A speed-tatstic way to look up a value? (LUTs)


Closed Thread
Results 1 to 13 of 13

Hybrid View

  1. #1
    Join Date
    Mar 2009
    Posts
    653


    Did you find this post helpful? Yes | No

    Default

    Quote Originally Posted by cncmachineguy View Post
    Well I only count 32 notes, but I'm on my phone so maybe I don't get to see the whole thing.
    Sorry, should have made it clear...the table I posted above is actually longer, but I shortened it to be easier on the eye! (the jist of the table was just to show the methodology of converting incoming frequency (guitar notes), to counts (comparator1 interrupt counts) & finally the end goal - a midi note value.

    the LUT will only have something like this (first two columns are upper and lower comparator 'counts' for each individual musical note boundary)

    Code:
    Lo       Hi       Midi Note 
    62479	58971	28
    58972	55662	29
    55663	52538	2A
    52539	49589	2B
    49590	46806	2C
    46807	44179	2D
    44180	41699	2E
    41700	39359	2F
    39360	37150	30
    37151	35065	31
    35066	33097	32
    33098	31239	33
    31240	29486	34
    29487	27831	35
    27832	26269	36
    26270	24794	37
    24795	23403	38
    23404	22089	39
    22090	20849	3A
    20850	19679	3B
    19680	18575	3C
    18576	17532	3D
    17533	16548	3E
    16549	15619	3F
    15620	14743	40
    14744	13915	41
    13916	13134	42
    13135	12397	43
    12398	11701	44
    11702	11044	45
    11045	10424	46
    10425	9839	47
    9840	9287	48
    9288	8766	49
    8767	8274	4A
    8275	7810	4B
    7811	7371	4C
    7372	6957	4D
    6958	6567	4E
    6568	6198	4F
    6199	5850	50
    5851	5522	51
    5523	5212	52
    5213	4919	53
    4920	4643	54
    4644	4383	55
    4384	4137	56
    4138	3905	57
    3906	3800	58
    There are about 50 individual notes on a guitar - from lowest open E (82.4Hz) thru the highest E fretted at the 24th fret of the top E string (1318.51Hz)....so an LUT will need an array 50 deep & a check condition along these lines for any change in the count value...

    Code:
    if (comp1time>= 66194 and comp1time <= 62478) then note = $27
    but to apply 50 of code like that each & every time guitar note changes is going to get time consuming, hence wanting something like a binary search algorithm for picbasic (a search on the forum yields almost nothing)
    Last edited by HankMcSpank; - 3rd October 2010 at 21:34.

  2. #2
    Join Date
    Aug 2010
    Location
    Maryland, USA
    Posts
    869


    Did you find this post helpful? Yes | No

    Default

    based on your chart, I would look first to see if count < 10000. thats the one to take care of the quickest. then check somewhere between 10000 and 65000.

    Of course when you find the range, just use if then like you posted
    -Bert

    The glass is not half full or half empty, Its twice as big as needed for the job!

    http://foamcasualty.com/ - Warbird R/C scratch building with foam!

  3. #3
    Join Date
    Aug 2010
    Location
    Maryland, USA
    Posts
    869


    Did you find this post helpful? Yes | No

    Default

    How bout something like this?

    Code:
    'Is this the right symbel for comments?
    'This is what I'm using it for
    '
    'Assuming count is the number to be checked
    '
    'This set of checks breaks it into 3 16 possible chuncks
    
    If count < 3800 then ERROR                            ' count under 3800 must be wrong, but it could mean TMR rolled over
    If (count <= 9288) and (count >= 3800) then LowCount ' 
    If count <= 23404 then MidCount                       ' no need to check lower limit because that was in last check
    if count <= 62479 then HighCount                      ' still no lower check
    
    'now do the same for the each section:
    
    LowCount
    if count <= 4920 then LLowCount
    if count <= 6568 then MLowCount
    ' must be High low count
    'at this point do another chunck break or code for all possibles
    'another chunck break
    
    if count <=8275 then LhLowCount
    'choice of 4 now
    'at this point count MUST be >8275 and <=9288
    
    LhLowCount ' count between 6569 and 8275
    if (count >=6569) and (count <=7372) then note=4D : goto NoteFound
    If (count >=7371) and (count <=7372) then note=4C : goto NoteFound
    if (count >=7810) and (count <=8275) then note=4B : goto NoteFound
    Dose this make any sense? I think there is a problem with your numbers, but it could be me. Seems like high and low of next up note are reversed. For instance note 4D is 7372-6957, and 4C is 7811-7371.
    -Bert

    The glass is not half full or half empty, Its twice as big as needed for the job!

    http://foamcasualty.com/ - Warbird R/C scratch building with foam!

  4. #4
    Join Date
    Mar 2009
    Posts
    653


    Did you find this post helpful? Yes | No

    Default

    Hi Bert,

    I wil digest your code a bit later (seriously, to my untrained eye, everything takes a while decipher & get my head around!). As it goes it seems pretty whippy already (ie just running through the whole 50 deep LUT, top to bottom)...

    Here's a quick video I've just made....

    (to be able to see what's going on in it, you really need to watch in full screen mode *and* 720p, which I don't know how to embed - these options can be chosen looking at the video directly on you tube via this URL ).....



    Green trace is audio 'input' signal (a sine wave sent into my circuit from a synth), the yellow trace is the same signal but squared up (feeding into the PIC's comparator1), the data to the left of the scope is the midi info as transmitted out of the PIC.

    the full signal path is as follows...

    Synth audio sine wave signal-> squaring cct-> pic comparator->interrupt counter -> PIC LUT ->PIC then outputs midi data using HSEROUT-> into a PC MIDi In port->into an app callec MID- OX (A midi interpreter/viewer - which is what that window/data to the left in the video is)

    So the sine wave jumping about is actually me playing different notes on a synth (& thereby changing the sine wave frequency into the PIC - to test the PIC frequency detection & conversion to MIDI)


    PS btw I had the data the wrong way round when I posted earlier - the LUT condition was not being met, here it is corrected...

    Code:
    if (comp1time>= 52538 AND comp1time <= 55663) then note = $2A
    if (comp1time>= 49589 AND comp1time <= 52539) then note = $2B
    etc etc
    So maybe I don't need a binary search algorithm, but every little helps wrt to speed, so may still explore that avenue.
    Last edited by HankMcSpank; - 4th October 2010 at 00:23.

  5. #5
    Join Date
    Aug 2010
    Location
    Maryland, USA
    Posts
    869


    Did you find this post helpful? Yes | No

    Default

    Hank, if it works dont fix it. or if it isn't broke, fix it till it is. lol

    Seriously, the only thing i would do is make sure and run your test from the bottom up. By this I mean, check for the low count first on up th to highest count. then you can be sure to have enough time. . Something else about your linear search, Y only need to test for 1 condition in each next IF after the first. heres why:

    First check establishes a range, say 3800-3900, if this fails, number must be > 3900. next check just needs to look for <4000 cuz you know its >3900. next check if <4200,again because it must be >3900. and so on. Of course my numbers are fictious, but you should get the point. Only checking 1 condition should almost double the execution speed (half the processing).

    the code I posted is not complete, it shows how to go through the levels of searching.
    Last edited by cncmachineguy; - 4th October 2010 at 00:56. Reason: added
    -Bert

    The glass is not half full or half empty, Its twice as big as needed for the job!

    http://foamcasualty.com/ - Warbird R/C scratch building with foam!

  6. #6
    Join Date
    Mar 2009
    Posts
    653


    Did you find this post helpful? Yes | No

    Default

    Well the acid test is when I play a guitar into it & the pic 'triggers' a sound in midi synth module.

    A bass E string 'period' is about 12ms (82.4Hz) ....add in the overhead that detecting the frequency will entail, then it's going to be higher.

    They reckon the average musician can detect about 10ms of latency (ie from hitting a key, banging a drum,plucking a string .... to actually hearing the sound) so I'm already behind the curve so to speak. The commercial 'guitar to midi' converters pull this frequency 'detection time' in by detecting half a period....so for 82.4Hz, that'd be about 6ms - safely under the 10ms level - but I reckon that'd need a 40Mz oscillator to have the necessary granularity.

    So perhaps it's better to go top down (the bass frequencies are at the top of the list), just to rescue back a little bit of 'processing time' for those lower frequencies (for example a 1Khz 'period' is 1ms, so I've far more time to play with vs lower frequencies.)
    Last edited by HankMcSpank; - 4th October 2010 at 13:14.

Members who have read this thread : 0

You do not have permission to view the list of names.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts