You can view the page at http://www.picbasic.co.uk/forum/cont...onsole-Project
You can view the page at http://www.picbasic.co.uk/forum/cont...onsole-Project
The prototype looks cool - Can you also include a picture of the underside of the build
Hello Art and all,
I downloaded the last 144_LED_V3.zip and I found some diferences in the schematics.
In 144LEDGAME-Schematic.pdf the keys (UP/DOW/LEFT/RIGHT) is wired by resistors to ground and active in High level.
In SchematicB.bmp UP/RIGHT is wired by resistors to VCC (active in Low level) and LEFT/DOWN is wired byr resistors to Ground (active in High level).
What is the correct schematic ?
I am building this hardware and would like to know the correct mode to work fine.
Other thing, in SchematicB.bmp the A.0 is wired only to resistor and UP key, but in SchematicA.bmp is wired to the led! What is the correct?
Thanks
So it’s 5 years to the month since making the three of them, and I have two left.
Funny this stuff hardly ever comes out once I’m done with them, but I got a new camera for Christmas so…
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With regard to porta.0, after 5 yrs I’d do the same thing you should and look at what
the pin is used for. Four pins must be used for the joystick.
Hi Guys,
For those who got it working,
I’m doing a new program for the same chip to constantly scroll time & date like this:
“HH:MM:SS:CC DayOfWeek-DD/MM/YYYY”
using Darrel Taylor’s Elapsed Timer code, and my calendar program this should be quite easy now.
I have made a start today making a carrier board (because my hardware never had ICSP),
and wrote in support for DT Elapsed Timer to keep track of the counters dynamic.
It will be possible to set time & date with the original joystick, and have the program return the day of the week,
and keep track of real time from there without any additional modification, so long as the unit remains powered up.
This is a separate program. There was little room or RAM left in the Message scroller/Tetris/Snake code,
but it never had a real time clock, and was running from a software timer.
Cheers, Art.
Done Just got to clean it up as far as removing game artefacts and it would possibly be nicer
if the time/date message was variable length and verbose with words such as “Wednesday” and “March”.
Hi Art,
I would like to do it. My tetris game based in your project but using 2 (8x8) led matrix is working fine. Can you to post your last code?
Thanks
pimentel
Certainly will, I just want to make sure I’m done, and then there’s only one version.
It also still does have a lot of non-working game code left in it.
I do think it would be an improvement to expand day of week & months to whole words.
Art, I have a suggestion.
Although the jumping text is aesthetically pleasing and a challenge logic-wise, it it difficult to read. Have you tried jumping the entire character together? It might be easier to read bouncing characters, maybe even bounce complete words?
Robert
Another suggestion; display what is being adjusted while setting date/time: YY, MM, DD, hh, mm, ss.
This way users always know what they are setting.
Robert
My Creality Ender 3 S1 Plus is a giant paperweight that can't even be used as a boat anchor, cause I'd be fined for polluting our waterways with electronic devices.
Not as dumb as yesterday, but stupider than tomorrow!
Yes, it does all three.. just don’t know if I caught it all in the video.
Fast, slow, slow bouncing, slow sine.
All artefact of the original text message scroller.
With the games removed there are 3 buttons/switches spare when not in time set mode,
so it’s not difficult to select scroll styles as modes. I have already used one for speed.
Lol.. I already gave that one thought when watching the video
Not yet done that, but I agree.
There’s only room for 3.5 digits if they are static but still doable.
H:00, M:00, S:00, C:00, D:00, etc. should fit.
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