Here is the code:
http://pastebin.com/f3d55f851
Here is the code:
http://pastebin.com/f3d55f851
Hi, Matt
You have two solutions ...Using PBP ...
1) Use a Lookup table ... PBP will care of all the adresses.
2) Using an assembler retrieve table
Note, for me , the " sampled " value was from 31 to ... a lot !!!Code:peekcode ( 850 + sampled ), delay ' 881 = 850 + 31 !!! . . END '***************************************************************************** 'Fading_Table '***************************************************************************** ' 0 1 2 3 4 5 6 7 8 9 ' Pokecode @881, 24, 27, 29, 32, 35, 38, 41, 44, 47,_ ' 30 50, 54, 57, 60, 64, 68, 71, 75, 79, 83,_ ' 40 87, 91, 96,100,104,109,113,118,123,127,_ ' 50 132,137,142,147,153,158,163,169,174,180,_ ' 60 186,191,197,203,209,212,217,245,250, 1,_ ' 70 7, 13, 21, 30, 39, 48, 57, 24, 25, 26,_ ' 80 27, 28, 29, 30, 31, 32, 33, 34, 35, 36,_ ' 90 37, 38, 39, 40, 41, 43, 44, 45, 46, 48,_ ' 100 49, 50, 52, 53, 54, 56, 57, 59, 60, 62,_ ' 110 63, 65, 67, 68, 70, 72, 73, 75, 77, 79,_ ' 120 81, 83, 84, 86, 88, 90, 92, 94, 97, 99,_ ' 130 101,103,105,107,110,112,114,117,119,122,_ ' 140 124,126,129,132,134,137,139,142,145,148,_ ' 150 150,153,156,159,162,165,168,172,176,180 ' 160 END
Here , the best is to compile @ first using the Highest adresses of the Prog memory, to see where the program ends, and then shift the table adress to lower adresses.
Here, I have 140 values, so, first compile has been made with Pokecode @ 860 ( leaving little room for the END statement ! - was a 12F675 )
The MPLAB Program window, here is a GREAT help ...
some months after that ... I've added as much program lines as possible ... this explains my table is @ the very top memory adresses available. ( 1022/1024 lines occupied ...)
Alain
Last edited by Acetronics2; - 8th February 2010 at 13:44.
************************************************** ***********************
Why insist on using 32 Bits when you're not even able to deal with the first 8 ones ??? ehhhhhh ...
************************************************** ***********************
IF there is the word "Problem" in your question ...
certainly the answer is " RTFM " or " RTFDataSheet " !!!
*****************************************
Hi Matt, Welcome to the PBP forum.
http://www.picbasic.co.uk/forum/misc.php?do=bbcode
As Mister_e says:
[ code] paste your code here [/code ] leave out the spaces inside the [/code ] tags
Hi, Matt
Its no problem ... the method is the same ...
in assembler NOW ...
does it sound good now ???Code:Line Address Opcode Label Disassembly 805 324 3052 Z000A7 MOVLW 0x52 806 325 0744 ADDWF _Sampled, W 807 326 00B8 MOVWF 0x38 808 327 3003 MOVLW 0x3 809 328 1803 BTFSC STATUS, 0 810 329 3E01 ADDLW 0x1 811 32A 00B9 MOVWF 0x39 812 32B 0838 MOVF 0x38, W 813 32C 00B0 MOVWF R8 814 32D 0839 MOVF 0x39, W 815 32E 00B1 MOVWF 0x31 816 32F 20B6 CALL JUMPMAN 817 330 00BD MOVWF delay . . . . 879 36E 3FFF 880 36F 3FFF 881 370 3FFF 882 371 3418 RETLW 0x18 ; jumpman label here .. 883 372 341B RETLW 0x1b 884 373 341D RETLW 0x1d 885 374 3420 RETLW 0x20 886 375 3423 RETLW 0x23 887 376 3426 RETLW 0x26 888 377 3429 RETLW 0x29 889 378 342C RETLW 0x2c ... 991 3DE 3465 RETLW 0x65 992 3DF 3467 RETLW 0x67 993 3E0 3469 RETLW 0x69 994 3E1 346B RETLW 0x6b 995 3E2 346E RETLW 0x6e 996 3E3 3470 RETLW 0x70 997 3E4 3472 RETLW 0x72 998 3E5 3475 RETLW 0x75 999 3E6 3477 RETLW 0x77 1000 3E7 347A RETLW 0x7a 1001 3E8 347C RETLW 0x7c 1002 3E9 347E RETLW 0x7e 1003 3EA 3481 RETLW 0x81 1004 3EB 3484 RETLW 0x84 1005 3EC 3486 RETLW 0x86 1006 3ED 3489 RETLW 0x89 1007 3EE 348B RETLW 0x8b 1008 3EF 348E RETLW 0x8e 1009 3F0 3491 RETLW 0x91 1010 3F1 3494 RETLW 0x94 1011 3F2 3496 RETLW 0x96 1012 3F3 3499 RETLW 0x99 1013 3F4 349C RETLW 0x9c 1014 3F5 349F RETLW 0x9f 1015 3F6 34A2 RETLW 0xa2 1016 3F7 34A5 RETLW 0xa5 1017 3F8 34A8 RETLW 0xa8 1018 3F9 34AC RETLW 0xac 1019 3FA 34B0 RETLW 0xb0 1020 3FB 34B4 RETLW 0xb4 1021 3FC 0063 Z000C3 SLEEP 1022 3FD 2BFC GOTO Z000C3 1023 3FE 3FFF 1024 3FF 3FFF
Note it's the straight Compiled PBP lines ... soooo , speed is " not so bad " don't you think ???
It's a very very good question, indeed ...so I can't have PBP code there... right?
But, If I tell you more ... Darrel will " blow a couple of fuses " ... LOL !
Alain
Last edited by Acetronics2; - 8th February 2010 at 20:40.
************************************************** ***********************
Why insist on using 32 Bits when you're not even able to deal with the first 8 ones ??? ehhhhhh ...
************************************************** ***********************
IF there is the word "Problem" in your question ...
certainly the answer is " RTFM " or " RTFDataSheet " !!!
*****************************************
Bookmarks