Hi, can anyone give me a jumpstart primer on doing simulation for PBP3 ?
i downloaded the OshOnSoft PIC16 IDE eval and gave it a very quick spin, modified a real program to run to a certain early point and set some pins to HIGH and then END
then i loaded the HEX file, ran the sim ultimate speed and saw the pins set at the END, pretty awesome and useful
but of course what i want is to (in simulation) run to a break point and inspect values of variables, i.e. i higher level sim
will either the Osh or Proteus do that with PBP3 source ? it does not seem like it
if not i guess the ASM could be a step in that direction ?
the OshOnSoft pricing is quite reasonable but the single computer license is a killer for my workflow, the Proteus is quite a bit more money but could well pay for itself if i could do some of above, haven't looked at their licensing scheme yet
any tips or guidance much appreciated
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