Hello Leonel,,
just had a brain fart to take care of your blinky light...
Code:
Switching var byte;
LightCount var Word
Counter1 var word
Counter2 Var word
LightCount=0
Loop:
Counter1=0
Counter2=0
Loop2:
if Counter1< 20
if Counter2 <1000
if switching=1 then Pause 1 'Pause 1/1000 of a second to make 20
if switching=0 then Pause 2 'Pause 1/500 of a second to make 40
LightCount=LightCount+1
If LightCount=20000 then
LightCount=0
Blink light = on
Pause 200 'pause 1/5 of a second to light up the light.
Blink Light = off
endif
if Portb.0=1 then
turn on switch.
goto Loop
endif
if Portb.1=1 then
turn on switch.
goto Loop
endif
if Portb.2=1 then
turn on switch.
goto Loop
endif
....
.... (for each of your eight switches)
Counter2=Counter2+1;
Endif
if(Counter2>=1000)
Counter1=Counter1+1;
counter2=0;
endif
endif
if Counter1<20 goto Loop2
Portb=0; 'turn off ALL of the switches!
goto Loop:
I put a separate counter for the blinky... stuck the blinky in the routine so that it will be called all the time, removed it from the end of the routine and since you said it doesn't matter too much on the exact time.... well...
Dwayne
Ability to Fly:
Hurling yourself towards the ground, and missing.
Engineers that Contribute to flying:
Both optimists and pessimists contribute to the society. The optimist invents the aeroplane, the pessimist the parachute
Pilots that are Flying:
Those who know their limitations, and respect the green side of the grass...
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