yea, the tiles is what bugs me most. I think I rather just finish up my gedit mods and use that, pretty much every other programming language uses gEdit also in linux, so I might as well just add it in and get it working. makes it easier to do everything up in anyways. I always used gedit to mess with python stuff rather than IDLE because it starts faster and does the same thing more or less, also I end up usually just starting the programs from the command line with python. so gedit works better for me with that.
also, Ive never used pbp3 because of the new keywords and such, also most of the code out there is still using pbp 2 for everything, so I just stick with my 2.6 version that I have. I know that the old code probably should work with the 3.x but why upgrade when you already have something that works good :P
atm, as far as I can tell, everything works in gedit for compiling, code highlighting, and all of those features. The compiling and burning using pickit2 works too, Ive used it a few times to upload code to my robot. The only thing that isnt implemented yet is a chip selector, but anyone who programs stuff in linux and have gotten this far should probably be able to get back into external tool's manager, and just change the chip name there, where they added in the scripts. nothing too hard and it is changable, and quite easy at that imo.
I know the scripts are in the ~/.gnome2/gedit/tools/ so it shouldn't be too hard to just write a program to be called up and modify that value in the code in those scripts.
little by little, it'll get finished![]()
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