I'm currently working on a driver for the GLCD.
Here you can see how far I got.
Code:'**************************************************************** '* Name : GLCD driver * '* Author : Pedja089 * '**************************************************************** ' LCD Commands are: ' Lcd_Init ' Lcd_SetX ' Lcd_SetY ' Lcd_Clr ' Lcd_On ' @ PrintStr x,y, "string goes here" ' will auto wrap to next line if needed ' @ PrintVar x,y, _anyvariablehere ' You can manually position x,y and print characters by the following: ' PosX = 0 ' move to position 0 of 83 (char best viewed at spacing of 6) ' PosY = 1 ' move to second line of 6 ' Lcd_SetX ' Lcd_SetY ' Lcd_Data = "H" ' Note byte size single char. ' Gosub Lcd_SendChar symbol RW=portb.3 symbol RS = portb.2 symbol E = portb.4 symbol CS1 = portb.0 symbol CS2 = portb.1 symbol RST = portb.5 Symbol LCD_DATA=portd LCD_DATA=0 TRISD=0 output rst Output RW Output RS Output E Output CS1 Output CS2 PosX var Byte ' Variable for Position X PosY var Byte ' Variable for Position Y GLCD_SX var byte GLCD_X var byte GLCD_FC var Byte [5] ' Variable 5 bytes = 1 character GLCD_CharNum var byte ' character number GLCD_VarData var word ' variable to print to lcd GLCD_n0 var byte ' for next variable GLCD_n1 var byte GLCD_digits var bit ' number of digits in VarData GLCD_Addr VAR WORD GLCD_Char VAR byte ' lcdchardata[0] gosub Lcd_init goto OverLCD '_______________________________________________________________________________ ' @ PrintVar macro function ' format should look like this: @ PrintVar x,y, _anyvariable ASM PrintVar macro x, y, Variable ; input values from: @PrintVar 0,1, _any_variable local OverVar goto OverVar OverVar MOVE?CB x, _GLCD_X MOVE?CB x, _GLCD_SX MOVE?CB y, _PosY ; move y from above statement to PosY MOVE?WW Variable, _GLCD_VarData ; move variable in statement to VarData L?CALL _GLCD_VariableOut ; call VariableOut function endm ENDASM GLCD_VariableOut: 'for GLCD_n1 = 4 to 0 step -1 ' cycles through all possible digits of number Gosub Lcd_SetX Gosub Lcd_SetY ' place character at position PosX and PosY GLCD_Char = (GLCD_VarData dig 2) + 48 ' digit number n to character str format gosub Lcd_SendChar ' print char to screen PosX = PosX + 6 ' next x position for character Gosub Lcd_SetX Gosub Lcd_SetY ' place character at position PosX and PosY GLCD_Char = (GLCD_VarData dig 1) + 48 ' digit number n to character str format gosub Lcd_SendChar ' print char to screen PosX = PosX + 6 ' next x position for character Gosub Lcd_SetX Gosub Lcd_SetY ' place character at position PosX and PosY GLCD_Char = (GLCD_VarData dig 0) + 48 ' digit number n to character str format gosub Lcd_SendChar ' print char to screen PosX = PosX + 6 ' next x position for character GLCD_SkipChar: 'next GLCD_n1 return '_______________________________________________________________________________ ASM PrintStr macro x, y, Str local TheString, OverStr goto OverStr TheString data Str, 0 OverStr MOVE?CB x, _GLCD_X MOVE?CB x, _GLCD_SX MOVE?CB y, _PosY MOVE?CW TheString, _GLCD_Addr L?CALL _GLCD_StringOut endm ENDASM GLCD_StringOut: Readcode GLCD_Addr, GLCD_Char ' Get a character if GLCD_Char = 0 then GLCD_StringDone ' Look for Null char, Stop if found if glcd_x=> 123 then ' If end of line, cycle to next line PosY = PosY + 1 glcd_x=GLCD_SX endif If glcd_x<64 then lcd_data=0 cs1=0 cs2=1 posx=glcd_x else lcd_data=0 cs1=1 cs2=0 posx=glcd_x-64 endif Gosub Lcd_SetX gosub Lcd_SetY gosub Lcd_SendChar ' puttext GLCD_Addr = GLCD_Addr + 1 ' Point to next character glcd_x=glcd_x + 1 goto GLCD_StringOut ' Continue with rest of the string GLCD_StringDone: return '_______________________________________________________________________________ Lcd_SendChar: lookdown GLCD_Char,_ [" !\#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~"],GLCD_CharNum GLCD_Char = GLCD_CharNum +32 sELECT CASE GLCD_Char Case 32 GLCD_FC(0)=$00:GLCD_FC(1)=$00:GLCD_FC(2)=$00:GLCD_FC(3)=$00:GLCD_FC(4)=$00 ' // sp Case 33 GLCD_FC(0)=$00:GLCD_FC(1)=$00:GLCD_FC(2)=$2f:GLCD_FC(3)=$00:GLCD_FC(4)=$00 ' // ! Case 34 GLCD_FC(0)=$00:GLCD_FC(1)=$07:GLCD_FC(2)=$00:GLCD_FC(3)=$07:GLCD_FC(4)=$00 ' // " (shown as \ in Lookdown table) Case 35 GLCD_FC(0)=$14:GLCD_FC(1)=$7f:GLCD_FC(2)=$14:GLCD_FC(3)=$7f:GLCD_FC(4)=$14 ' // # Case 36 GLCD_FC(0)=$24:GLCD_FC(1)=$2a:GLCD_FC(2)=$7f:GLCD_FC(3)=$2a:GLCD_FC(4)=$12 ' // $ Case 37 GLCD_FC(0)=$c4:GLCD_FC(1)=$c8:GLCD_FC(2)=$10:GLCD_FC(3)=$26:GLCD_FC(4)=$46 ' // % Case 38 GLCD_FC(0)=$36:GLCD_FC(1)=$49:GLCD_FC(2)=$55:GLCD_FC(3)=$22:GLCD_FC(4)=$50 ' // & Case 39 GLCD_FC(0)=$00:GLCD_FC(1)=$05:GLCD_FC(2)=$03:GLCD_FC(3)=$00:GLCD_FC(4)=$00 ' // ' Case 40 GLCD_FC(0)=$00:GLCD_FC(1)=$1c:GLCD_FC(2)=$22:GLCD_FC(3)=$41:GLCD_FC(4)=$00 ' // ( Case 41 GLCD_FC(0)=$00:GLCD_FC(1)=$41:GLCD_FC(2)=$22:GLCD_FC(3)=$1c:GLCD_FC(4)=$00 ' // ) Case 42 GLCD_FC(0)=$14:GLCD_FC(1)=$08:GLCD_FC(2)=$3E:GLCD_FC(3)=$08:GLCD_FC(4)=$14 ' // * Case 43 GLCD_FC(0)=$08:GLCD_FC(1)=$08:GLCD_FC(2)=$3E:GLCD_FC(3)=$08:GLCD_FC(4)=$08 ' // + Case 44 GLCD_FC(0)=$00:GLCD_FC(1)=$00:GLCD_FC(2)=$50:GLCD_FC(3)=$30:GLCD_FC(4)=$00 ' // , Case 45 GLCD_FC(0)=$10:GLCD_FC(1)=$10:GLCD_FC(2)=$10:GLCD_FC(3)=$10:GLCD_FC(4)=$10 ' // - Case 46 GLCD_FC(0)=$00:GLCD_FC(1)=$60:GLCD_FC(2)=$60:GLCD_FC(3)=$00:GLCD_FC(4)=$00 ' // . Case 47 GLCD_FC(0)=$20:GLCD_FC(1)=$10:GLCD_FC(2)=$08:GLCD_FC(3)=$04:GLCD_FC(4)=$02 ' // / Case 48 GLCD_FC(0)=$3E:GLCD_FC(1)=$51:GLCD_FC(2)=$49:GLCD_FC(3)=$45:GLCD_FC(4)=$3E ' // 0 Case 49 GLCD_FC(0)=$00:GLCD_FC(1)=$42:GLCD_FC(2)=$7F:GLCD_FC(3)=$40:GLCD_FC(4)=$00 ' // 1 Case 50 GLCD_FC(0)=$42:GLCD_FC(1)=$61:GLCD_FC(2)=$51:GLCD_FC(3)=$49:GLCD_FC(4)=$46 ' // 2 Case 51 GLCD_FC(0)=$21:GLCD_FC(1)=$41:GLCD_FC(2)=$45:GLCD_FC(3)=$4B:GLCD_FC(4)=$31 ' // 3 Case 52 GLCD_FC(0)=$18:GLCD_FC(1)=$14:GLCD_FC(2)=$12:GLCD_FC(3)=$7F:GLCD_FC(4)=$10 ' // 4 Case 53 GLCD_FC(0)=$27:GLCD_FC(1)=$45:GLCD_FC(2)=$45:GLCD_FC(3)=$45:GLCD_FC(4)=$39 ' // 5 Case 54 GLCD_FC(0)=$3C:GLCD_FC(1)=$4A:GLCD_FC(2)=$49:GLCD_FC(3)=$49:GLCD_FC(4)=$30 ' // 6 Case 55 GLCD_FC(0)=$01:GLCD_FC(1)=$71:GLCD_FC(2)=$09:GLCD_FC(3)=$05:GLCD_FC(4)=$03 ' // 7 Case 56 GLCD_FC(0)=$36:GLCD_FC(1)=$49:GLCD_FC(2)=$49:GLCD_FC(3)=$49:GLCD_FC(4)=$36 ' // 8 Case 57 GLCD_FC(0)=$06:GLCD_FC(1)=$49:GLCD_FC(2)=$49:GLCD_FC(3)=$29:GLCD_FC(4)=$1E ' // 9 Case 58 GLCD_FC(0)=$00:GLCD_FC(1)=$36:GLCD_FC(2)=$36:GLCD_FC(3)=$00:GLCD_FC(4)=$00 ' // : Case 59 GLCD_FC(0)=$00:GLCD_FC(1)=$56:GLCD_FC(2)=$36:GLCD_FC(3)=$00:GLCD_FC(4)=$00 ' // ";" Case 60 GLCD_FC(0)=$08:GLCD_FC(1)=$14:GLCD_FC(2)=$22:GLCD_FC(3)=$41:GLCD_FC(4)=$00 ' // < Case 61 GLCD_FC(0)=$14:GLCD_FC(1)=$14:GLCD_FC(2)=$14:GLCD_FC(3)=$14:GLCD_FC(4)=$14 ' // = Case 62 GLCD_FC(0)=$00:GLCD_FC(1)=$41:GLCD_FC(2)=$22:GLCD_FC(3)=$14:GLCD_FC(4)=$08 ' // > Case 63 GLCD_FC(0)=$02:GLCD_FC(1)=$01:GLCD_FC(2)=$51:GLCD_FC(3)=$09:GLCD_FC(4)=$06 ' // ? Case 64 GLCD_FC(0)=$32:GLCD_FC(1)=$49:GLCD_FC(2)=$59:GLCD_FC(3)=$51:GLCD_FC(4)=$3E ' // @ Case 65 GLCD_FC(0)=$7E:GLCD_FC(1)=$11:GLCD_FC(2)=$11:GLCD_FC(3)=$11:GLCD_FC(4)=$7E ' // A Case 66 GLCD_FC(0)=$7F:GLCD_FC(1)=$49:GLCD_FC(2)=$49:GLCD_FC(3)=$49:GLCD_FC(4)=$36 ' // B Case 67 GLCD_FC(0)=$3E:GLCD_FC(1)=$41:GLCD_FC(2)=$41:GLCD_FC(3)=$41:GLCD_FC(4)=$22 ' // C Case 68 GLCD_FC(0)=$7F:GLCD_FC(1)=$41:GLCD_FC(2)=$41:GLCD_FC(3)=$22:GLCD_FC(4)=$1C ' // D Case 69 GLCD_FC(0)=$7F:GLCD_FC(1)=$49:GLCD_FC(2)=$49:GLCD_FC(3)=$49:GLCD_FC(4)=$41 ' // E Case 70 GLCD_FC(0)=$7F:GLCD_FC(1)=$09:GLCD_FC(2)=$09:GLCD_FC(3)=$09:GLCD_FC(4)=$01 ' // F Case 71 GLCD_FC(0)=$3E:GLCD_FC(1)=$41:GLCD_FC(2)=$49:GLCD_FC(3)=$49:GLCD_FC(4)=$7A ' // G Case 72 GLCD_FC(0)=$7F:GLCD_FC(1)=$08:GLCD_FC(2)=$08:GLCD_FC(3)=$08:GLCD_FC(4)=$7F ' // H Case 73 GLCD_FC(0)=$00:GLCD_FC(1)=$41:GLCD_FC(2)=$7F:GLCD_FC(3)=$41:GLCD_FC(4)=$00 ' // I Case 74 GLCD_FC(0)=$20:GLCD_FC(1)=$40:GLCD_FC(2)=$41:GLCD_FC(3)=$3F:GLCD_FC(4)=$01 ' // J Case 75 GLCD_FC(0)=$7F:GLCD_FC(1)=$08:GLCD_FC(2)=$14:GLCD_FC(3)=$22:GLCD_FC(4)=$41 ' // K Case 76 GLCD_FC(0)=$7F:GLCD_FC(1)=$40:GLCD_FC(2)=$40:GLCD_FC(3)=$40:GLCD_FC(4)=$40 ' // L Case 77 GLCD_FC(0)=$7F:GLCD_FC(1)=$02:GLCD_FC(2)=$0C:GLCD_FC(3)=$02:GLCD_FC(4)=$7F ' // M Case 78 GLCD_FC(0)=$7F:GLCD_FC(1)=$04:GLCD_FC(2)=$08:GLCD_FC(3)=$10:GLCD_FC(4)=$7F ' // N Case 79 GLCD_FC(0)=$3E:GLCD_FC(1)=$41:GLCD_FC(2)=$41:GLCD_FC(3)=$41:GLCD_FC(4)=$3E ' // O Case 80 GLCD_FC(0)=$7F:GLCD_FC(1)=$09:GLCD_FC(2)=$09:GLCD_FC(3)=$09:GLCD_FC(4)=$06 ' // P Case 81 GLCD_FC(0)=$3E:GLCD_FC(1)=$41:GLCD_FC(2)=$51:GLCD_FC(3)=$21:GLCD_FC(4)=$5E ' // Q Case 82 GLCD_FC(0)=$7F:GLCD_FC(1)=$09:GLCD_FC(2)=$19:GLCD_FC(3)=$29:GLCD_FC(4)=$46 ' // R Case 83 GLCD_FC(0)=$46:GLCD_FC(1)=$49:GLCD_FC(2)=$49:GLCD_FC(3)=$49:GLCD_FC(4)=$31 ' // S Case 84 GLCD_FC(0)=$01:GLCD_FC(1)=$01:GLCD_FC(2)=$7F:GLCD_FC(3)=$01:GLCD_FC(4)=$01 ' // T Case 85 GLCD_FC(0)=$3F:GLCD_FC(1)=$40:GLCD_FC(2)=$40:GLCD_FC(3)=$40:GLCD_FC(4)=$3F ' // U Case 86 GLCD_FC(0)=$1F:GLCD_FC(1)=$20:GLCD_FC(2)=$40:GLCD_FC(3)=$20:GLCD_FC(4)=$1F ' // V Case 87 GLCD_FC(0)=$3F:GLCD_FC(1)=$40:GLCD_FC(2)=$38:GLCD_FC(3)=$40:GLCD_FC(4)=$3F ' // W Case 88 GLCD_FC(0)=$63:GLCD_FC(1)=$14:GLCD_FC(2)=$08:GLCD_FC(3)=$14:GLCD_FC(4)=$63 ' // X Case 89 GLCD_FC(0)=$07:GLCD_FC(1)=$08:GLCD_FC(2)=$70:GLCD_FC(3)=$08:GLCD_FC(4)=$07 ' // Y Case 90 GLCD_FC(0)=$61:GLCD_FC(1)=$51:GLCD_FC(2)=$49:GLCD_FC(3)=$45:GLCD_FC(4)=$43 ' // Z Case 91 GLCD_FC(0)=$00:GLCD_FC(1)=$7F:GLCD_FC(2)=$41:GLCD_FC(3)=$41:GLCD_FC(4)=$00 ' // [ Case 92 GLCD_FC(0)=$02:GLCD_FC(1)=$04:GLCD_FC(2)=$08:GLCD_FC(3)=$10:GLCD_FC(4)=$20 ' // \ (we are using this for Case 34 " above) Case 93 GLCD_FC(0)=$00:GLCD_FC(1)=$41:GLCD_FC(2)=$41:GLCD_FC(3)=$7F:GLCD_FC(4)=$00 ' // ] Case 94 GLCD_FC(0)=$04:GLCD_FC(1)=$02:GLCD_FC(2)=$01:GLCD_FC(3)=$02:GLCD_FC(4)=$04 ' // ^ Case 95 GLCD_FC(0)=$40:GLCD_FC(1)=$40:GLCD_FC(2)=$40:GLCD_FC(3)=$40:GLCD_FC(4)=$40 ' // _ Case 96 ' GLCD_FC(0)=$00:GLCD_FC(1)=$01:GLCD_FC(2)=$02:GLCD_FC(3)=$04:GLCD_FC(4)=$00 ' // ` GLCD_FC(0)=$02:GLCD_FC(1)=$04:GLCD_FC(2)=$08:GLCD_FC(3)=$10:GLCD_FC(4)=$20 ' // \ (shown as ` in Lookdown table) Case 97 GLCD_FC(0)=$20:GLCD_FC(1)=$54:GLCD_FC(2)=$54:GLCD_FC(3)=$54:GLCD_FC(4)=$78 ' // a Case 98 GLCD_FC(0)=$7F:GLCD_FC(1)=$48:GLCD_FC(2)=$44:GLCD_FC(3)=$44:GLCD_FC(4)=$38 ' // b Case 99 GLCD_FC(0)=$38:GLCD_FC(1)=$44:GLCD_FC(2)=$44:GLCD_FC(3)=$44:GLCD_FC(4)=$20 ' // c Case 100 GLCD_FC(0)=$38:GLCD_FC(1)=$44:GLCD_FC(2)=$44:GLCD_FC(3)=$48:GLCD_FC(4)=$7F ' // d Case 101 GLCD_FC(0)=$38:GLCD_FC(1)=$54:GLCD_FC(2)=$54:GLCD_FC(3)=$54:GLCD_FC(4)=$18 ' // e Case 102 GLCD_FC(0)=$08:GLCD_FC(1)=$7E:GLCD_FC(2)=$09:GLCD_FC(3)=$01:GLCD_FC(4)=$02 ' // f Case 103 GLCD_FC(0)=$0C:GLCD_FC(1)=$52:GLCD_FC(2)=$52:GLCD_FC(3)=$52:GLCD_FC(4)=$3E ' // g Case 104 GLCD_FC(0)=$7F:GLCD_FC(1)=$08:GLCD_FC(2)=$04:GLCD_FC(3)=$04:GLCD_FC(4)=$78 ' // h Case 105 GLCD_FC(0)=$00:GLCD_FC(1)=$44:GLCD_FC(2)=$7D:GLCD_FC(3)=$40:GLCD_FC(4)=$00 ' // i Case 106 GLCD_FC(0)=$20:GLCD_FC(1)=$40:GLCD_FC(2)=$44:GLCD_FC(3)=$3D:GLCD_FC(4)=$00 ' // j Case 107 GLCD_FC(0)=$7F:GLCD_FC(1)=$10:GLCD_FC(2)=$28:GLCD_FC(3)=$44:GLCD_FC(4)=$00 ' // k Case 108 GLCD_FC(0)=$00:GLCD_FC(1)=$41:GLCD_FC(2)=$7F:GLCD_FC(3)=$40:GLCD_FC(4)=$00 ' // l Case 109 GLCD_FC(0)=$7C:GLCD_FC(1)=$04:GLCD_FC(2)=$18:GLCD_FC(3)=$04:GLCD_FC(4)=$78 ' // m Case 110 GLCD_FC(0)=$7C:GLCD_FC(1)=$08:GLCD_FC(2)=$04:GLCD_FC(3)=$04:GLCD_FC(4)=$78 ' // n Case 111 GLCD_FC(0)=$38:GLCD_FC(1)=$44:GLCD_FC(2)=$44:GLCD_FC(3)=$44:GLCD_FC(4)=$38 ' // o Case 112 GLCD_FC(0)=$7C:GLCD_FC(1)=$14:GLCD_FC(2)=$14:GLCD_FC(3)=$14:GLCD_FC(4)=$08 ' // p Case 113 GLCD_FC(0)=$08:GLCD_FC(1)=$14:GLCD_FC(2)=$14:GLCD_FC(3)=$18:GLCD_FC(4)=$7C ' // q Case 114 GLCD_FC(0)=$7C:GLCD_FC(1)=$08:GLCD_FC(2)=$04:GLCD_FC(3)=$04:GLCD_FC(4)=$08 ' // r Case 115 GLCD_FC(0)=$48:GLCD_FC(1)=$54:GLCD_FC(2)=$54:GLCD_FC(3)=$54:GLCD_FC(4)=$20 ' // s Case 116 GLCD_FC(0)=$04:GLCD_FC(1)=$3F:GLCD_FC(2)=$44:GLCD_FC(3)=$40:GLCD_FC(4)=$20 ' // t Case 117 GLCD_FC(0)=$3C:GLCD_FC(1)=$40:GLCD_FC(2)=$40:GLCD_FC(3)=$20:GLCD_FC(4)=$7C ' // u Case 118 GLCD_FC(0)=$1C:GLCD_FC(1)=$20:GLCD_FC(2)=$40:GLCD_FC(3)=$20:GLCD_FC(4)=$1C ' // v Case 119 GLCD_FC(0)=$3C:GLCD_FC(1)=$40:GLCD_FC(2)=$30:GLCD_FC(3)=$40:GLCD_FC(4)=$3C ' // w Case 120 GLCD_FC(0)=$44:GLCD_FC(1)=$28:GLCD_FC(2)=$10:GLCD_FC(3)=$28:GLCD_FC(4)=$44 ' // x Case 121 GLCD_FC(0)=$0C:GLCD_FC(1)=$50:GLCD_FC(2)=$50:GLCD_FC(3)=$50:GLCD_FC(4)=$3C ' // y Case 122 GLCD_FC(0)=$44:GLCD_FC(1)=$64:GLCD_FC(2)=$54:GLCD_FC(3)=$4C:GLCD_FC(4)=$44 ' // z case 123 ' GLCD_FC(0)=$00:GLCD_FC(1)=$08:GLCD_FC(2)=$36:GLCD_FC(3)=$41:GLCD_FC(4)=$00' // { GLCD_FC(0)=$10:GLCD_FC(1)=$24:GLCD_FC(2)=$20:GLCD_FC(3)=$24:GLCD_FC(4)=$10 ' // Smily face (shown as { in Lookdown table) case 124 ' GLCD_FC(0)=$00:GLCD_FC(1)=$00:GLCD_FC(2)=$7F:GLCD_FC(3)=$00:GLCD_FC(4)=$00 ' // | GLCD_FC(0)=$20:GLCD_FC(1)=$40:GLCD_FC(2)=$20:GLCD_FC(3)=$10:GLCD_FC(4)=$08 ' // Tick (shown as | in Lookdown table) case 125 ' GLCD_FC(0)=$00:GLCD_FC(1)=$41:GLCD_FC(2)=$36:GLCD_FC(3)=$08:GLCD_FC(4)=$00' // } GLCD_FC(0)=$20:GLCD_FC(1)=$14:GLCD_FC(2)=$10:GLCD_FC(3)=$14:GLCD_FC(4)=$20 ' // Frown face (shown as } in Lookdown table) case 126 GLCD_FC(0)=$10:GLCD_FC(1)=$08:GLCD_FC(2)=$08:GLCD_FC(3)=$10:GLCD_FC(4)=$08' // ~ ' case 127 ' GLCD_FC(0)=$10:GLCD_FC(1)=$08:GLCD_FC(2)=$08:GLCD_FC(3)=$10:GLCD_FC(4)=$08' // DEL ' Case 128 ' GLCD_FC(0)=$55:GLCD_FC(1)=$2A:GLCD_FC(2)=$55:GLCD_FC(3)=$2A:GLCD_FC(4)=$55 ' // 55 (shaded) end SELECT for GLCD_n0 = 0 to 4 If glcd_x=64 then lcd_data=0 cs1=1 cs2=0 posx=0 gosub lcd_setx gosub lcd_sety endif glcd_x=glcd_x + 1 lcd_data=GLCD_FC(GLCD_n0) GOSUB Lcd_Pod next GLCD_n0 return '_______________________________________________________________________________ Lcd_Init: posx=0 posy=0 rw=0 cs1=0 cs2=0 e=1 LCD_DATA=0 rst=0 pause 1 rst=1 cs1=1 cs2=1 gosub Lcd_On LCD_DATA=192 gosub Lcd_Kom gosub Lcd_clr return Lcd_Pod: rs=1 e=0 pauseus 1 e=1 pauseus 1 return Lcd_Kom: rs=0 e=0 pauseus 1 e=1 pauseus 1 return Lcd_SetX: LCD_DATA=64+posx gosub Lcd_Kom return Lcd_SetY: LCD_DATA=184+posy gosub Lcd_Kom return Lcd_Clr: for GLCD_n0=0 to 7 posy=GLCD_n0 gosub Lcd_SetY posx=0 gosub Lcd_SetX LCD_DATA=0 for GLCD_n1=0 to 63 gosub Lcd_pod next GLCD_n1 next GLCD_n0 return Lcd_Off: LCD_DATA=62 gosub Lcd_kom return Lcd_On: LCD_DATA=63 gosub Lcd_Kom return OverLCD:Text works correctly, but the variable can not make it to work.Code:include "glcd.pbp" z var byte z=12 pause 2000 pocetak: @ PrintStr 1,0,"Some text and move to second line if first line isn't enought bla bla" PAUSE 2000 @ PrintStr 7,4,"test" '@ PrintVar 3,6, _z ' I allways get random number pause 1000 end
Code is not mine, I downloaded it from the forum and make some changes.
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