If it's to output screen to a GLCD or whatever else, I would ever use multiple shiftout but a LookupTable (in the codespace OR EEPROM) + Shiftout Loop (or MSSP), way more code efficient, more flexible too.
If it's to output screen to a GLCD or whatever else, I would ever use multiple shiftout but a LookupTable (in the codespace OR EEPROM) + Shiftout Loop (or MSSP), way more code efficient, more flexible too.
Steve
It's not a bug, it's a random feature.
There's no problem, only learning opportunities.
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