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Also trying attachment on this forum.
LC2D-V2.zip
Email sent...
Also trying attachment on this forum.
LC2D-V2.zip
I’ve been having another play with it, in C, but nothing that can’t be done the same way in PBP.
For example to push the cubes off the screen, just count every six movements of a cube and increment the number of spaces following it.
Then you also have the value of the screen position to follow the graphics with text.
The graphics is slowed for debugging. It’s something I don’t want to have to wait for when it’s done.
I don’t like to reuse code without adding something to it, so I’m going for a wall of cubes that the LCD window can move around in.
They only have to move up and down as well as sideways.
Also, for the project, I would like to display practical information with graphics (such as a Moon phase), and be able to slide the
graphics area into the display in a fluid motion from any direction.
I scrolled the text vertically to begin with, but am now thinking toward scrolling in two fields sideways
with the graphics display in front and stopping for a while when everything is in position, and then scrolling off again.
Last edited by Art; - 22nd May 2015 at 10:25.
Whoops.. the video above is deleted and I can’t edit the post.
https://www.youtube.com/my_videos?o=U
LOL
I see my own videos with that link.
My Creality Ender 3 S1 Plus is a giant paperweight that can't even be used as a boat anchor, cause I'd be fined for polluting our waterways with electronic devices.
Not as dumb as yesterday, but stupider than tomorrow!
The current thing I’m working on with it is a transition from one text screen to another.
In the next frame or two when the A is completely gone from the screen,
it can be replaced by either a space or the new text, and doesn’t need to be
using a custom character location anymore. Then that location freed by the A,
can be used by the G, or whatever the next character to move is, until all text is gone or replaced.
It does mean I have to type a lot of crap to define all of the character set in program memory tho.
So far I’ve done the symbols and up to the numeral 0
Here’s a demo I did with dsPic... much of it is a little too much for the display to look good, but I still wanted to see it
Got itIt works a little differently to the graphics library.
A little harder then I thought, but maybe it can be guessed how it’s done.
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