Cordic trig assembly code for PIC18f


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  1. #1
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    Quote Originally Posted by scalerobotics View Post
    That is the hardest part. Darn radians are 90 degrees off from the start.

    For example

    0 = 90 degrees
    5461 = 60 degrees
    10922 = 30 degrees
    16383 = 0 degrees (or North)
    21844 = 330 degrees
    32767 = 270 degrees
    38228 = 240 degrees

    and so on.....

    You definitely do not have to know this, but I think it is interesting:
    In the time it takes for a regular Sin, or Cos 16 bit function on a PIC18 to give a result, light travels 3000 kilometers
    The time it takes for this cordic 16 bit result, light travels 33.3 kilometers.
    How do you say "Your mileage may vary" when you use kilometers?
    Moving counter clockwise from the 3 o'clock position . . .I see for every 30 degrees the numbers change 5461 or 182.03333333333333333333333333333 per degree or 65532 for a full circle which is a number that fits nicely in a word variable.
    If you do not believe in MAGIC, Consider how currency has value simply by printing it, and is then traded for real assets.
    .
    Gold is the money of kings, silver is the money of gentlemen, barter is the money of peasants - but debt is the money of slaves
    .
    There simply is no "Happy Spam" If you do it you will disappear from this forum.

  2. #2
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    Quote Originally Posted by Joe S. View Post
    Moving counter clockwise from the 3 o'clock position . . .I see for every 30 degrees the numbers change 5461 or 182.03333333333333333333333333333 per degree or 65532 for a full circle which is a number that fits nicely in a word variable.
    Well now, that's better than all my blabbering! Looks like you got it down.

  3. #3
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    Default 16 bit trig for sin cos tan2 and hypotenuse

    Here's one for people like me who think in degrees and not radians:

    sincos example:
    input ang in degrees.dd example: ang = 3000 (= 30.00 degrees)
    call sincos
    result: x = 15004 , Y = 25981
    so, 15004/30000 = sin(ang) = 0.5001 and 25981/30000 = cos(ang) = 0.8660

    atan2 example:
    input x,y co-ordinates
    x = 25981, y = 15000
    call atan2
    result: x = 29998 = hypotenuse or distance to x,y, y = angle to x,y in degrees.dd = 5998 (=59.98 degrees), ang = 5463 = radians 0 to 65535

    Code:
    '/*******************************************************************************
    '                  TRIG.inc for PIC18 V 1.5
    '/*******************************************************************************
    '* FUNCTION NAME:    sincos
    '*
    '* ARGUMENTS:        ang (angle deg.dd format example: 35999 = 359.99 deg)
    '*
    '* RETURNS:          x = sin(ang) , y = cos(ang)
    '*
    '* DESCRIPTION:      The angle is given in degrees.dd (see above)
    '*                   The function simultaneously calculates the sine
    '*                   and cosine of the angle as fractions of 30,000 (where 30,000
    '*                   equates to 1 and -30,000 equates to -1) and returns them in
    '*                   x, and y as x=sin(ang), y = cos(ang).
    '*
    '* EXAMPLE:          ang = 3000 (30.00 degrees) x = 15004 , Y = 25981
    '*                   so, 15004/30000 = 0.5001 and 25981/30000 = 0.8660 
    '*                   
    '*******************************************************************************/
    
    '/*******************************************************************************
    '* FUNCTION NAME:    atan2
    '*
    '* ARGUMENTS:        int x (x-coordinate)
    '*                   int y (y-coordinate)
    '*
    '* RETURNS:          atan2 of x,y:(angle to x,y) and the hypotenuse (distance) of x,y
    '*
    '* DESCRIPTION:      Given an ordered pair of coordinates, the function
    '*                   simultaneously calculates the atan2 (the direction of the
    '*                   position as y degrees, and ang radians) and the square root of
    '*                   the sum of the squares of the coordinates (the magnitude of
    '*                   the position vector) as x
    '*                   
    '*
    '* NOTES:            (1) The accuracy of the returned values increases as the
    '*                   sizes of x and y increase. Consider multiplying both by a
    '*                   scaling factor before calling the function.
    '*                   (2) The function will fail for x and y values that result in
    '*                   magnitues greater than 32,767 (the size of a signed int).
    '*
    '* EXAMPLE:          atan2
    '*                   x = 25980, y = 15000;
    '*                   results:
    '*                   ang = angle in radians 0 to 65535
    '*                   x = distance = 30000 (same units as x and y)
    '*                   y = 6000 (angle in degrees 60.00 degrees)
    '*******************************************************************************/
    
    ;*******************************************************************************
    ; --- CORDIC TRIG LIBRARY ---
    ;http://www.chiefdelphi.com/media/papers/2016
    ; FILE NAME:        trig.inc
    ; AUTHOR:           Patrick Fairbank
    ; Last Modified     Feb 15, 2012 - fixed bug in sincos which calculated wrong
    ;                   result for sin and cos in quadrants 2,3 and 4. Thanks Martin!
    ;                   FEB. 15, 2009 to make it PicBasic compatible and added degree conversion
    ;                   Modified by Walter Dunckel (Scale Robotics Inc.) with help from Darrel Taylor
    ;                   http://www.scalerobotics.com/79-cordic-for-picbasic.html
    ; DESCRIPTION:      This file contains functions implementing the COORDIC
    ;                   algorithm, or how to get a 16 bit sin, cos, tan2 and hypotenuse result
    ;
    ; USAGE:            Add this file to your PicBasic Pro project using INCLUDE "TRIG.inc" 
    ;                   and add a line with main: directly below the include line
    ;                   Then fill x,y values for atan2, or fill ang value for sincos
    ;                   then either CALL sincos or CALL atan2 
    ; LICENSE:          Users are free to use, modify, and distribute this code
    ;                   as they see fit.
    ;
    ;    sincos: input ang, output x = sin(ang) and y = cos(ang)     
    ;
    ;         
    ;     atan2: input x and y coordinates
    ;     Output the calculated angle and hypotenuse values
    ;     as output:    y = angle in degrees, ang = angle in radians, x = hypotenuse
    ;
    ;******************************************************************************/
    '   Example output using TRIG.inc using hserout
    '   HSEROUT ["Angle = ",dec a,", sin(ang) = ",sdec x,", cos(ang) = ",sdec y,13]
    'Angle = 0, sin(ang) = 5, cos(ang) = 30000
    'Angle = 10, sin(ang) = 5209, cos(ang) = 29544
    'Angle = 20, sin(ang) = 10266, cos(ang) = 28188
    'Angle = 30, sin(ang) = 15004, cos(ang) = 25981
    'Angle = 40, sin(ang) = 19287, cos(ang) = 22981
    'Angle = 50, sin(ang) = 22983, cos(ang) = 19285
    'Angle = 60, sin(ang) = 25983, cos(ang) = 14998
    'Angle = 70, sin(ang) = 28188, cos(ang) = 10264
    'Angle = 80, sin(ang) = 29544, cos(ang) = 5207
    'Angle = 90, sin(ang) = 30000, cos(ang) = 3
    'Angle = 100, sin(ang) = 29543, cos(ang) = -5223
    'Angle = 110, sin(ang) = 28189, cos(ang) = -10276
    'Angle = 120, sin(ang) = 25974, cos(ang) = -15010
    'Angle = 130, sin(ang) = 22973, cos(ang) = -19293
    'Angle = 140, sin(ang) = 19274, cos(ang) = -22992
    'Angle = 150, sin(ang) = 14991, cos(ang) = -25989
    'Angle = 160, sin(ang) = 10249, cos(ang) = -28190
    'Angle = 170, sin(ang) = 5192, cos(ang) = -29546
    'Angle = 180, sin(ang) = -9, cos(ang) = -29999
    'Angle = 190, sin(ang) = -5216, cos(ang) = -29544
    'Angle = 200, sin(ang) = -10271, cos(ang) = -28184
    'Angle = 210, sin(ang) = -15013, cos(ang) = -25977
    'Angle = 220, sin(ang) = -19296, cos(ang) = -22976
    'Angle = 230, sin(ang) = -22987, cos(ang) = -19275
    'Angle = 240, sin(ang) = -25986, cos(ang) = -14992
    'Angle = 250, sin(ang) = -28199, cos(ang) = -10258
    'Angle = 260, sin(ang) = -29549, cos(ang) = -5195
    'Angle = 270, sin(ang) = -30000, cos(ang) = 5
    'Angle = 280, sin(ang) = -29544, cos(ang) = 5213
    'Angle = 290, sin(ang) = -28188, cos(ang) = 10266
    'Angle = 300, sin(ang) = -25981, cos(ang) = 15004
    'Angle = 310, sin(ang) = -22981, cos(ang) = 19287
    'Angle = 320, sin(ang) = -19283, cos(ang) = 22985
    'Angle = 330, sin(ang) = -14998, cos(ang) = 25983
    'Angle = 340, sin(ang) = -10260, cos(ang) = 28190
    'Angle = 350, sin(ang) = -5207, cos(ang) = 29544
    
    i       var byte     BANK0
    j       Var byte     BANK0
    quad    var byte     BANK0
    x       var word     bank0
    y       var word     bank0
    ang     var word     bank0
    dy      var word     bank0
    dx      var word     bank0
    atans   var word[15] bank0
    
    atans(0) = 16384
    atans(1) = 9672
    atans(2) = 5110
    atans(3) = 2594
    atans(4) = 1302
    atans(5) = 652
    atans(6) = 326
    atans(7) = 163
    atans(8) = 81
    atans(9) = 41
    atans(10) = 20
    atans(11) = 10
    atans(12) = 5
    atans(13) = 3
    atans(14) = 1
    
    goto OverTrig
    
    atan2:
        asm
            call atan2_sqrt
        endasm
        'convert to degrees.dd    y is degrees
        If ang < 16384 then y = 16383 - ang
        if ang > 16383 then 
            y = 65535 - ang     
            y = y + 16383     'correct 90 degrees for radian   
        endif
        y = y * 256     'divides radians to get degrees within 57ppm
        y = div32 466    'degrees.dd is y, radians is ang 
                  
    return
    
    sincos:
        'use angle as deg.dd for example 35999 is 359.99 degrees
        if ang < 9001 then ang = 9000 - ang         'change degrees to radians
        if ang > 9000 then ang = 45000 - ang        'change degrees to radians
        ang = ang * 466
        ang = div32 256
        asm
            call sin_cos
        endasm
    return
    
    asm
    
    ; Calculates the sine and cosine of the given angle
    sin_cos:
    
      ; Initialize _x to 18218
      movlw 0x2a
      movwf _x
      movlw 0x47
      movwf _x+1
    
      ; Initialize _y to 0
      clrf _y
      clrf _y+1
    
      ; Initialize _quad to 0
      clrf _quad
    
      ; Check if the angle is greater than 16383 (90°)
    sc_check_greaterthan:
      btfss _ang+1, 7
      btfss _ang+1, 6
      bra sc_check_lessthan
      bra sc_adjust_quad2
      
      ; Check if the angle is less than -16384 (-90°)
    sc_check_lessthan:
      btfsc _ang+1, 7
      btfsc _ang+1, 6
      bra sc_setup_end
    
      ; If the angle is in quadrant 3, adjust it to quadrant 4
    sc_adjust_quad3:
      negf _ang
      bc sc_negate_quad3
      comf _ang+1
      bra sc_adjust_end
    
      ; If the low byte negation causes a carry, negate the upper byte
    sc_negate_quad3:
      negf _ang+1
      bra sc_adjust_end
    
      ; If the angle is in quadrant 2, adjust it to quadrant 1
    sc_adjust_quad2:
      comf _ang
      comf _ang+1
    
      ; Toggle the sign bit and set the '_quad' flag
    sc_adjust_end:
      btg _ang+1, 7
      setf _quad
    
      ; Multiply the angle by 2 to get better resolution
    sc_setup_end:
      bcf STATUS, 0
      rlcf _ang
      rlcf _ang+1
    
      ; Set up the main loop
    sc_loop_start:
      clrf _i
      lfsr FSR0, _atans
    
        ; The main loop label
    sc_loop:
        movff _x, _dy
        movff _x+1, _dy+1
        movff _i, _j
        movf _j
        bz sc_bs_x_done
    
          ; Loop to shift _dy right
    sc_bs_x_loop:
          bcf STATUS, 0
          rrcf _dy+1
          rrcf _dy
          btfsc _x+1, 7
          bsf _dy+1, 7
          decfsz _j
          bra sc_bs_x_loop
    
        ; Calculate what needs to be added to _x
    sc_bs_x_done:
        movff _y, _dx
        movff _y+1, _dx+1
        movff _i, _j
        movf _j
        bz sc_do_rotation
    
          ; Loop to shift _dx right
    sc_bs_y_loop:
          bcf STATUS, 0
          rrcf _dx+1
          rrcf _dx
          btfsc _y+1, 7
          bsf _dx+1, 7
          decfsz _j
          bra sc_bs_y_loop
    
        ; Perform adding operations on _x, _y and _ang
    sc_do_rotation:
        btfss _ang+1, 7
        bra sc_sub_angle
    
        ; If _ang is negative
        movf POSTINC0, W
        addwf _ang
        movf POSTINC0, W
        addwfc _ang+1
        movf _dx, W
        addwf _x
        movf _dx+1, W
        addwfc _x+1
        movf _dy, W
        subwf _y
        movf _dy+1, W
        subwfb _y+1
        bra sc_loop_bottom
    
        ; If _ang is positive
    sc_sub_angle:
        movf POSTINC0, W
        subwf _ang
        movf POSTINC0, W
        subwfb _ang+1
        movf _dx, W
        subwf _x
        movf _dx+1, W
        subwfb _x+1
        movf _dy, W
        addwf _y
        movf _dy+1, W
        addwfc _y+1
    
        ; Increment the counter and exit the loop if done
    sc_loop_bottom:
        incf _i
        movlw 0x0f
        cpfseq _i
        bra sc_loop
    
      ; Negate _x if it was initially in quadrant 2 or 3
    sc_finished:
      btfss _quad, 7
      bra sc_output
      negf _x
      bc sc_negate_x
      comf _x+1
      bra sc_output
    
      ; If the low byte negation causes a carry, negate the upper byte
    sc_negate_x:
      negf _x+1
    
      ; Output the calculated _x and _y values
    sc_output:
    
      return
    
    ; Calculates the magnitude and direction of the given ordered pair
    atan2_sqrt:
    
      ; Initialize _ang to 0
      clrf _ang
      clrf _ang+1
    
      ; Initialize _quad to 0
      clrf _quad
    
      ; If the point is in quadrant 2 or 3, make _x positive and set flag
    as_check_negative:
      btfss _x+1, 7
      bra as_shift_x
      setf _quad
      negf _x
      bc as_negate_x
      comf _x+1
      bra as_shift_x
    
      ; If the low byte negation causes a carry, negate the upper byte
    as_negate_x:
      negf _x+1
    
      ; Divide the _x coordinate by 2 to prevent overflowing
    as_shift_x:
      bcf STATUS, 0
      rrcf _x+1
      rrcf _x
    
      ; Divide the _y coordinate by 2 to prevent overflowing
    as_shift_y:
      bcf STATUS, 0
      rrcf _y+1
      rrcf _y
      btfsc _y+1, 6
      bsf _y+1, 7
    
      ; Set up the main loop
    as_loop_start:
      clrf _i
      lfsr FSR0, _atans
    
        ; The main loop label
    as_loop:
        movff _x, _dy
        movff _x+1, _dy+1
        movff _i, _j
        movf _j
        bz as_bs_x_done
    
          ; Loop to shift _dy right
    as_bs_x_loop:
          bcf STATUS, 0
          rrcf _dy+1
          rrcf _dy
          btfsc _x+1, 7
          bsf _dy+1, 7
          decfsz _j
          bra as_bs_x_loop
    
        ; Calculate what needs to be added to _x
    as_bs_x_done:
        movff _y, _dx
        movff _y+1, _dx+1
        movff _i, _j
        movf _j
        bz as_do_rotation
    
          ; Loop to shift _dx right
    as_bs_y_loop:
          bcf STATUS, 0
          rrcf _dx+1
          rrcf _dx
          btfsc _y+1, 7
          bsf _dx+1, 7
          decfsz _j
          bra as_bs_y_loop
    
        ; Perform adding operations on _x, _y and _ang, shifting the _atans right one
    as_do_rotation:
        movff POSTINC0, PRODL
        movff POSTINC0, PRODH
        bcf STATUS, 0
        rrcf PRODH
        rrcf PRODL
        btfsc  _y+1, 7
        bra as_sub_angle
    
        ; If _y is positive
        movf PRODL, W
        addwf _ang
        movf PRODH, W
        addwfc _ang+1
        movf _dx, W
        addwf _x
        movf _dx+1, W
        addwfc _x+1
        movf _dy, W
        subwf _y
        movf _dy+1, W
        subwfb _y+1
        bra as_loop_bottom
    
        ; If _y is negative
    as_sub_angle:
        movf PRODL, W
        subwf _ang
        movf PRODH, W
        subwfb _ang+1
        movf _dx, W
        subwf _x
        movf _dx+1, W
        subwfb _x+1
        movf _dy, W
        addwf _y
        movf _dy+1, W
        addwfc _y+1
    
        ; Increment the counter and exit the loop if done
    as_loop_bottom:
        incf _i
        movlw 0x0e
        cpfseq _i
        bra as_loop
    
      ; Multiply the _x value by 19898 and divide by 2^14 to scale it
    as_scale_x:
      movff _x, _dx
      movff _x+1, _dx+1
      movlw 0xba
      mulwf _dx
      movff PRODH, _x
      movlw 0x4d
      mulwf _dx+1
      movff PRODH, _dy
      movff PRODL, _x+1
      movlw 0xba
      mulwf _dx+1
      movf PRODL, W
      addwf _x, F
      movf PRODH, W
      addwfc _x+1, F
      clrf WREG
      addwfc _dy, F
      movlw 0x4d
      mulwf _dx
      movf PRODL, W
      addwf _x, F
      movf PRODH, W
      addwfc _x+1, F
      clrf WREG
      addwfc _dy, F
      movlw 0x06
      movwf _j
    as_scale_bs_loop:
        bcf STATUS, 0
        rrcf _dy
        rrcf _x+1
        rrcf _x
        decfsz _j
        bra as_scale_bs_loop
    
      ; Check if the quadrant was originally changed
    as_check_quad:
      btfss _quad, 7
      bra as_output
      btfss _ang+1,7
      bra as_adjust_quad1
    
      ; If the angle is in quadrant 4, adjust it to quadrant 3
    as_adjust_quad4:
      negf _ang
      bc as_negate_quad4
      comf _ang+1
      bra as_adjust_end
    
      ; If the low byte negation causes a carry, negate the upper byte
    as_negate_quad4:
      negf _ang+1
      bra as_adjust_end
    
      ; If the angle is in quadrant 1, adjust it to quadrant 2
    as_adjust_quad1:
      comf _ang
      comf _ang+1
    
      ; Toggle the sign bit
    as_adjust_end:
      btg _ang+1, 7
    
      ; Output the calculated angle and hypotenuse values
    as_output:
    
      return
    
    endasm
    
    OverTrig:  'jump over code
    Attached Files Attached Files
    Last edited by ScaleRobotics; - 15th February 2012 at 15:37. Reason: fixed sincos bug corrected in v1.5

  4. #4


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    Smile TRIG for non-integer angles using a PIC16F684?

    Hey, nerds! I'm relatively new to PICs, and right now I'm using the PIC16F684.

    I'm trying to write a program for a mobile robot with two stepper motors for differential steering - to navigate it along a predefined path (or function). In order to do this, I need to be able to calculate trig values using Assembly code (yikes!). Not only that, but due to the physical geometry of my robot, I need to calculate the sine and cosine of multiples of 0.72 (non-integers).

    Will this TRIG.INC file work with non-integers? If not, is there a way to get around this (DP shifting)?

    Thanks for your help!
    Samuel Aaron Ward
    [email protected]
    (740) 357-8016 cell

  5. #5
    Join Date
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    Location
    Gilroy, CA
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    Default

    Hello Samuel,

    Can you explain the significance of the .72, or maybe what you are calculating. I put on my nerd glasses, but it's not helping. There might not enough resolution in the PIC16 cordic version, but then, I do not have a grasp of what you are measuring, so maybe it would be fine.

    The PIC16 cordic is here http://www.picbasic.co.uk/forum/showthread.php?t=7502

    Thanks,
    Walter
    http://www.scalerobotics.com

  6. #6
    Join Date
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    Location
    Commerce Michigan USA
    Posts
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    Default

    scalerobotics, the .72 probably represents 7.2 degrees per step for the motor... Stepper motors usually come in 1.8 and 7.2 degrees per step...

    Dave Purola,
    N8NTA

  7. #7
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    Thanks Dave!

    In that case, the PIC16 should work for you Samuel. But it does need some modification to enable you to find the angle throughout 360 degrees. The PIC16 cordic only does 0 to 90 degrees. But the rest can be done pretty easily with PicBasic. I think it handles around 2000 iterations per second, but I may have been doing a few more equations when I measured that.

    Here is some code that works on a Pic16F877a:
    Code:
    '****************************************************************
    '*  Name    : UNTITLED.BAS                                      *
    '*  Author  : Walter Dunckel                                    *
    '*  Notice  : Copyright (c) 2009 Scale Robotics Inc.            *
    '*          : All Rights Reserved                               *
    '*  Date    : 10/7/2009                                         *
    '*  Version : 1.0                                               *
    '*  Notes   :                                                   *
    '*          :                                                   *
    '****************************************************************
    DEFINE __16F877A 1				; list directive to define processor
    DEFINE OSC 20                    ' Define Oscillator Speed                    
    DEFINE LOADER_USED 0
    include "trig-pic16.inc"   
    
    ' Shutdown comparators
    ADCON1 = 7                        ; Turn of all A/D
    CMCON  = 7
    ' Set the port directions
    ' 0=output 1=input
    TRISA=%00000011                         ' Set PORTA  0-1-3 used for AD
    TRISB=%11011100                         ' Set PortB
    TRISC=%10000000  
    TRISD=%00000000                       ' Set PortC USART RX as an input
    porta.2 = 0 
    porta.3 = 0
    
    x           var     word
    y           var     word
    z           var     word
    i           var     word
    lon_dif     var     word
    lat_dif     var     word
    angle       var     word
    angle_deg   var     word
    distance    var     word
    j           var     word
    
    ;---------[change these to match your hardware]------------------------------
    DEFINE LCD_DREG PORTD             ; Set LCD Data port                B C   D
    DEFINE LCD_DBIT 0                 ; Set starting Data bit (0 or 4)   4 0
    DEFINE LCD_RSREG PORTA            ; Set LCD Register Select port     A A
    DEFINE LCD_RSBIT 3                ; Set LCD Register Select bit      3 2
    DEFINE LCD_EREG PORTA             ; Set LCD Enable port              A A
    DEFINE LCD_EBIT 1                 ; Set LCD Enable bit               1 5
    DEFINE LCD_BITS 4                 ; Set LCD bus size (4 or 8 bits)   4 4
    DEFINE LCD_LINES 2                ; Set number of lines on LCD       2 2
    '----------------------------------------------------------------------------
    clear
    lcdout $FE,1
    ' to convert degrees to radians Z_ * 256 / 90
    ' to convert radians to degrees Z_ * 90 / 256
    Start:
    x = 0
    y = 0
    z = 0  
    
    Z_ = 90                    'put angle in Z_ in degrees
    Z_ = (Z_ * 255)/90     'convert degrees to radians
    Call sincos                 'perform sin and cos on Z_ value
                                   'cos(Z_) = X_ :sin(Z_) = Y_
    
    lcdout $FE,1,"cos Z=",#X_                                          
    lcdout $FE,$C0,"sin Z=",#Y_ 
    end
    And the pic16 trig file: http://sites.picbasic.net/media/uhp2...trig_pic16.txt
    http://www.scalerobotics.com

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