A new MPLAB IDE


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  1. #1
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    Default Tesla tesla tesla

    I say, no picture, no proof, I don't believe it... like a recent Barak Obama Annoucement... (cough)(cough)
    Steve

    It's not a bug, it's a random feature.
    There's no problem, only learning opportunities.

  2. #2
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    Default Re: A new MPLAB IDE

    I've got proof ....

    Proof that it doesn't work for me ....

    But I obviously don't get as far as Alain.

    Attached Images Attached Images  

  3. #3
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    Default Re: A new MPLAB IDE

    I installed MPLAB when I reinstalled everything recently, I just never got around to giving it a 2nd look.

    Right now MCSP does pretty much all I need so I'm content.

    ...
    It lacks code folding (so does MPLAB 8.xx when used with PBP, AFAIK) and it lacks "true" source level debugging.
    ...
    I don't know what either one is anyways.

    True source is being able to look at the assembler-generated code maybe?


    So I fired up MCSP to see what the last dates were in the HELP/ABOUT; 2001, 2005.

    So I clicked on the FORUM to see what that looked like and it sent me here. LOL

  4. #4
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    Default Re: A new MPLAB IDE

    True source level debugging allows you to debug code using source (Basic, C, Pascal, etc.) statements or the generated ASM statements. It should display both types of code side-by-side and allow easy switching between windows. More importantly, a good debugger should have the following features:

    a. debugging in hardware - not simulation.
    b. single stepping through code (source or ASM).
    c. step into, step over, step out of routines.
    d. ability to set multiple hardware breakpoints - code stops on breakpoints.
    e. conditional breakpoints using expressions, eg. stop when x>100 and y=0.
    f. ability to control how hardware operates in a breakpoint, eg. should a timer continue running or stop.
    g. ability to examine and/or change every SFR and memory location.
    h. ability to watch memory location in real-time with hardware running (watchpoints).
    i. ability to do automatic cycle counting.
    Why pay for overpriced toys when you can have
    professional grade tools for FREE!!!

  5. #5
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    Default Re: A new MPLAB IDE

    Does such an animal exist for use with PBP?
    -Bert

    The glass is not half full or half empty, Its twice as big as needed for the job!

    http://foamcasualty.com/ - Warbird R/C scratch building with foam!

  6. #6
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    Default Re: A new MPLAB IDE

    Quote Originally Posted by cncmachineguy View Post
    Does such an animal exist for use with PBP?
    Someday, hopefully, keep your fingers crossed.

    I do use a system that has all the features I mentioned (and more) on a daily basis, though.
    Why pay for overpriced toys when you can have
    professional grade tools for FREE!!!

  7. #7
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    Default Re: A new MPLAB IDE

    but on another platform i guess?!? :P
    Steve

    It's not a bug, it's a random feature.
    There's no problem, only learning opportunities.

  8. #8
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    Default Re: A new MPLAB IDE

    yes... and really good.
    Steve

    It's not a bug, it's a random feature.
    There's no problem, only learning opportunities.

  9. #9
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    Default Re: A new MPLAB IDE

    oh pray tell!!!
    -Bert

    The glass is not half full or half empty, Its twice as big as needed for the job!

    http://foamcasualty.com/ - Warbird R/C scratch building with foam!

  10. #10
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    Default Re: A new MPLAB IDE

    everyone will know when the final version will be available.

    It really kick MCSP and MPLAB a$$ hands down... none the less.
    Steve

    It's not a bug, it's a random feature.
    There's no problem, only learning opportunities.

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