transfer a string from ROM to an array


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  1. #1
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    Default Re: transfer a string from ROM to an array

    Richard,
    Thanks for your time but .. if you have some more ... could you please take my sample above and correct it so it works ?
    It's two days I'm turning crazy.
    Anyway thank you
    Marco

  2. #2
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    Default Re: transfer a string from ROM to an array

    Code:
    'pic18f45k20
    '****************************************************************
    '*  Name    : UNTITLED.BAS                                      *
    '*  Author  : [select VIEW...EDITOR OPTIONS]                    *
    '*  Notice  : Copyright (c) 2015 [select VIEW...EDITOR OPTIONS] *
    '*          : All Rights Reserved                               *
    '*  Date    : 4/14/2015                                         *
    '*  Version : 1.0                                               *
    '*  Notes   :                                                   *
    '*          :                                                   *
    '****************************************************************
    '*  Name    : UNTITLED.BAS                                      *
    '*  Author  : [select VIEW...EDITOR OPTIONS]                    *
    '*  Notice  : Copyright (c) 2015 [select VIEW...EDITOR OPTIONS] *
    '*          : All Rights Reserved                               *
    '*  Date    : 4/14/2015                                         *
    '*  Version : 1.0                                               *
    '*  Notes   :                                                   *
    '*          :                                                   *
    '****************************************************************
     #CONFIG
      CONFIG  FOSC = INTIO67
      CONFIG  FCMEN = OFF
      CONFIG  IESO = OFF
      CONFIG  PWRT = OFF
      CONFIG  BOREN = SBORDIS
      CONFIG  BORV = 18
      CONFIG  WDTEN = ON
      CONFIG  WDTPS = 512
      CONFIG  CCP2MX = PORTC
      CONFIG  PBADEN = OFF
      CONFIG  LPT1OSC = OFF
      CONFIG  HFOFST = ON
      CONFIG  MCLRE = ON
      CONFIG  STVREN = ON
      CONFIG  LVP = OFF
      CONFIG  XINST = OFF
      CONFIG  DEBUG = OFF
      CONFIG  CP0 = OFF
      CONFIG  CP1 = OFF
      CONFIG  CP2 = OFF
      CONFIG  CP3 = OFF
      CONFIG  CPB = OFF
      CONFIG  CPD = OFF
      CONFIG  WRT0 = OFF
      CONFIG  WRT1 = OFF
      CONFIG  WRT2 = OFF
      CONFIG  WRT3 = OFF
      CONFIG  WRTC = OFF
      CONFIG  WRTB = OFF
      CONFIG  WRTD = OFF
      CONFIG  EBTR0 = OFF
      CONFIG  EBTR1 = OFF
      CONFIG  EBTR2 = OFF
      CONFIG  EBTR3 = OFF
      CONFIG  EBTRB = OFF
    #ENDCONFIG
    
    
      define OSC 64
     osccon=$70   '64 mhz
     OSCTUNE.6=1
     
     
     
     pause 2000
     
    Serout2 PORTb.7,84,["ready",13,10] 
     
    Addr var word
     Char var byte
     cnt var byte
    inbuff  var byte[30]
    buff var byte[30]
     Clear
    
     
    
    
    
     goto StartLoop ' Required
    
     String1:
     @ da "This is a string",0
    
     AnotherString:
     @ da "Here is another string",0
    
     '------------GetAddress Macro - Location insensitive -------------------------
     ASM
    GetAddress macro Label, Wout ; Returns the Address of a Label as a Word
       CHK?RP Wout
       movlw low Label
       movwf Wout
       movlw High Label
       movwf Wout + 1
       endm
     ENDASM
    
    
     StartLoop: ' This loop repeats continuously just as a test.
    @ GetAddress _String1, _Addr ' Get address of String
     cnt=0
     gosub StringOut ' Send the String
     Serout2 PORTb.7,84, [13,10] ' New Line
     Serout2 PORTb.7,84, ["inbuff ",str inbuff\cnt ,13,10] ' New Line
    
    
    @ GetAddress _AnotherString, _Addr ' Get address of String
     cnt=0
     gosub StringOut ' Send the String
     Serout2 PORTb.7,84,[13,10] ' New Line
     Serout2 PORTb.7,84, ["inbuff ",str inbuff\cnt ,13,10] ' New Line
     pause 500
     goto StartLoop ' Repeat
    
    
     StringOut: ' Send the string out via Hserout
     Readcode Addr, Char ' Get a character
     if Char = 0 then StringDone ' Look for Null char, Stop if found
     buff[cnt]=char
     cnt=cnt+1
     Serout2 PORTb.7,84, [Char] ' Send char
     Addr = Addr + 1 ' Point to next character
     goto StringOut ' Continue with rest of the string
     StringDone:
     ARRAYWRITE inbuff,cnt,,[str buff]
     return
    
    
     end
    I do it this way , and use the bounds checking features of arraywrite

  3. #3
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    Default Re: transfer a string from ROM to an array

    Well, any help is appreciated, so thank you anyway, but this is not what I'm asking.
    My intent is not to use Arraywrite because consumes a lot of space.
    With this sample code that now works I transfer a ROM string to an array, but I want also the destination array to be a parameter passed to the macro.
    So with a single macro I could transfer to inbuff or testbuff or any buffer Is declared.

    Code:
    	Define 		USE_LFSR 	1
    	DEFINE		OSC			8
    	DEFINE		DEBUG_REG	PORTB
    	DEFINE		DEBUG_BIT	4
    	DEFINE		DEBUG_BAUD	9600
    	DEFINE		DEBUG_MODE	0	
    	
    	OSCCON		=%01110000	
    
    	inbuff		VAR BYTE[100]
    	x			VAR BYTE
    	y			VAR BYTE
    	LS0 		VAR WORD
    	LS1			VAR WORD
    	goto Lp1
    
    ASM
    LoadInbuff	 macro Text
    	CHK?RP _LS0
     	movlw low Text		; here I load in LS0 the ROM address of the source string
    	movwf _LS0
     	movlw High Text
     	movwf _LS0 + 1
    	L?CALL   _Lstr
     endm
    ENDASM
    
    Lstr:
    	y=0
      	do
    	    	peekcode LS0, x
    		inbuff(y)=x
    		if x=0 then exit
    		y=y+1
    		LS0=LS0+2
    	loop
    	return
    
    
    Lp1:
    	@ LoadInbuff _ROM_CfgString
    	debug str inbuff\100,13,10
    	goto lp1
    
    
    ROM_CfgString:       PokeCode "This a test string",0

  4. #4
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    Default Re: transfer a string from ROM to an array

    I understand but pbp does not allow pointers like in C . the only way I can see for this to be done is to have either a user cmd or asm code that actually mimics arraywrite's array loading method anyway .I'm sure something like that could be made accept a pointer to the array to be loaded .
    I'm just having trouble seeing any point to this. my prog with arraywite 1041 bytes , with arraywrite commented out 951 bytes ,surely 90 bytes is pretty good I'm sure my asm attempts would be much worse than that
    I have to ask why do this at all . I can't see a good reason to read a string from flash into ram ,surely its best shuffled off to its destination directly . if it needs to be altered before its used was it really a good move putting it in flash memory in the first place.
    have a look at this thread post#50 where I update portions of an array with EXT modifiers and arraywrite . the fixed unchanging parts could be in flash
    http://www.picbasic.co.uk/forum/showthread.php?t=19420
    perhaps if you provide a little more detail .....

  5. #5
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    Default Re: transfer a string from ROM to an array

    Hi Richard,
    yes, strings need to be altered before use.
    Well, I had about 3K free on 64k (PIC18F4680) and needed to add more code, so I was looking for some tricks to save space and make a diet to the actual code.
    I have noted that if I substitute an arraywrite entry (for a string of about 100 char) with the method above, I save around 600 bytes of code. I have about 10 difefrent strings, so the total saved space is several KB.
    To be honest I can't understand why there is so much difference between the two methods ....
    Also I have noted this: in a blank project like the sample above, the difference between the two methods is about 150 bytes. Inside my 63KB project, the difference is more than 600 bytes.
    So it probably depends where the instruction and the buffer are located (bank switching, etc). For thei sreason I wonder also if the method above with the macro is correct or can bring to unexpected behavours in some situations .....
    For example: why did you say before "interrupts need to be disabled" ? Context is fully saved and restored in the interrupt routines. Also I use "PBP Instant Interrupt" of that great Darrel that should be bullet-proof.
    Marco

  6. #6
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    Default Re: transfer a string from ROM to an array

    why did you say before "interrupts need to be disabled
    I was thinking that if were to read the flash using TABLPU reg and index through the ram array using fsr0 then I'm not convinced that method is interrupt proof
    but your not doing that anyway


    I expect you realise that pokecode uses twice the memory to store a string compared to da
    Last edited by richard; - 17th April 2015 at 08:52. Reason: got interrupted by customer / and lost plot

  7. #7
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    Default Re: transfer a string from ROM to an array

    well, I was not understanding why I had to increment the pointer by two when reading data ...
    I have subsituted now pokecode with da and peekcode with readcode and saved another kb .. thanks !
    Marco

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