that's got it
Code:GLCD_StringOut: Readcode GLCD_Addr+j, g_chr ' Get a character if g_chr = 0 then RETURN ' Look for Null char, Stop if found j=j+1 gosub gcga goto GLCD_StringOutgood workCode:;----[String]--------------------------------------------------------------- GLCDC?S macro Cin local TheString, OverStr ; define local labels so you can call macro multiple times goto OverStr ; goto over string stored in FLASH, so processor can't execute that TheString ;label to get address of your string data Cin, 0 ;add string to flash at TheString address and end string with 0 OverStr movlw 0 CHK?RP _j MOVWF _j MOVE?CW TheString, _GLCD_Addr ;move addres of string to word variable, don't know how it would work with device that have more than 65535K of FLASH??? L?CALL _GLCD_StringOut endm


 
			 
			 
			 
					
					

 Re: A tft addin for pbp3
 Re: A tft addin for pbp3
		 
				
				
				
				
			

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