Hi Guys
I’m trying to port PBP code for Tetris I wrote some years ago to C,
and have come across this:
Code:
digits var byte [4]					'
D0 var digits[0]					'
D1 var digits[1]					'
D2 var digits[2]					'
D3 var digits[3]					'

IF D0.0(valuea + valueb) = 1 THEN			'
valuec = 1						'
ENDIF							‘
Does it do what I think it does and check any bit at offset (value + valueb) in the array?
At some stage I knew for sure It will take more trickery to do it in C, it’s not too accommodating at accessing bits.
Cheers, Brek.