Does your game have to be "perfect" in the sense of variable angles depending on where you hit the ball on the paddle? I'd keep things simple with a fixed angle, say 45deg for example, and then it's just a simple math (addition/subtraction) of coordinates within a set range.
Does Guiness impose your gameplay to be "exactly" like the one in arcade?
About the controller, are you allowed to use a stylus to operate it? Then you could use a tiny potentiometer with a dimple on the surface of the cap to act as grip for the stylus tip.
Does the unit have to respect the proportions of an actual arcade machine? (case, display, controller) If you do, where would you get those?
Robert
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