To make my lookup tables easy to manage I use the underscore to continue
the data in equal lengths on the next line like this:
splashscreen:
Lookup GLCD_y,[$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$0 0,$00,$01,$01,_
$7F,$01,$01,$1C,$2A,$49,$49,$00,$1C,$22,$41,$41,$4 1,$00,$7F,$08,_
$08,$7F,$00,$00,$7F,$0E,$10,$7F,$00,$1C,$22,$41,$4 1,$41,$22,$1C,_
$00,$00,$3F,$40,$40,$1C,$22,$41,$41,$41,$22,$1C,$0 C,$32,$41,$41,_
$49,$6B,$3A,$00,$07,$08,$78,$08,$0F,$00,$00,$00,$1 5,$55,$55,$55,_
$55,$55,$40,$15,$55,$55,$55,$55,$55,$55,$55,$55,$5 5,$55,$55,$55,_
$55,$55,$55,$55,$55,$55,$55,$55,$55,$15,$40,$55,$5 5,$55,$55,$55,_
$15,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$0 0,$00,$00,$00],GLCDData
Return
However, in places where I have character data rather than bmp graphics I would prefer to work with characters like this:
GLCDPopup:
Lookup (Popup * 21) + GLCDy,[" Verify PM Connection Verify PC Connection Sending Data to PC Transfer Complete! Clock Set! Erase EEPROM? Are You Sure? Erasing EEPROM.... EEPROM ERASED! "],GLCDascii
Return
Problem is, if I try to continue data on the next line after 21 characters (display lines are 21 characters long) so it's easy to visualize messages, I get a compiler error. The underscore does not let me take up on next line....
Is there a way to do so?
TIA,
TR
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