Re: Elapsed timer not working as expected at 64MHz
Originally Posted by richard
now I'm confused
or
Well that toggle from Sheldon confirms DT's is working perfectly at 64MHz.
DT's Elapsed include doesn't work perfectly at 64MHz (1 tick = 2.5ms), Sheldon's modified version does (1/100th = 10ms). Sheldon has added a new variable. I'm cleaning up the new include now to put it on the forum, somewhere.
Robert
My Creality Ender 3 S1 Plus is a giant paperweight that can't even be used as a boat anchor, cause I'd be fined for polluting our waterways with electronic devices.
Not as dumb as yesterday, but stupider than tomorrow!
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