Yeah, I guess you could call that a bug.
I wasn't planning on such long low speed moves.
I can probably fix it, but it doesn't sound like this is really what you want.
If it has to use Longs, and needs to run faster ... the time it takes my approach to process each step will never meet your requirements.
Maybe a different approach is in order.
But I don't know what that would be.
Sorry.
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