(& I'd search but I don't know what the search terms would be!)

Ok, I have six LEDs, declared like thus...

LED1 var PortC.0
LED2 var PortA.1
LED3 var PortA.2
LED4 var PortC.5
LED5 var PortA.4
LED6 var PortA.5

I want to get the LEDs to light randomly, so I'm gonna do a 6 number random number generator, ie something like this...

MyWord var Word
MyByte var Byte
Random MyWord
MyByte=(MyWord//6)+1

which, if I've plagiarized correctly, should result in random number between 1 & 6..... *but* how do I get the result of the random number generator mapped to a corresponding led? (therefore if the random number is 3, I want LED3 to light up, if the random number is 6, then I want LED6 to light etc).

Many thanks