a bitwise operation. It's a whole number that still requires a constant. (CON, not =)

    Darrel
    Last edited by Darrel Taylor; - 26th July 2005 at 23:37.

  2. #2
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    OR ---

    Here's another version that allows you to work with Timers 0-3
    Code:
    ASM
    TMR_ON  macro T
        if (T==0)
            bsf  T0CON, TMR0ON
        else
            if (T==1)
                bsf  T1CON, TMR1ON
            else
                if (T==2)
                    bsf T2CON, TMR2ON
                else
                    if (T==3)
                        bsf T3CON, TMR3ON
                    endif
                endif
            endif
        endif
        endm
    
    TMR_OFF  macro T
        if (T==0)
            bcf  T0CON, TMR0ON
        else
            if (T==1)
                bcf  T1CON, TMR1ON
            else
                if (T==2)
                    bcf T2CON, TMR2ON
                else
                    if (T==3)
                        bcf T3CON, TMR3ON
                    endif
                endif
            endif
        endif
        endm
    ENDASM
    This still only takes 1 instruction cycle but allows you to select which timer is being used.
    Code:
    @  TMR_ON  1
    @  TMR_ON  3
    @  TMR_OFF 0
    After awhile, your include files start to define your own personal language. No longer stuck with the standard commands that are defined in the PBP compiler. You'll spend a lot less time looking at the datasheets, and more looking at your program.

    Best regards,
       Darrel
    Last edited by Darrel Taylor; - 27th July 2005 at 00:09.

  3. #3
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    Default includes for assembly macros

    Now this is more like what includes make sense for (in my mind)..... Peripheral control macros. You could make a file that contains all the macros for one uC (e.g. 18f452.pbp). Every time you use a peripheral, you make a macro and add it to the uCs peripheral macro file. I was going to make another post asking about how to do assembly macros (I too want my own command set to make things tidier) but seeing your example shows me what I need to know.

    Only one question: is there any way to make a macro in asm, then put PBP code inside the macro? (I guess I could go and pick the PBP-ASM files apart to find the ASM macros that PBP uses and use them, but if I don't have to I won't waste my time)

    So, for example, is there some way to write, say an LCD command macro that uses LCDOUT?
    so that
    LCDCMD Clear, Line1, Right
    would have the effect of
    LCDOUT $FE, $01, $FE, $80, $FE, $14

    (BTW I already have constants representing all those commands anyway, but it would be nice to not have to enter the them all in this way)

  4. #4
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    You might want to try making includes NOT processor specific. Otherwise you go back to that multiple version problem again. If you need a new file for every chip you use, you'll be writing include files for ever.
    is there any way to make a macro in asm, then put PBP code inside the macro?
    Sure, you can pop in and out of asm whenever you want, but passing arguments can be a little trickier. Let's go back to the first example
    Code:
    ASM
    TMR1_ON  macro
        bsf  T1CON, TMR1ON
        endm
    
    TMR1_OFF  macro
        bcf  T1CON, TMR1ON
        endm
    ENDASM
    This could also be done this way
    Code:
    ASM
    TMR1_ON  macro
        ENDASM
        T1CON.0 = 1     ' PBP statement in a macro
        ASM
        endm
    
    TMR1_OFF  macro
        ENDASM
        T1CON.0 = 0
        ASM
        endm
    ENDASM
    But, as you can see, it's harder to read that way, but will compile to the exact same thing.
    so that LCDCMD Clear, Line1, Right would have the effect of LCDOUT $FE, $01, $FE, $80, $FE, $14
    Let's try the LCD thing with PBP statements too. This may not be the most efficient way to handle the LCD, but it does answer the specific question...
    Code:
    Clr       CON    1  system
    Home      CON    2  system
    Line1     CON    4  system
    Line2     CON    8  system
    Line3     CON   16  system
    Line4     CON   32  system
    CurOFF    CON   64  system
    CurBlink  CON  128  system
    CurUL     CON  256  system
    
    ASM
    LCDCMD  macro  options
        if (options & Clr) > 0      ; Clear Screen
            ENDASM
            LCDOUT  $FE, $01
            ASM
        endif
        if (options & Home) > 0     ; Home Cursor
            ENDASM
            LCDOUT  $FE, $02
            ASM
        endif
        if (options & Line1) > 0    ; Move to Line 1
            ENDASM
            LCDOUT  $FE, $80
            ASM
        endif
        if (options & Line2) > 0    ; Move to Line 2
            ENDASM
            LCDOUT  $FE, $C0
            ASM
        endif
        if (options & Line3) > 0    ; Move to Line 3
            ENDASM
            LCDOUT  $FE, $90         ; may be $94 on some displays
            ASM
        endif
        if (options & Line4) > 0    ; Move to Line 4
            ENDASM
            LCDOUT  $FE, $D0         ; may be $D4 on some displays
            ASM
        endif
        if (options & CurOFF) > 0   ; Turn Off Cursor
            ENDASM
            LCDOUT  $FE, $0C
            ASM
        endif
        if (options & CurBlink) > 0 ; Blinking Cursor
            ENDASM
            LCDOUT  $FE, $0F
            ASM
        endif
        if (options & CurUL) > 0    ; Underline Cursor
            ENDASM
            LCDOUT  $FE, $0E
            ASM
        endif
        endm
    ENDASM
    Then to use the macro you can do it this way...
    Code:
    @ LCDCMD Clr + CurBlink       ; Clear screen and turn on blinking cursor
    '-- OR --
    @ LCDCMD Clr + Line2 + CurOFF ; Clr screen, Move to Line2 and turn off cursor
    Any of the options can be combined together, and only the options you use will actually create code.

    HTH,
       Darrel
    Last edited by Darrel Taylor; - 27th July 2005 at 07:51.

  5. #5
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    Many thanks Darrel for this tutorial about the Macro. I guess it could be interesting to place a post in the FAQ or Code example on that AND how to work with the internal PBP macro also work... you know those MOVE?CB etc...

    I could start it myself but... oooooh... you're really better than me to explain those

    Well just an idea!
    Last edited by mister_e; - 27th July 2005 at 15:53.
    Steve

    It's not a bug, it's a random feature.
    There's no problem, only learning opportunities.

  6. #6
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    Thanks heaps for the info, Darrel, much appreciated.

    With the LCD example, I was actually thinking more along the lines of how would one get a macro that can handle a list of arguments, like LCDOUT does. It's by no means a necessity, the workarounds are very easy, it would just be nice luxury to have in the world of coding.

    Is it possible to do for loops in macros? e.g. make a macro called LCDRIGHT x which moves the cursor right x spaces, and define it using a for loop? Sorry, I don't know how to display code on this forum, so I can't write down the code for what I'm thinking of.

    Anyway,
    Thanks heaps for the info,
    Nick

  7. #7
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    Forgie,

    to display code you must use those VbCode... really easy to use and explain Here
    Steve

    It's not a bug, it's a random feature.
    There's no problem, only learning opportunities.

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    Quote Originally Posted by forgie
    With the LCD example, I was actually thinking more along the lines of how would one get a macro that can handle a list of arguments, like LCDOUT does.
    Well, I thought that's what it does. It takes a list of arguments, but instead of using commas, it uses the Plus sign instead.

    Take a look at this thread Embedded Strings in your Code Space
    It has some more examples of passing parameters with macro's.

    But really, the main problem is that MPASM always has to have the exact number of parameters supplied to a macro. So a single macro can't accept 2 parameters on 1 use and 5 on another. PM has that ability, but I don't like making programs that only work with PM since you can't use it with the 18F's

    Quote Originally Posted by forgie
    Is it possible to do for loops in macros? e.g. make a macro called LCDRIGHT x which moves the cursor right x spaces, and define it using a for loop?
    Yes, you can do that. But keep in mind that every time you use a macro, it duplicates the entire code at the place where it is used. So, big macro's that are used several times can eat up a lot of code space. There are ways around that too, but it's not for the scardy cats. For instance, consider this example as an alternative to the LCDRIGHT idea. It allows you to move the cursor anywhere on the screen using either constants or byte variables. Using the constant version would look like this
    Code:
    @ LCDCUR?C 1,5  ; Row, Col
    Which would move the cursor to Row1, Colomn5.

    Or, using the byte variable version would be like this
    Code:
    Row  VAR BYTE  system
    Col  VAR BYTE  system
    
    Row = 2
    Col = 10
    @ LCDCUR?B  Row, Col
    Here's the macros for them. They are self optimising, so that no code is generated unless you actually use them. The main parts of the routine are actually subroutines that can be "called", and the macros you use in the main program simply place the parameters in Temp variables so that the "called" routine can access them. This way it only uses a few words each time you use one of the macro's.
    Code:
    This code has been removed, please see a couple posts down for the revision.
    Should have tested it first. Doh!
    I just threw this together last night in anticipation of your next question, so if you actually try it, and have problems, let me know.

    Best regards,
       Darrel
    Last edited by Darrel Taylor; - 28th July 2005 at 07:42.

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    Quote Originally Posted by mister_e
    ... it could be interesting to place a post in the FAQ or Code example on that AND how to work with the internal PBP macro also work... you know those MOVE?CB etc...!
    Yeah, probably would..., but I don't know, something about the FAQ section scares me.

    If you choose a topic, then your supposed to answer all the frequently asked questions about that topic. It's like you're supposed to know everything about it, and you don't want to miss anything because nobody's going to write an FAQ that conflict's with you're FAQ.

    Coupled with the fact that, I don't know Everything about Anything. It's just not a good fit for me.

    But actually, I've tried to write something for the macro's in PBP 3 times now. Then when I read it back afterwards, it never seems to get the point across. Not even close.

    I do think it's worthwhile to laud the abilities of INCLUDE macro's. Especially since nobody seems to use them. So maybe it's time for a new approach.

    Hmmm, what could it be .... scratch, scratch ...

    DT

  10. #10
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    OK, so that last example was terrible. Should have tested it first.

    Here's a better one that shows more of how to use PBP statements in macro's. It's also a little easier to see how the "self optimization" works. (this time I tested it)
    Code:
    <b>DEFINE  </b></font><b>LCDCOLS 16  </b><font color="#0000FF"><b><i>; can be 8, 16, 20, 24 or 40
                        ; but 20 is the only one that matters in this routine
    </i></b></font><b>LCD_Row   </b><font color="#008000"><b>VAR BYTE </b></font><b>system
    LCD_Col   </b><font color="#008000"><b>VAR BYTE </b></font><b>system
    
    </b><font color="#008000"><b>ASM
        </b></font><font color="#000080">ifndef LCDCOLS
            #define LCDCOLS 16    </font><font color="#0000FF"><b><i>; Default to 16 Columns
        </i></b></font><font color="#000080">endif
    
    MoveCursorExpanded = 0
    
    
    </font><font color="#0000FF"><b><i>; --- Move cursor to new location ---(inputs are LCD_Row and LCD_Col)-----------
    </i></b></font><font color="#000080">Expand_MoveCursor  macro
      local  OverCode
        goto      OverCode
    MoveCursorExpanded = 1
    MoveCursor
        if LCDCOLS == 20          </font><font color="#0000FF"><b><i>; if using a 4x20 display
            </i></b></font><font color="#008000"><b>ENDASM
                LOOKUP </b></font><b>LCD_Row</b>,[<b>$80</b>,<b>$80</b>,<b>$C0</b>,<b>$94</b>,<b>$D4</b>],<b>LCD_Row
            </b><font color="#008000"><b>ASM
        </b></font><font color="#000080">else                      </font><font color="#0000FF"><b><i>; if NOT using a 4x20 display
            </i></b></font><font color="#008000"><b>ENDASM
                LOOKUP </b></font><b>LCD_Row</b>,[<b>$80</b>,<b>$80</b>,<b>$C0</b>,<b>$90</b>,<b>$D0</b>],<b>LCD_Row
            </b><font color="#008000"><b>ASM
        </b></font><font color="#000080">endif
        </font><font color="#008000"><b>ENDASM
            </b></font><b>LCD_Row </b>= <b>LCD_Row </b>+ (<b>LCD_Col </b>- <b>1</b>)
            <font color="#008000"><b>LCDOUT </b></font><b>$FE</b>, <b>LCD_Row  </b><font color="#0000FF"><b><i>; Send the command
        </i></b></font><font color="#008000"><b>ASM
        </b></font><font color="#000080">return
    OverCode
        endm
    
    </font><font color="#0000FF"><b><i>; --- Move LCD cursor to  Row, Column using constants --------------------------
    </i></b></font><font color="#000080">LCDCUR?C  macro  Row, Col
        if MoveCursorExpanded == 0
            Expand_MoveCursor
        endif
        MOVE?CB   Row, LCD_Row
        MOVE?CB   Col, LCD_Col
        L?CALL    MoveCursor
        endm
    
    </font><font color="#0000FF"><b><i>; --- Move LCD cursor to  Row, Column using Byte variables ---------------------
    </i></b></font><font color="#000080">LCDCUR?B  macro  Row, Col
        if MoveCursorExpanded == 0
            Expand_MoveCursor
        endif
        MOVE?BB   Row, LCD_Row
        MOVE?BB   Col, LCD_Col
        L?CALL    MoveCursor
        endm
    
    </font><font color="#008000"><b>ENDASM
    </b></font>
    Using them is still the same
    Code:
    <font color="#000080">@ LCDCUR?C 1,5          </font><font color="#0000FF"><b><i>; Move to Row1 Column5
      </i></b></font><font color="#008000"><b>LCDOUT </b></font><font color="#FF0000">&quot;R1C5&quot;         </font><font color="#0000FF"><b><i>; Display something
    
    '-- OR --
    
    </i></b></font><b>Row  </b><font color="#008000"><b>VAR BYTE  </b></font><b>system
    Col  </b><font color="#008000"><b>VAR BYTE  </b></font><b>system
    
    Row </b>= <b>2
    Col </b>= <b>10
    </b><font color="#000080">@ LCDCUR?B  Row, Col    </font><font color="#0000FF"><b><i>; Move to Row2 Column10
      </i></b></font><font color="#008000"><b>LCDOUT </b></font><font color="#FF0000">&quot;R2C10&quot;        </font><font color="#0000FF"><b><i>; Display something</i></b></font>
    Last edited by Darrel Taylor; - 29th July 2005 at 08:43.
    DT

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