Thanks Robert, I combined everything into one retro demo:
I robbed the circle drawing from a GLCD code sample here, and added a bit more.
There are 10 sections to the demo, but they only last a few seconds each.
The trick at the end is what I should have started with to trick people to thinking
I had the entire display
It is almost ready to go, I just have to make sense of the source for others.
Last time I released a project, there were three different revisions of matching
hardware and software improvements with schematics,
and although others got it working, it caused confusion, and years of follow up for me.
Being mindful of that this time round, the schematic is in the PBP manual
The only differences are this is a 16F628A (instead of 16F84/A in the manual),
the LCD backlight is powered by the pic (RB6) for the strobe effect in the video,
and the pic is driven with an 8MHz crystal to match the speed in the video.
The clock speed is not critical though.
The serial Rx pin in the familiar looking diagram is not implemented.
If you make a board for this, it's still tentative.
LCD R/W pin may need to be accessed later, so it might pay to wire
it to somewhere accessible before wiring it to ground to mod later
(I heard you can rip all of the character graphics from the LCD itself).
It should also get a couple of buttons.
Cheers, Art.
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