Trent,
I was just giving you a hard time
What about a chapter telling how to interface a game on a PC with an external gizmo (home made joy-stick, or some other controller)?
Trent,
I was just giving you a hard time
What about a chapter telling how to interface a game on a PC with an external gizmo (home made joy-stick, or some other controller)?
Dave
Always wear safety glasses while programming.
Thanks for the good suggestions ...
An RPG (role playing game) -- would probably be the easiest introduction to scrolling techniques I think. Tile graphics with maps, and as such, Pacman uses a map, but without the tile graphics.
I have some good joystick routines actually, and perhaps a chapter which deals strictly with IO could be some food for thought.
I have nothing set in concrete at the moment, besides around 90% of 3 of the games completed.
Trent Jackson
Any book, e-book or whatever, will be most welcome to enter the world of VB. I still would want to see some relation to PIC, connecting maybe as a peripheral device to the VB program.
Ioannis
Hi, Ioannis
these ones exist ....
http://www.elektor.com/products/book...ng.12244.lynkx
http://www.elektor.fr/products/books...pc.12589.lynkx
Alain
Last edited by Acetronics2; - 26th December 2008 at 20:51.
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Why insist on using 32 Bits when you're not even able to deal with the first 8 ones ??? ehhhhhh ...
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IF there is the word "Problem" in your question ...
certainly the answer is " RTFM " or " RTFDataSheet " !!!
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Looks like an interesting book.
I tell ya I would never go back to VB5 / 6 after using .NET
Trent Jackson
.NET is very similar to Java. VB.NET is half of C# in my opinion.
:: Advantages ::
# Fully object orientated ...
# Built-in libraries replace the need for quirky Windows APIs
# Just as powerful as Java
:: Disadvantages ::
# Framework is 20MB, VB6 is ~1.2
# Windows XP users need to acquire it
# GDI+ libraries are slow compared to discrete APIs
Trent Jackson
Last edited by T.Jackson; - 27th December 2008 at 00:48.
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