Never done something like that, but as DT said there is no better manual than .mac and .lib files.
So here is what I found.
Compiler use this macro from pbppic18.mac file when LCDOUT STR is used
SEROUT2STR is in file pbppic18.Code:;**************************************************************** ;* LCDOUTSTR?B : Macro - Lcdout string * ;* * ;* Input : B[] * ;* Output : None * ;* * ;* Notes : * ;**************************************************************** LCDOUTSTR?B macro Bin MOVE?CW LCDOUTJ, R8 'dont know what this line do MOVE?CB high (Bin), FSR2H 'load highbyte of adr, from pbppic18.lib Macro - Move BYTE Variable into WORD Variable MOVE?CA low (Bin) 'load low byte of adr to w, from pbppic18.lib MOVE?CA : Macro - Move constant into W L?CALL SEROUT2STR endm
So you could use in your program something like this:Code:SEROUT2STR movwf FSR2L ; Set up for index serout2strloop movf POSTINC2, W ; Get a character bnz serout2str1 ; Not null char
EDIT:Code:TFTSTR?B macro Bin MOVE?CB high (Bin), FSR2H ;load highbyte MOVE?CB low (Bin), FSR2L ;load low byte local tftstrloop local tftStrDone tftstrloop movf POSTINC2, W ; Get a character, then increment pointer BZ tftStrDone ;All strings must end with 0 ;Not Null char L?CALL tftWoutput; CALL print char in W to TFT BRA tftstrloop ;Get next chr tftStrDone: ;Null char endm ;end of macro
You could also use PBP's routine like LCDOUTSTR do, but you must see what this flags do
LCDOUTJ_USED = 1
SEROUT2STR_USED = 1
And how JUMPMAN is used.


 
			 
			 
			 
					
					

 Re: A tft addin for pbp3
 Re: A tft addin for pbp3
		 
				
				
				
				
			

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