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  1. #41
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    Default Re: Charlie-plexing

    Hi Richard
    I'll need to do a lot more reading to know what most of your code is doing.
    I sort of understand some of it but there is a lot I don't.
    You say it is for a 64 Led cube though there only appears to be 12 leds in the lookup?
    I really need to upgrade to PBP3 compiler Gold as I can't run your code with my set up.
    On learning about the Decimal and Binary I tried to run some code for 20 Leds but some didn't light, namely the Leds whose decimal was 16.
    Is there something else that needs to be changed in the code.

    Code:
    '****************************************************************
    '*  Name    : CharliePlex                                     *
    '*  Author  : Jim                   *
    '*  Notice  : Copyright (c) 2016 [select VIEW...EDITOR OPTIONS] *
    '*          : All Rights Reserved                               *
    '*  Date    : 21/06/2016                                        *
    '*  Version : 1.0                                               *
    '*  Notes   : For PIC 16F84A                                                 *
    '****************************************************************
    #CONFIG
        __CONFIG _XT_OSC & _CP_OFF
    #ENDCONFIG
    'DEFINES:
         define OSC 10
         led var byte
         tmp var byte
         mainloop:
            
            for led=0 to 19
            lookup led,[12,12,9,9,3,3,7,7,10,10,5,5,11,11,6,6,13,13,14,14],tmp
            TRISB = $f0|tmp
            lookup led,[2,1,4,2,8,4,16,8,4,1,8,2,16,4,8,1,16,2,16,1],tmp
            PORTB = tmp
            pause 400
            next
             
    goto mainloop
    16 would be PORTB.4(00010000) by my Bin/Dec table.

    Regards
    Jim

  2. #42
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    Default Re: Charlie-plexing

    I probably could have phrased that better , the code does only support 12 leds . the idea was to get a feel about led brightness and flicker
    to see if a 64 led version was worth the effort.
    when expanded to 64 leds the brightness is disappointing even with the resistors down to 39ohm.
    Warning I'm not a teacher

  3. #43
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    Default Re: Charlie-plexing

    On learning about the Decimal and Binary I tried to run some code for 20 Leds but some didn't light, namely the Leds whose decimal was 16.
    Is there something else that needs to be changed in the code.
    TRISB = $f0|tmp the $f0 masks off the upper 4 bits [ this was to ensure other pins are not set to o/p by mistake

    if you need to make portb.4 an output the
    mask becomes $e0
    TRISB = $e0|tmp
    however
    all your tris values that don't need portb.4 as an output now need to bit4 set in your lookup table
    12 becomes 28 9 becomes 25 etc
    Last edited by richard; - 22nd June 2016 at 09:52. Reason: however
    Warning I'm not a teacher

  4. #44
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    Default Re: Charlie-plexing

    Hi Richard
    Thanks again for some great information.
    Got the 20 Leds working fine. Tried the pauseus 1200 in the code and they are very dim with 100 ohm resistors.
    Found out that in the tris values where you have a pair you leave both alone if the port.4 (16) is involved.
    I have been looking through the PBP compiler manual but can not find any reference to the $e0 or the $f0.
    Does the $e0 remove the mask from all the upper 4 bits? and are there any more masking commands?
    I am thinking of doing a 30 led charlieplex, I have the layout for it.
    They are just on a breadboard at the moment and until I can design a good pattern that is where they will stay.
    I would like to know more about your last code set but I think I will need to wait until I upgrade and get a 16f1825 pic.
    Regards
    Jim

  5. #45
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    Default Re: Charlie-plexing

    $e0 = binary 11100000
    $f0 = bin 11110000

    logical function AND (&) goes like this

    a b a&b
    0 0 0
    0 1 0
    1 0 0
    1 1 1

    logical bitwise function OR (|) goes like this
    a b a&b
    0 0 0
    0 1 1
    1 0 1
    1 1 1

    masking clearing and setting bit/s in a var can be accomplished this way

    eg if a = %11111111 (255 or $ff)

    then a&$e0= %11100000

    then a | 12 = %11101100

    see bitwise in book
    Warning I'm not a teacher

  6. #46
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    Default Re: Charlie-plexing

    Hi Richard
    Thank you for the information, seems I have a lot to learn.
    I have been reading up on Bitwise in the PBP Compiler Ref manual.
    Can't find out how to type in the OR operator, doesn't appear to be on my keyboard.
    Anyway I'll keep on reading and see if I can make sense of it.
    Regards
    Jim

  7. #47
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    Default Re: Charlie-plexing

    Jim,

    If you can't type | using SHIFT, go through again with ALT.

    Edit: or come here and COPY the character and then PASTE it in your code.

    Robert
    My Creality Ender 3 S1 Plus is a giant paperweight that can't even be used as a boat anchor, cause I'd be fined for polluting our waterways with electronic devices.

    Not as dumb as yesterday, but stupider than tomorrow!

  8. #48
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    Default Re: Charlie-plexing

    Depending on the keyboard the | character doesn't look like it on your keyboard. Never could figure out why they do this but it's above the ENTER key and is accessed by using SHIFT and the \ key. It looks like a vertical line separated by a space in the middle. I thought in old programming terminology it's called the pipe symbol.

    Though it looks cool to use those symbols I think it's easier just to type OR and know what it means.

  9. #49
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    Default Re: Charlie-plexing

    Hi Demon and AvionicsMaster1
    Thank you for the information.
    I will try your suggestions though I think typing OR seems the easiest.
    Regards
    Jim

  10. #50
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    Default Re: Charlie-plexing

    I will try your suggestions though I think typing OR seems the easiest.
    Though it looks cool to use those symbols I think it's easier just to type OR and know what it means
    .


    NOT sure about that , this is what the book says


    3.4.2 Logical vs. Bitwise

    Logical operators are very different than bitwise operators! There are

    circumstances under which PBP will allow the use of logical operators in
    expressions. This means that no error message will be generated when you
    mistakenly use a logical operator in a bitwise calculation. Consider the following:
    result = PORTB AND %00001111
    ' Returns logical result (1 or 0)
    The above example will compile and give a result. The value of the result can only
    be one or zero (true or false). If the intent is to use a bitwise operation to obtain a
    binary result, you MUST USE BITWISE OPERATORS:
    Code:
       i_term=0
       d_err=4
       i_err= 3 
       i_term= i_err |  d_err
       serout2 PORTA.0,84,[ "3 | 4 ",9,#i_term, 13,10]
       i_term= i_err OR d_err
       serout2 PORTA.0,84,[ "3 OR 4 ",9,#i_term, 13,10]
    PRINTOUT:
    3 | 4 7
    3 OR 4 65535
    Last edited by richard; - 29th June 2016 at 04:36.
    Warning I'm not a teacher

  11. #51
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    Default Re: Charlie-plexing

    Hi Richard
    Looking at the PBP3 Compiler Manual it only shows OR as the description for
    | in the Bitwise operators. It does show OR as an operator in the Logical operators.

    Regards
    Jim

  12. #52
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    Default Re: Charlie-plexing

    Logical operators are not bitwise operators
    | does a bitwise OR
    OR does a Logical OR

    2 | 3 = 7
    2 OR 3 = ! 0 [ not nothing ]

    Warning I'm not a teacher

  13. #53
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    Default Re: Charlie-plexing

    Yes I made a mistake. There is a difference between bitwise operations and logical operations. I vehemently apologize for the second part of my post.

  14. #54
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    Default Re: Charlie-plexing

    Hi AvionicsMaster1
    No big deal, someone on here reckons that mistakes are not mistakes but learning opportunities and I think he's right having had plenty of learning opportunities myself.
    Still getting them.
    Using your idea to copy and paste |OR Demon, thanks.
    Thanyou to Richard for keeping us right and for introducing me to the lookup command which has led me onto writing my code in decimal and hex.
    Having great fun with them, well this is a hobby and hobbies are supposed to be fun.
    The following code is for a set of traffic lights on the roads as part of a 1/76 scale model railway.

    Code:
    '****************************************************************
    '*  Name    : Four Way Traffic Lights                           *
    '*  Author  : Jim Hagan                                         *
    '*  Date    : 10/07/2016                                        *
    '*  Version : 1.0                                               *
    '*  Notes   : For 16F84A                                        *
    '****************************************************************
     #CONFIG
        __CONFIG _XT_OSC & _CP_OFF
    #ENDCONFIG
      'Defines
       DEFINE OSC 4          'Tell PBP3 expected system clock frequency
      'Aliases
       LEDS1 var PORTB        'Assign name LEDS1 to PORTB
       LEDS2 VAR PORTA        'Assign name LEDS2 to PORTA
       'Variables
       i var byte
       'Initialize
       TRISB = $0            'Set PORTB to Output
       TRISA = $0
       'Program Code
    START
       gosub REDGREEN
       gosub REDAMBER
       gosub GREENRED
       gosub AMBERRED
       goto START
    REDGREEN
       LEDS1 = $61            'LEDS 0, 5 and 6 on PORTB On
       LEDS2 = $08            'LED 3 on PORTA On
       pause 3000             'Puts lights on for 3 seconds
       for i = 1 to 10
       LEDS1 = $0
       LEDS2 = $0
       next i
       return
    REDAMBER
       LEDS1 = $D3             'LEDS 0, 1, 4, 6 and 7 on PORTB On
       LEDS2 = $04             'LED 2 on PORTA On
       pause 2000              'Puts lights on for 2 seconds
       for i = 1 to 10
       LEDS1 = $0
       LEDS2 = $0
       next i
       return
    GREENRED
       LEDS1 = $C              'LEDS 2 and 3 on PORTB On
       LEDS2 = $03             'LEDS 0 and 1 on PORTA On
       pause 3000
       for i = 1 to 10
       LEDS1 = $0
       LEDS2 = $0
       next i
       return
    AMBERRED
       LEDS1 = $9A              'LEDS 1, 3, 4 and 7 on PORTB On
       LEDS2 = $06              'LEDS 1 and 2 on PORTA On
       pause 2000
       for i = 1 to 10
       LEDS1 = $0
       LEDS2 = $0
       next i
       return
       end
    Regards
    Jim

  15. #55
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    Default Re: Charlie-plexing

    Hi
    Looks like I made a wrong post??
    Don't know what?

  16. #56
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    Default Re: Charlie-plexing

    On topic, the March 2018 Nuts and Volts Magazine has an article on "Charlieplexing an analog style LED clock", by Robert Gill. It drives 182 LEDs with 14 I/Os.

  17. #57
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    Default Re: Charlie-plexing

    Isn't that impressive?

    Ioannis

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    Default Re: Charlie-plexing

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  19. #59
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    Default Re: Charlie-plexing

    It seems I went off Topic?

  20. #60
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    Default Re: Charlie-plexing

    It seems more intuitive (for me) to depict a Charlieplexed matrix in column and row format. If I take the matrix (below) and fold along the dotted line, so to speak, I end up with a matrix, like Demon's, which should support some relatively inexpensive 2-pin Red/Green LED's I have laying around, right?
    Attached Images Attached Images   
    Last edited by Mike, K8LH; - 6th May 2018 at 13:40.

  21. #61
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    Default Re: Charlie-plexing

    Quote Originally Posted by Mike, K8LH View Post
    It seems more intuitive (for me) to depict a Charlieplexed matrix in column and row format. If I take the matrix (below) and fold along the dotted line, so to speak, I end up with a matrix, like Demon's, which should support some relatively inexpensive 2-pin Red/Green LED's I have laying around, right?

    Sorry, I took a break for a few years and didn't see this post.

    At first glance, your grid does look functionally like my leaning pyramid.

    It's weird, your design looks more confusing to me.
    My Creality Ender 3 S1 Plus is a giant paperweight that can't even be used as a boat anchor, cause I'd be fined for polluting our waterways with electronic devices.

    Not as dumb as yesterday, but stupider than tomorrow!

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