that's one down , works like a dream
Code:GLCDSTR?CCB macro Xin ,Yin ,Bin movlw Xin CHK?RP _X MOVWF _X movlw Yin CHK?RP _Y MOVWF _Y MOVE?CB high (Bin), FSR2H ;load highbyte MOVE?CB low (Bin), FSR2L ;load low byte strloop movf POSTINC2, W ; Get a character bnz outstr1 ; Not null char bra exstr outstr1 MOVWF _g_chr L?CALL _gcga bra strloop exstr endm
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