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Code:g_num var byte g_num = 10 if g_num <10 then ' leading 0 supression gosub d1 else gosub d2 endif d1: return d2: return
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Code:g_num var byte g_num = 10 if g_num dig 1 =0 then ' leading 0 supression gosub d1 else gosub d2 endif d1: return d2: return
if i do write data to the flash mem using the the write table asm , how do reserve the space so the compiler does not use it , write all over the top of it
do u mean with TBLWT OR DT
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