Probably disappeared writing for chips we don't have either.Wow, he has PBP 6.0 !
I'll look at the clock, you must have got lines then.
I don't want to look at the LCD RAM, hopefully..
Take a look at my recent posts, the way I did double buffering
was set aside a RAM array of the capacity of a screen frame,
and draw (your circles etc.) to the RAM array, then copy the RAM array to display
RAM as fast as PBP can do it, then begin drawing the next frame to your RAM
array while the current frame is being displayed.
In that case the second buffer is the LCD's RAM.
(So no raster, and you can't see any drawing).
The big BUT is 320x240x3 colour components might be
asking a lot of RAM even of the most modern pics.
I'll need to be looking into that I guess.
However, there's no law saying the first buffer has to be the full size
of a screen frame, and cannot move around the physical screen.
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