How to read Speedo at low speed


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  1. #1
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    Default speedo

    Darrel Yes I am viewing drunk so this may be wrong

    120 mph = .000125uS per pulse
    60 mph = .000250uS per pulse
    10 mph = .001500uS per pulse
    6 mph = .002500uS per pulse

    (needs to be rechecked) this is with 4000 pulses per mile
    now if you use 20 MHz you have .000002uS resolution.

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    Quote Originally Posted by l_gaminde View Post
    Darrel Yes I am viewing drunk so this may be wrong
    At least we're on the same page ... but my numbers look a little different.

    If the distance traveled between pulses is 61cm, and there are 100000 cm per kilometer.
    Then there will be 1639 pulses per kilometer (100000 / 61).
    At 120 mph (193 kph) you will recieve ~316327 pulses per hour (1639 * 193)
    That's ~5272 per minute. (316327 / 60)
    Or ~87 per second. (5272 / 60)

    Which leaves each pulse period at 0.011494 Seconds per pulse.

    Hmmm lets see ... compare that against .... 125 pico seconds at 120mph. uuuhhhh, must be Pabst Blue Ribbon.

    120 mph = .000125uS per pulse
    60 mph = .000250uS per pulse
    10 mph = .001500uS per pulse
    6 mph = .002500uS per pulse
    DT

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    Default speedo

    Darrel
    look if your drinking Pabst Blue Ribbon, then you need to redo you calcs in MPH !

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    I thought you were drinking the PBR.

    Cause there's no way you'll get pulse periods of 125 pico seconds (.000125uS). And you wouldn't be able to read them if you did.

    With 4000 pulses per Mile ...

    At 120 MPH, you'll get 480000 pulses per hour (4000 * 120)
    8000 per minute. (480000 / 60)
    133.3 per second (8000 / 60)
    which is a pulse period of .0075 Seconds (1 / 133.3)

    That's 7.5 mS per pulse.<hr>
    However, let's go back and take a look at davewanna's question.

    It's giving 1639 pulses per kilometer.
    Moving at 5 KPH, you'll get 2.28 pulses per second (1639*5/60/60)
    That's a pulse period of 0.439 seconds.

    Now with Pulsin at 20mhz, the resolution is 0.000002 (2 uS).
    The maximum count for Pulsin is 65535 for a total time of 0.131 seconds.

    The Pulsin will have timed out long before it could measure the pulse.

    If we take the longest pulse that Pulsin can read 0.131 sec.
    It would be 7.6 pulses per second (1 / 0.131)
    457 pulses per minute (7.6 * 60)
    27466 pulses per hour (457 * 60)

    Divide that by the pulses/km (27466 / 1639 = 16.75 kph).
    Anything slower than that, and you cannot read it with Pulsin @ 20Mhz.

    Whew,
    I think that deserves a Corona. <hr>

    ADDED:

    But, since davewanna is running at 4 Mhz, the Pulsin resolution is .000010 (10 uS)
    A "full count" for Pulsin would be 0.65535 sec. (65535 * .000010)
    Or 1.5 pulses per second (1 / 0.65535)
    91.5 per minute
    5493 per hour
    For a slowest speed reading of 3.35 KPH.

    At this point, I have to think that the "61cm of travel per tailshaft revolution" may not be correct if you can't read anything below 21kph.
    <br>
    Last edited by Darrel Taylor; - 1st October 2009 at 23:03. Reason: .
    DT

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    Default speedo

    And now youve got it, thats why he needs more pulses thats why the car companies did it, and he needs more than one per DS rev. It just isn't going to give the resolution you want, how often will he be able to update the speedo with a counter timer setup he will still need to count for over one second to get 2.28 pulses and at two second you have 4.56 so the speeso will jump from 5 kph to 10 kph with nothing in between.

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    I disagree (again).

    It's not counting the pulses.
    It's counting the time between pulses.

    If the pulse period is 0.46 seconds, then that's how often you can update the display. Each pulse period gives you all the information you need when there's only 1 pulse per rev. With more than one, there would be differences between the pulse widths depending on placement of the sensors/magnets/optical whichever is used, and then you would have to average a number of samples to get the correct result. But with 1 pulse per rev, that does not apply, and a single pulse is all you need.

    It would not jump from 5 to 10 kph, and in fact would give a nice linear response with at least 1 decimal.

    If the CCP module were being used, and Timer1 extended to 24 bits, the lowest reading you could get would drop to well under 1 KPH. Of course, at 1 kph, the pulse period is 2.2 seconds, and that's how often you can update the display. But at 1kph, you don't need a faster refresh.

    There's absolutely no reason why davewanna can't use the sensor that he has, and get excellent readings from 1 to 200 kph.
    The car's computer already does it. Why wouldn't the PIC be able to do it too?

    He just needs to find out the real distance per pulse.
    Which can be done easily by driving the car 1km and have the PIC count how many pulses it received. From there, it's just math.
    <br>
    DT

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    The problem I have is the pic has to act quickly, the engine revs very quickly, and if it spends 1 second counting pulses, it will probably be over-revving by then.
    Of course, at 1 kph, the pulse period is 2.2 seconds, and that's how often you can update the display. But at 1kph, you don't need a faster refresh.
    Hi, folks ...

    Problem is Here, not a display problem ...

    You need quasi " real-time updated speed " ( Cf Post # 2 ) ...

    Alain

    PS, Don't tell " Davewanna" , BUT

    "Dave would have liked to" ... Humour !
    ************************************************** ***********************
    Why insist on using 32 Bits when you're not even able to deal with the first 8 ones ??? ehhhhhh ...
    ************************************************** ***********************
    IF there is the word "Problem" in your question ...
    certainly the answer is " RTFM " or " RTFDataSheet " !!!
    *****************************************

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