A new MPLAB IDE - Page 2


Closed Thread
Page 2 of 2 FirstFirst 12
Results 41 to 56 of 56

Thread: A new MPLAB IDE

  1. #41
    Join Date
    May 2007
    Posts
    604


    Did you find this post helpful? Yes | No

    Default Re: A new MPLAB IDE

    True source level debugging allows you to debug code using source (Basic, C, Pascal, etc.) statements or the generated ASM statements. It should display both types of code side-by-side and allow easy switching between windows. More importantly, a good debugger should have the following features:

    a. debugging in hardware - not simulation.
    b. single stepping through code (source or ASM).
    c. step into, step over, step out of routines.
    d. ability to set multiple hardware breakpoints - code stops on breakpoints.
    e. conditional breakpoints using expressions, eg. stop when x>100 and y=0.
    f. ability to control how hardware operates in a breakpoint, eg. should a timer continue running or stop.
    g. ability to examine and/or change every SFR and memory location.
    h. ability to watch memory location in real-time with hardware running (watchpoints).
    i. ability to do automatic cycle counting.
    Why pay for overpriced toys when you can have
    professional grade tools for FREE!!!

  2. #42
    Join Date
    Aug 2010
    Location
    Maryland, USA
    Posts
    869


    Did you find this post helpful? Yes | No

    Default Re: A new MPLAB IDE

    Does such an animal exist for use with PBP?
    -Bert

    The glass is not half full or half empty, Its twice as big as needed for the job!

    http://foamcasualty.com/ - Warbird R/C scratch building with foam!

  3. #43
    Join Date
    Sep 2004
    Location
    montreal, canada
    Posts
    6,898


    Did you find this post helpful? Yes | No

    Default Re: A new MPLAB IDE

    yes... and really good.
    Steve

    It's not a bug, it's a random feature.
    There's no problem, only learning opportunities.

  4. #44
    Join Date
    Aug 2010
    Location
    Maryland, USA
    Posts
    869


    Did you find this post helpful? Yes | No

    Default Re: A new MPLAB IDE

    oh pray tell!!!
    -Bert

    The glass is not half full or half empty, Its twice as big as needed for the job!

    http://foamcasualty.com/ - Warbird R/C scratch building with foam!

  5. #45
    Join Date
    Sep 2004
    Location
    montreal, canada
    Posts
    6,898


    Did you find this post helpful? Yes | No

    Default Re: A new MPLAB IDE

    everyone will know when the final version will be available.

    It really kick MCSP and MPLAB a$$ hands down... none the less.
    Steve

    It's not a bug, it's a random feature.
    There's no problem, only learning opportunities.

  6. #46
    Join Date
    Aug 2010
    Location
    Maryland, USA
    Posts
    869


    Did you find this post helpful? Yes | No

    Default Re: A new MPLAB IDE

    wheres the beta? or even alpha?
    -Bert

    The glass is not half full or half empty, Its twice as big as needed for the job!

    http://foamcasualty.com/ - Warbird R/C scratch building with foam!

  7. #47
    Join Date
    Sep 2004
    Location
    montreal, canada
    Posts
    6,898


    Did you find this post helpful? Yes | No

    Default Re: A new MPLAB IDE

    somewhere hidden in a vortex.
    Steve

    It's not a bug, it's a random feature.
    There's no problem, only learning opportunities.

  8. #48
    Join Date
    May 2007
    Posts
    604


    Did you find this post helpful? Yes | No

    Default Re: A new MPLAB IDE

    Quote Originally Posted by cncmachineguy View Post
    Does such an animal exist for use with PBP?
    Someday, hopefully, keep your fingers crossed.

    I do use a system that has all the features I mentioned (and more) on a daily basis, though.
    Why pay for overpriced toys when you can have
    professional grade tools for FREE!!!

  9. #49
    Join Date
    Sep 2004
    Location
    montreal, canada
    Posts
    6,898


    Did you find this post helpful? Yes | No

    Default Re: A new MPLAB IDE

    but on another platform i guess?!? :P
    Steve

    It's not a bug, it's a random feature.
    There's no problem, only learning opportunities.

  10. #50
    Join Date
    May 2007
    Posts
    604


    Did you find this post helpful? Yes | No

    Default Re: A new MPLAB IDE

    Quote Originally Posted by mister_e View Post
    but on another platform i guess?!? :P
    That should be pretty obvious.
    Why pay for overpriced toys when you can have
    professional grade tools for FREE!!!

  11. #51
    Join Date
    Sep 2004
    Location
    montreal, canada
    Posts
    6,898


    Did you find this post helpful? Yes | No

    Default Re: A new MPLAB IDE

    IT'S A PICBASIC FORUM HERE lol!

    I have a dream




    Steve

    It's not a bug, it's a random feature.
    There's no problem, only learning opportunities.

  12. #52
    Join Date
    Oct 2005
    Location
    Sweden
    Posts
    3,604


    Did you find this post helpful? Yes | No

    Default Re: A new MPLAB IDE

    I don't know what either one is anyways.
    True source is being able to look at the assembler-generated code maybe?
    Code folding is where the IDE/Editor "folds away" the code when you don't need to see it. For example, it hides everything between IF and ENDIF statements, then you can "expand/hide" the section by toggling a little a button right next to the start of the section. See the attached screenshot.

    rmteo gave a good explanation pof source level debugging. MCSP provides it, sort of, but the way its done with MCSP has several drawbacks. It's possible to do tight now with MPLAB 8.xx (and I suppose x).

    What's this I hear about a new IDE? Are there a new version of MCS on its way or is something completely different? Speak up! ;-)

    /Henrik.
    Attached Images Attached Images  
    Last edited by HenrikOlsson; - 6th May 2011 at 06:25.

  13. #53
    Join Date
    Sep 2004
    Location
    montreal, canada
    Posts
    6,898


    Did you find this post helpful? Yes | No

    Default Re: A new MPLAB IDE

    You haven't checked WikiLeak?!?

    It's something in progress since years and who's having reach another level, and still in progress. Can't say much... just be patient.
    Steve

    It's not a bug, it's a random feature.
    There's no problem, only learning opportunities.

  14. #54
    Join Date
    Nov 2003
    Location
    Greece
    Posts
    4,115


    Did you find this post helpful? Yes | No

    Default Re: A new MPLAB IDE

    If someone really pays me a lot, I can give a name

    Ioannis
    Last edited by Ioannis; - 6th May 2011 at 09:37.

  15. #55
    Join Date
    Sep 2004
    Location
    montreal, canada
    Posts
    6,898


    Did you find this post helpful? Yes | No

    Default Re: A new MPLAB IDE

    Yeah me too... some NDA signed as well
    Steve

    It's not a bug, it's a random feature.
    There's no problem, only learning opportunities.

  16. #56
    Join Date
    May 2007
    Posts
    604


    Did you find this post helpful? Yes | No

    Default Re: A new MPLAB IDE

    Hopefully this new, super-secret vaporware (oops vectorware) works better than this http://www.microchip.com/forums/tm.a...mpage=1#576676

    Hi - I have just downloaded and tested Beta 6 after not using MPLAB X for some time due to its useability.

    I still find that the product is still not really useable. It is very slow in debugging and stepping, does not allow debugging of interrupt service routines and is pretty unstable.

    I personally do not feel that this platform will ever be a replacement for the present MPLAB IDE due to the inherent problems with NetBeans. If A new editor was slotted into MPLAB IDE 8 it would probably be a far better route than MPLAB X.
    Why pay for overpriced toys when you can have
    professional grade tools for FREE!!!

Members who have read this thread : 0

You do not have permission to view the list of names.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts