I had to write an iPhone simulator App to do the vector rotation on the 3D cube but got it:
It takes sixteen bytes per frame to store a list of coordinates in lookup tables
not compressed in any way. The pic still has to look up the points, and draw lines between them.
This makes a more simple to understand user program.
Now it's produced, it's very simple. The pic program just looks up sixteen bytes and
draws lines between those coordinates for every frame. I took out anything fancy.
If you calculate vector rotation on another platform is it still 3D graphics?![]()
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